Dragnar: I'll test my various new modules, particularly the stasis and cloak modules.
Inteuniso: Think of ways to improve the ultravan. Maybe some sort of Liquid Schwartz.
qwerty:Maintain the computer systems, ensuring that nothing breaks.
Frelock: Hack into the ship's systems and gain administrator privileges. Then see if I can't optimize the programming a bit.
ExKirby: Grab my toe, hop around and say some sweary words, then repeat my action.
tehstefan: In any case, work on my telekenesis. safely.
Sensei: Watch the scanner grid closely.
Dragnar: 3
You turn your cloak module on, and sure enough you turn invisible. Noone notices... You then decide to try the stasis module. You point it at ExKirby. He can't move. Heh.
You're not sure what the "adv. data int" does besides point a little beam that doesn't seem to do anything where your eyes are pointed.
The new "hidden entity detector" appears to be configurable, being able to find various types of things. You feed some output from the navigational computer into it, and sure enough it points you in the same direction the ship is (supposedly) moving. It seems to work sort of like a Geiger counter, making dinging noises when you get close to what you're trying to find.
Inteuniso: 5+1+1
You decide to do what you do best: Attatch crap to the ship!
Unfortunately, The Void offers a very limited range of things to attatch, so you instead focus on getting more speed from the hyperdrive.
After tinkering with it for a while, you manage to get a little bit more speed from it. It looks like there was a reason the hyperdrive didn't have an extra fan attatched to its turbine, because the Ultravan is now starting to come apart...
Qwerty: 3
Leaving Inteuniso to mess with the ship's drives, you look after the computer systems.
Just then, the ship begins shaking itself apart! You run over to Inteuniso and stick a piece of metal in the Hyperdrive turbine. It snaps the metal in half, but the extra fan comes off. Jamming the hyperdrive like that wasn't without consequences; it takes a while for it to get back up to full speed. ETA goes up by one turn (which means it will be another two turns before you get there).
Frelock: 3
I got root! Information floods onto your screen. After a bit of work figuring how to arrange it properly, you end up with complete medical, enviromental, and tactical information on the Ultravan's passengers. You can also communicate silently via text with any one of them.
Exkirby: 2
WHY CANT I MOOOOOVE
Tehstefan: 5
You toss stuff around because you're bored. The new implant is a lot more powerful, as well as allowing much finer control.
Sensei: 3
You stare at the grid of lights projected in front of the ship. The void right after you launch is a brown-black, like really strong coffee with only a small amount of cream in it. After a bit of travel (after the engines spool up), the color changes to a pure black. Complete, infinite darkness. Many said man was never supposed to enter the void, you can almost see where they're coming from. So empty...
Not completely empty. The scanner picks up the hull of another ship floating around, and you reactively switch the tractor beam on. Moving the scanner grid around, you see that the ship is much larger than the Jefferson, maybe two hundred meters long.
Statuses:
Frelock: Wristwatch, computer terminal, glasses, civilian clothes, pamphlet, a jewel-encrusted egg, a bag which contains a lunch and a clove of garlic, and a bottle of water. In the TI Military Center.
Proficient in modifying, and synthesizing with hacking tools. (+2 to modification and +1 to synthesis at short range)
Advanced in healing (+2, can use on two targets in one turn)
Is going to get a nice hacker cave soon.
Implants:
REMOTE VIEWING 3
SENSOR 3
HIDDEN ENTITY DETECTOR 2
TACTICAL SCANNER 2
ADV. DATA INT. 2
Inteuniso: Tau armor, elfin sword. In the TI Military Center.
Dabbling swordsmanship.
Dabbling dancing.
Novice Hauler (+1 to carrying stuff around)
Novice Mechanic (+1 to working with vehicles)
Cheif Engineer of the Starship Jefferson (+1 to working with the Ultravan)
Implants:
AIM 5
REMOTE VIEWING 3
TI STD MIL. IMPLANT 5
TI TACTICAL+ 5
Tehstefan: .44 Magnum, Fedora. Location: In the TI Military Center.
Agile (+1 to running and jumping).
Novice driver(+1 to operating vehicles)
Novice telekeinesis-user (+1 to using telekinesis implant)
Novice Mechanic (+1 to working with vehicles)
Captian of the Starship Jefferson (+1 to doing anything with the Jefferson, additional +1 to navigating in particular)
Implants:
TI AIM 5
TI TACTICAL+ 5
TI SENSOR 3
TI FLIGHT 4
TI TELEKINESIS 5
TI REFLEX 3
ExKirby: Red Helmet, Red Army Gear, Combat Knife, .9mm Pistol, StA52 Assault Rifle, Forcer Grapple, beam sword. Meaningless Commander's Badge. In the TI Military Center.
Enhanced enhanced bone structure (+3 to damage avoid)
AUTOMEDICAL 2
AIM 5
FLIGHT 4
REFLEX 3
INTANGIBILITY 5
CLOAK 4
Blessing of Ordo (Relaxed laws of physics, +1 to attacking chaotic beings)
Sensei: Knife, suitcase O' spectacles, electric brass lantern, two lengths of rope, uranium battleaxe (+1 enemy dodge, +1 damage), basic construction equippment. In the TI Military Center.
Implants:
SENSOR 3
FLIGHT 4
HIDDEN ENTITY DETECTOR 2
REMOTE VIEWING 3
AIM 3
Novice builder: +1 to building stuff
Glowing(-1 to being sneaky, provides light. Not controllable... yet).
Qwertyuiopas: Computer-goggles, scriptgun(loaded with gravity modifier). In the TI Military Center.
Implants:
REMOTE VIEWING 3
HIDDEN ENTITY DETECTOR 2
Chief Science Officer (+1 to using the Ultravan's sensors and computer systems, as well as generally scienceing)
Dragnar: Built-in laser pistol, mining tools(+1 enhancement). Driving an Ultravan with flight module installed. Location: In the TI Military Center.
Implants:
TI FLIGHT 4
TI HIDDEN ENTITY DETECTOR 2
TI CLOAK 4
TI ADV. DATA INT. 2
TI ITEM MAGNET 3
TI STASIS 3
Novice flier: +1 to flight with flight implant
Starship Jefferson:
A TOAST Industries Ultravan with:
Flight package (+VTOL enhancement),4 "KICKASS" kinetic weapons, 2 "nano-EAGLEs" on turrets, one pulse rifle on a turret, two "Phasers", two "laser machine guns", one tractor beam, two "Ageis V3s", an "enegy deflector shield", a VSP-grade hyperdrive, a "TI Standard Rangercam+scanner" with a "VSP Rangercam Upgrade", a "TI Advanced Navigation/targeting system", an inertial compensator, an "all in one life-support system", a "super communicator module", a remote enviromental probe (with two nano-EAGLE turrets), a void entry device, an implant installation upgrade, a TOAST construction computer, a healing turret, a TOAST weapons dispenser, and a transporter.
Transforming mecha fighter attatched to bottom of ship.
Text:
Sensei calls everyone over to the screen, and they see a small portion of what appears to be another space ship.
Qwertyuiopas says there's no life readings aboard.