Dragnar: Modify my mining drill into a weapon. As big and deadly as possible.
ExKirby: On second thoughts, Hold fire! And run!
Sensei: Stay close to the Jefferson and shoot anything that threatens it; tentacle or otherwise.
Frelock: Try and find out what allows this thing to exist in the void and see in the void, and find a way to hack it.
Tehstefan: Belay that attack order, we're getting out of here guys, cover me! Go back to the base, so we can get some real firepower to defeat this thing!
Inteuniso: Man the turrets and shoot down those tentacles!
Qwertyuiopas(GM'd): Collect as much data as possible about the abomination to help find a weapon to destroy it.
Dragnar: 2
You hypothesize many ways of improving your drill, but none of them seem very practical at the moment.
ExKirby: 3
You latch yourself into a pod and brace for heavy acceleration. Of course, the inertial compensator would compensate for the accelleration anyway.
Sensei: 5
As the Jefferson turns to run away, you fly behind looking for danger. Unfortunately, your fighter's lack of Voidsight makes it nearly impossible to see anything, with your personal Voidsight module only displaying a tiny area in front of the fighter.
Still, despite this limitation, you manage to protect the ship from any attacks.
Frelock: 5
You locate the data that makes up the abomination. It is corrupted beyond recognition- it shouldn't exist at all in this state. Kind of creepy.
You're quite sure you're not going to be able to affect it with your hacking tools, and they won't be able to provide very much helpful information either.
It's almost as if the object you see is only one side of something larger...
Tehstefan: 3+2=5
You turn the ship around and head back to base at full speed. The ship emerges from the ground, and you are met by a man in a military uniform with a variant of the TOAST Industries logo on it, and a man in a labcoat with another variation of the logo on it.
The mecha-fighter reattaches to the ship as well.
Inteuniso: 5
You look intently out the rear hatch, watching for tentacles. You blast one with your phaser, but the ship escapes the abomination's range quickly anyway.
Statuses:
Frelock: Wristwatch, computer terminal, glasses, civilian clothes, pamphlet, a jewel-encrusted egg, a bag which contains a lunch and a clove of garlic, and a bottle of water. On the Starship Jefferson..
Proficient in modifying, and synthesizing with hacking tools. (+2 to modification and +1 to synthesis at short range)
Advanced in healing (+2, can use on two targets in one turn)
Is going to get a nice hacker cave soon.
Implants:
REMOTE VIEWING 3
SENSOR 3
HIDDEN ENTITY DETECTOR 2
TACTICAL SCANNER 2
ADV. DATA INT. 2
Inteuniso: Tau armor, elfin sword, quantum storage full of scrap, engineering computer (will give bonus to engineering tasks once you work with it a little bit) On the Starship Jefferson.
Dabbling swordsmanship.
Dabbling dancing.
Novice Hauler (+1 to carrying stuff around)
Novice Mechanic (+1 to working with vehicles)
Cheif Engineer of the Starship Jefferson (+1 to working with the Ultravan)
Implants:
AIM 5
REMOTE VIEWING 3
TI STD MIL. IMPLANT 5
TI TACTICAL+ 5
Tehstefan: .44 Magnum, Fedora. Location: On the Starship Jefferson..
Agile (+1 to running and jumping).
Novice driver(+1 to operating vehicles)
Novice telekeinesis-user (+1 to using telekinesis implant)
Novice Mechanic (+1 to working with vehicles)
Captain of the Starship Jefferson (+1 to doing anything with the Jefferson, additional +1 to navigating in particular)
Implants:
TI AIM 5
TI TACTICAL+ 5
TI SENSOR 3
TI FLIGHT 4
TI TELEKINESIS 5
TI REFLEX 3
Injuries: Mildly bruised and scraped.
ExKirby: Red Helmet, Red Army Gear, Combat Knife, .9mm Pistol, StA52 Assault Rifle, Forcer Grapple, beam sword. Meaningless Commander's Badge. On the Starship Jefferson.
Enhanced enhanced bone structure (+3 to damage avoid)
AUTOMEDICAL 2
AIM 5
FLIGHT 4
REFLEX 3
INTANGIBILITY 5
CLOAK 4
Blessing of Ordo (Relaxed laws of physics, +1 to attacking chaotic beings)
In command of 5 little robots.
Sensei: Knife, suitcase O' spectacles, electric brass lantern, two lengths of rope, uranium battleaxe (+1 enemy dodge, +1 damage), basic construction equipment. In transforming fighter, in void.
Implants:
SENSOR 3
FLIGHT 4
HIDDEN ENTITY DETECTOR 2
REMOTE VIEWING 3
AIM 3
Novice builder: +1 to building stuff
Glowing(-1 to being sneaky, provides light. Not controllable... yet).
Qwertyuiopas: Computer-goggles, scriptgun(loaded with gravity modifier). On the Starship Jefferson..
Implants:
REMOTE VIEWING 3
HIDDEN ENTITY DETECTOR 2
Chief Science Officer (+2 to using the Ultravan's sensors and computer systems, as well as generally scienceing)
Dragnar: Built-in laser pistol, mining tools(+1 enhancement), quantum storage full of scrap, portable bunker(hold it for a +2 to avoid damage, or plant it in the ground and create an impenetrable barrier to all projectiles coming from that direction.). Location: On the Starship Jefferson..
Implants:
TI FLIGHT 4
TI HIDDEN ENTITY DETECTOR 2
TI CLOAK 4
TI ADV. DATA INT. 2
TI ITEM MAGNET 3
TI STASIS 3
Novice flier: +1 to flight with flight implant
Starship Jefferson:
A TOAST Industries Ultravan with:
Flight package (+VTOL enhancement),4 "KICKASS" kinetic weapons, 2 "nano-EAGLEs" on turrets, one pulse rifle on a turret, two "Phasers", two "laser machine guns", one tractor beam, two "Ageis V3s", an "enegy deflector shield", three VSP-grade hyperdrives (only one can function at a time), a "TI Standard Rangercam+scanner" with a "VSP Rangercam Upgrade", a "TI Advanced Navigation/targeting system", an inertial compensator, an "all in one life-support system", a "super communicator module", a remote environmental probe (with two nano-EAGLE turrets), a void entry device, an implant installation upgrade, a TOAST construction computer, a healing turret, a TOAST weapons dispenser, a transporter, an Advanced Auto-Repair Unit, 2 Large Wall-Mount Quantum Storage Devices.
Transforming mecha fighter attached to bottom of ship. Can now detach in the void, but has no voidscanner.
Contains:
12 Portable Temporary Auto-Repair Devices
AI called Slick. Idling.
Much miscellaneous scrap.
Text:
The man in the millitary outfit introduces himself as Colonel Jameson of the TOAST Industries military division. The man in the labcoat introduces himself as "Jim". He has no last name because he isn't really important, he's just here to give you the Phlebotnium you need to destroy the abomination.
Qwertyuiopas shares the data he collected with Jim, who nods. He doesn't have any dialogue either.
Jameson: "Now that Cronus is out of the way, we can talk business. Naturally, we owe you a favor for taking out the enemy that had most of this area shut down, so we're going to help you out with that wierd-ass alien thing that you need killed."
Jameson: "Jim here has a weapon that you'll be able to add to your little homebrew voidship you've got there. It's some sort of remote particle exciter thing, I don't know what R&D calls it and frankly I don't care. Millitary calls it the Laser Nuke."
Jim hands the Laser Nuke to Inteuniso, who begins installing it.
Jameson: "We'll also be sending a compliment of battleships along- not many, but you won't need a lot. They'll be under the command of captian... Tehstefan."
Meanwhile...
Ordo: "FFFFFFF..."
Animos: "What's happening?"
Ordo: "Some DUMBASS magician botched a summoning or teleport spell... can't even tell what it is. Completely effed the destination coordinates. Think the adventuring party could use an extra meatshield?"
Animos: "Don't see why not. Be careful though..."
Ordo: "Something teleports with him. Argh. Okay, I guess this sort of fits. Abeo, get over here."
Abeo: "..."
Ordo: "Finish this."
Abeo: "... Done..."
A man in a robe appears high above the ground, heading towards it at high velocity. He is followed by a man in hammer pants with a shield.
They land, taking ten damage. Frelock heals them.
Interesting how the new characters we get before switching worlds have been oddly appropriate for the next destination, isn't it?
Knight85 and
Typoman are IN TEH GAEM.