Inteuniso: Attach void-entry device to the van. Man all the guns, and prepare for any combat.
Frelock: Modify my implants so that they can all work together at great range (ie scanning cameras anywhere).
Dragnar: Pray for Certus's blessing.
Sensei: Transform my mecha into a fighter ship that attaches to the Jefferson.
Tehstefan: Then proceed to practice working the jefferson. As captain, I need to know my ship!
ExKirby: Say "Took ya long enough", then see if I can get any droid bots for my ground forces. Paint them red if I can.
Qwertyuiopas: I'll program the Jefferson to support DWIM(Do What I Mean) command entry, so that typos will never cause accidental results like deleting every file rather than just a few.
Inteuniso: 6 (Abeo has obviously blessed the ship.)
You attach the device to the van. However, attaching just one device at a time is NEVER enough. NEVER.
You make two more of those snap-in turrets and attach mini-EAGLEs to them, then put them on the remote drone. You gut an implant booth and wire it up to the ship's pods, allowing them to be used to add and upgrade implants. Figuring out the internal workings of a healing booth, you make a remote healing turret which you attach to the ship. You also attach a construction computer, a weapons dispenser, a library computer, and a teleportation apparatus (linked into the navigation computer, can only teleport people and mid-size cargo).
You manage to injure your finger attaching a turret.
Frelock: 5
You do so, and get into the ship. This thing has come quite a long ways since it was constructed about half an hour ago.
Dragnar: 2
Nothing happens.
ExKirby: 1
You fail to find anything of the sort, and stub your toe.
Sensei: 3
You order your mecha to turn into a fighter that can attach to the Jefferson. It complies, but you don't think it can detatch in The Void without it's own entry apparatus.
Qwertyuiopas: 3+1 (because of science officerness)
You look over the ship's computers, and add some context sensitivity and sanity checking to them. (+1 to controling the ship's computers).
Tehstefan: 6
You begin a thurough examination of the ship's systems. Considering you built it, there is now no corner of the ship that you do not know. The whole thing is pretty exciting, and the capability of the ship gives you a great feeling of confidence. (+1 to doing anything with the Jefferson, additional +1 to navigating in particular).
Statuses:
Frelock: Wristwatch, computer terminal, glasses, civilian clothes, pamphlet, a jewel-encrusted egg, a bag which contains a lunch and a clove of garlic, and a bottle of water. In the TI Military Center.
Proficient in modifying, and synthesizing with hacking tools. (+2 to modification and +1 to synthesis at short range)
Advanced in healing (+2, can use on two targets in one turn)
Is going to get a nice hacker cave soon.
Implants:
REMOTE VIEWING 3
SENSOR 3
HIDDEN ENTITY DETECTOR 2
TACTICAL SCANNER 2
ADV. DATA INT. 2
Inteuniso: Tau armor, elfin sword. In the TI Military Center.
Dabbling swordsmanship.
Dabbling dancing.
Novice Hauler (+1 to carrying stuff around)
Novice Mechanic (+1 to working with vehicles)
Cheif Engineer of the Starship Jefferson (+1 to working with the Ultravan)
Implants:
AIM 5
REMOTE VIEWING 3
TI STD MIL. IMPLANT 5
TI TACTICAL+ 5
Tehstefan: .44 Magnum, Fedora. Location: In the TI Military Center.
Agile (+1 to running and jumping).
Novice driver(+1 to operating vehicles)
Novice telekeinesis-user (+1 to using telekinesis implant)
Novice Mechanic (+1 to working with vehicles)
Captian of the Starship Jefferson (+1 to doing anything with the Jefferson, additional +1 to navigating in particular)
Implants:
TI AIM 5
TI TACTICAL+ 5
TI SENSOR 3
TI FLIGHT 4
TI TELEKINESIS 5
TI REFLEX 3
ExKirby: Red Helmet, Red Army Gear, Combat Knife, .9mm Pistol, StA52 Assault Rifle, Forcer Grapple, beam sword. Meaningless Commander's Badge. In the TI Military Center.
Enhanced enhanced bone structure (+3 to damage avoid)
AUTOMEDICAL 2
AIM 5
FLIGHT 4
REFLEX 3
INTANGIBILITY 5
CLOAK 4
Blessing of Ordo (Relaxed laws of physics, +1 to attacking chaotic beings)
Sensei: Knife, suitcase O' spectacles, electric brass lantern, two lengths of rope, uranium battleaxe (+1 enemy dodge, +1 damage), basic construction equippment. In the TI Military Center.
Implants:
SENSOR 3
FLIGHT 4
HIDDEN ENTITY DETECTOR 2
REMOTE VIEWING 3
AIM 3
Novice builder: +1 to building stuff
Glowing(-1 to being sneaky, provides light. Not controllable... yet).
Driving a transforming mecha.
Qwertyuiopas: Computer-goggles, scriptgun(loaded with gravity modifier). In the TI Military Center.
Implants:
REMOTE VIEWING 3
HIDDEN ENTITY DETECTOR 2
Chief Science Officer (+1 to using the Ultravan's sensors and computer systems, as well as generally scienceing)
Dragnar: Built-in laser pistol, mining tools(+1 enhancement). Driving an Ultravan with flight module installed. Location: In the TI Military Center.
Implants:
TI FLIGHT 4
TI HIDDEN ENTITY DETECTOR 2
TI CLOAK 4
TI ADV. DATA INT. 2
TI ITEM MAGNET 3
TI STASIS 3
Novice flier: +1 to flight with flight implant
Starship Jefferson:
A TOAST Industries Ultravan with:
Flight package (+VTOL enhancement),4 "KICKASS" kinetic weapons, 2 "nano-EAGLEs" on turrets, one pulse rifle on a turret, two "Phasers", two "laser machine guns", one tractor beam, two "Ageis V3s", an "enegy deflector shield", a VSP-grade hyperdrive, a "TI Standard Rangercam+scanner" with a "VSP Rangercam Upgrade", a "TI Advanced Navigation/targeting system", an inertial compensator, an "all in one life-support system", a "super communicator module", a remote enviromental probe (with two nano-EAGLE turrets), a void entry device, an implant installation upgrade, a TOAST construction computer, a healing turret, a TOAST weapons dispenser, and a transporter.
Text:
Inteuniso enters the coordinates that NUKM gave into the Jefferson's navigation computer. Everyone gets into their pods, and the ship takes off.
The void entry device switches on, and the ship melts through the ground into the blackness. The void scanner comes on, and projects a series of dots a few meters in front of the ship. Tehstefan guides the ship along its course, then turns on the hyperdrive. The inertial compensator removes the jolt of accelleration, but the engines are making a lot of noise, and the speedometer reads a speed far faster than that of light...
ETA: 2 turns.