Qwertyuiopas:I'll look for interesting samples aboard the other vessel, biological, mechanical, binary, or otherwise.
ExKirby: Beam aboard the wreck.
Dragnar: I'll use my tools to gather scrap material from some of the more heavily damaged parts of the ship.
Frelock: Examine ship, take anything interesting, then beam back to the Jefferson.
Tehstefan: I'll look around the ship for anything that might give a clue how to better protect the jefferson.
Sensei(GM'd): Attempt to link the ship's computer to the Jefferson's computer.
Inteuniso(GM'd): Attempt to repair/salvage the engines.
ExKirby: 3
You do so.
Sensei: 2
You have no idea what you're doing, and end up accomplishing next to nothing.
Qwertyuiopas: 3+1
Stepping over a few mangled bodies, you make your way to the apparent bridge. It's quite an impressive setup. You examine a few computer readouts, and find the sensor records on the entity that attacked the ship.
It is extremely large and definitely of extrauniversal origin. Its body is not rigid like any prop, but soft and organic, almost gelatinous. Voidscanners set to maximum scan area could not see the entire creature, so it appears to be far larger than a building or a voidship.
Dragnar: 5
You collect a ton of scrap, and a quantum storage device to hold it all. You have so many spare parts and bits of metal that theres probably always going to be something you need for construction in your scrap heap.
Got Quantum Scrap Heap (+1 to building anything when it is in your inventory)
Frelock: 3
You decide to take a look at the ship's weapons. You take two "50. cal machine guns", and a "High-power autorepair unit" from the engineering deck.
You beam these back to the Jefferson.
Tehstefan: 6
You thuroughly scour the derlict for anything that can help protect the Jefferson. You notice that there are little portable devices labled "Portable Temporary Auto-Repair Device". The walls these are attatched to seem to be in far better condition than the surrounding ones, and you decide to beam back twelve of them. After figuring out the remote-activation mechanism for the transporter, you then take two "Large Wall-Mount Quantum Storage Devices" and beam them back. Inteuniso will have to install them later.
During this process, you completely fail to notice numerous scrapes and bruises that you have incurred gathering all this.
It seems that this ship's size was its downfall- being shaken to death is a real possibility when you have the mechanical advantage of a giant lever. The Jefferson's small size might be a great advantage (and with these quantum storage devices, it won't be a disadvantage. It was getting mildly cramped in there with all those systems, but there should be a way to simply connect any new ones to the ship through the storage devices).
Statuses:
Frelock: Wristwatch, computer terminal, glasses, civilian clothes, pamphlet, a jewel-encrusted egg, a bag which contains a lunch and a clove of garlic, and a bottle of water. On the derlict.
Proficient in modifying, and synthesizing with hacking tools. (+2 to modification and +1 to synthesis at short range)
Advanced in healing (+2, can use on two targets in one turn)
Is going to get a nice hacker cave soon.
Implants:
REMOTE VIEWING 3
SENSOR 3
HIDDEN ENTITY DETECTOR 2
TACTICAL SCANNER 2
ADV. DATA INT. 2
Inteuniso: Tau armor, elfin sword. On the derlict.
Dabbling swordsmanship.
Dabbling dancing.
Novice Hauler (+1 to carrying stuff around)
Novice Mechanic (+1 to working with vehicles)
Cheif Engineer of the Starship Jefferson (+1 to working with the Ultravan)
Implants:
AIM 5
REMOTE VIEWING 3
TI STD MIL. IMPLANT 5
TI TACTICAL+ 5
Tehstefan: .44 Magnum, Fedora. Location: On the derlict.
Agile (+1 to running and jumping).
Novice driver(+1 to operating vehicles)
Novice telekeinesis-user (+1 to using telekinesis implant)
Novice Mechanic (+1 to working with vehicles)
Captian of the Starship Jefferson (+1 to doing anything with the Jefferson, additional +1 to navigating in particular)
Implants:
TI AIM 5
TI TACTICAL+ 5
TI SENSOR 3
TI FLIGHT 4
TI TELEKINESIS 5
TI REFLEX 3
Injuries: Mildly bruised and scraped.
ExKirby: Red Helmet, Red Army Gear, Combat Knife, .9mm Pistol, StA52 Assault Rifle, Forcer Grapple, beam sword. Meaningless Commander's Badge. On the derlict.
Enhanced enhanced bone structure (+3 to damage avoid)
AUTOMEDICAL 2
AIM 5
FLIGHT 4
REFLEX 3
INTANGIBILITY 5
CLOAK 4
Blessing of Ordo (Relaxed laws of physics, +1 to attacking chaotic beings)
Sensei: Knife, suitcase O' spectacles, electric brass lantern, two lengths of rope, uranium battleaxe (+1 enemy dodge, +1 damage), basic construction equippment. On the derlict.
Implants:
SENSOR 3
FLIGHT 4
HIDDEN ENTITY DETECTOR 2
REMOTE VIEWING 3
AIM 3
Novice builder: +1 to building stuff
Glowing(-1 to being sneaky, provides light. Not controllable... yet).
Qwertyuiopas: Computer-goggles, scriptgun(loaded with gravity modifier). On the derlict.
Implants:
REMOTE VIEWING 3
HIDDEN ENTITY DETECTOR 2
Chief Science Officer (+1 to using the Ultravan's sensors and computer systems, as well as generally scienceing)
Dragnar: Built-in laser pistol, mining tools(+1 enhancement). Location: On the derlict.
Implants:
TI FLIGHT 4
TI HIDDEN ENTITY DETECTOR 2
TI CLOAK 4
TI ADV. DATA INT. 2
TI ITEM MAGNET 3
TI STASIS 3
Novice flier: +1 to flight with flight implant
Starship Jefferson:
A TOAST Industries Ultravan with:
Flight package (+VTOL enhancement),4 "KICKASS" kinetic weapons, 2 "nano-EAGLEs" on turrets, one pulse rifle on a turret, two "Phasers", two "laser machine guns", one tractor beam, two "Ageis V3s", an "enegy deflector shield", a VSP-grade hyperdrive, a "TI Standard Rangercam+scanner" with a "VSP Rangercam Upgrade", a "TI Advanced Navigation/targeting system", an inertial compensator, an "all in one life-support system", a "super communicator module", a remote enviromental probe (with two nano-EAGLE turrets), a void entry device, an implant installation upgrade, a TOAST construction computer, a healing turret, a TOAST weapons dispenser, and a transporter.
Transforming mecha fighter attatched to bottom of ship.
Contains:
2 Large Wall-Mount Quantum Storage Devices
12 Portable Temporary Auto-Repair Devices
2 50.cal machine guns
1 Advanced Auto-Repair Unit
AI called Slick. Still getting used to the ship's systems.
I think I'll have turns taken on the derlict not count twoards moving to the target. Think of it like when you're on the Jefferson, you're mainly waiting to get there and preparing for battle, but on the derlict you're scrambling everywhere to collect loot and data.
I have to go now, I'll bold all the names later.
Names bolded.