ExKirby: Read crap from the TOAST archive terminal.
qwerty: I'll follow the group, and on the way, develop a personal teleportation system directed with thought.
tehstefan: In any case, Uh, go see what I can do with this awesome security level 5 clearance. New implants perhaps, or a shiny new super duper amazing magnum pistol.
Frelock: Synthesize up a (small) recon drone for each other member of the team, and assign them to follow their respective members. Also make one for the ship which can also give me ship status updates. Then continue on to the Military Center.
Dragnar: I tinker with my mining tools to increase their strength.
Inteuniso(GM'd): Follow the group in the Jefferson while examining TOAST technical documents for ways to upgrade it's systems. And program the navicomp to get us there.
Sensei(GM'd): Try the TOAST Industries Transport System.
ExKirby: 5 (I would have preferred if you had made a slightly more spesific request...)
You examine the archive computer. It gives you a basic timeline history of TOAST.
NOTE: Data >clearance filtered.
The original Void Ship Project is begun, but does not proceed anywhere due to a lack of technology, as well as opposition from luddites.
TOAST Industries Transport System (then known as Schil's Internal Transport System) is invented.
TOAST Industries founded
TOAST VSP is begun and again stagnates. Some technology is created and then lost.
Awesome Portal project fails.
Ultravan V1 project fails.
TOAST VSP 2 is begun, this time with a focus on light void instead of dark. It shares the same fate as its predecessors.
TOAST produces the Ultima Weapon. Small-scale tests begin.
First and only full-scale Ultima Weapon test. Seriously injures all present for hundreds of miles.
Ultravan is dug up from archive data. Very basic operation is completed.
TOAST Millitary Products branch is opened.
TOAST Industries Automated Sub-Orbital Laser Nuke Turret is completed.
TOAST Ageis V1 is created.
TOAST Ageis V2 is perfected, instead of creating a sphere of complete anhilation for projectiles, it is now capable of determining which projectiles are fired by the host system, and only destroys enemy fire.
The existence of Cronus is revealed to the public.
NUKM is hypothesized.
TOAST creates the EAGLE and the Grappling Hook.
Serious consideration is given to the construction of NUKM.
Many advances in science are made by TOAST.
Design and construction begins on NUKM.
Voidsight is hypothesized.
Personal Voidsight project fails.
Ship-mounted Voidsight project is completed.
The first true Void Ship is created, based on the standard Mermaid hull.
NUKM is created.
TOAST implant technology is created.
Numerous inventions and technological advances are made by TOAST Industries.
There isn't much else on the computer that is of much interest. A lot of it is above your security level, and most everything else is information about various TOAST sites.
Qwertyuiopas: 3
In the Ultravan, you create a teleporting thing. That's about the best way to describe it, really.
tehstefan: 3
You wonder about all the wonderous TOAST technologies that you will have access to now that you have a higher security clearance.
(You have the same options available to you as ExKirby.)
Frelock: 3
You make a couple drones. They don't seem to have come out quite right though. Making large amounts of stuff really is quite a stretch, even for an experienced reality hacker. It's more intended for making small changes in the enviroment to get the wanted results.
They fade from existance for some reason.
Dragnar: 5
You add a few TOAST Industries devices to your mining equipment that you swiped off of the junkpile. They become stronger.
(Mining equipment got a +1 enhancement)
Inteuniso: 6
After the ship lands, you set to work on further adding upon the Jefferson's systems. Constructing some more of those snap-in turrets, you get Tehstefan to procure some "NANO-EAGLEs" from the weapon dispenser and install them. You also attatch a "VSP-grade inertial compensator (hyperdrive compliment)" (allows standing up on the Jefferson, even when accelerating or decelerating without being tossed around). You upgrade the flight system to allow hovering in the air and VTOL (by making the main wing rotate). You also attatch a "Super communicator module", some sort of remote-control enviromental probe, an "experimental energy deflector shield" (which you link to the same control systems as the Ageises), and a "all-in-one life support module (can support up to 500 personel indefinitely!)". This thing is pretty darn awesome.
Sensei: 5
While the others drive off in their new ship, you volunteer to take mass transit. The transport apparatus arrives, very suddenly. You get in, and wait for it to take off... WOOOOOOOOOOOAAAAHHHHHHHHHH....
After an incredibly exuilarating ride, you land at Station 5, a few seconds before the Jefferson gets there.
Statuses:
Frelock: Wristwatch, computer terminal, glasses, civilian clothes, pamphlet, a jewel-encrusted egg, a bag which contains a lunch and a clove of garlic, and a bottle of water. In the TI Military Center.
Proficient in modifying, and synthesizing with hacking tools. (+2 to modification and +1 to synthesis at short range)
Advanced in healing (+2, can use on two targets in one turn)
Is going to get a nice hacker cave soon.
Implants: Remote camera 0, sensor 0.
Inteuniso: Tau armor, elfin sword. In the TI Military Center.
Dabbling swordsmanship.
Dabbling dancing.
Novice Hauler (+1 to carrying stuff around)
Novice Mechanic (+1 to working with vehicles)
Cheif Engineer of the Ultravan (+1 to working with the Ultravan)
Implants: Aim 0, Remote Camera 0
Tehstefan: .44 Magnum, Fedora. Location: In the TI Military Center.
Agile (+1 to running and jumping).
Novice driver(+1 to operating vehicles)
Novice telekeinesis-user (+1 to using telekinesis implant)
Novice Mechanic (+1 to working with vehicles)
Implants: Aim 0, telekinesis 0
ExKirby: Red Helmet, Red Army Gear, Combat Knife, .9mm Pistol, StA52 Assault Rifle, Forcer Grapple, beam sword. Meaningless Commander's Badge. In the TI Military Center.
Enhanced enhanced bone structure (+3 to damage avoid)
AUTOMEDICAL 2
AIM 5
FLIGHT 4
REFLEX 3
INTANGIBILITY 5
CLOAK 4
Blessing of Ordo (Relaxed laws of physics, +1 to attacking chaotic beings)
Sensei: Knife, suitcase O' spectacles, electric brass lantern, two lengths of rope, uranium battleaxe (+1 enemy dodge, +1 damage), basic construction equippment. In the TI Military Center.
Implants: Sensor 0, Hidden Entity Detection 0.
Novice builder: +1 to building stuff
Glowing(-1 to being sneaky, provides light. Not controllable... yet).
Driving a transforming mecha.
Qwertyuiopas: Computer-goggles, scriptgun(loaded with gravity modifier). In the TI Military Center.
Implants: Remote Camera 0, Hidden Entity Detector 0
Chief Science Officer (+1 to using the Ultravan's sensors and computer systems, as well as generally scienceing)
Dragnar: Built-in laser pistol, mining tools(+1 enhancement). Driving an Ultravan with flight module installed. Location: In the TI Military Center.
Implants: Flight 0, Hidden Entity Detector 0
Novice flier: +1 to flight with flight implant
Starship Jefferson:
A TOAST Industries Ultravan with:
Flight package (+VTOL enhancement),4 "KICKASS" kinetic weapons, 2 "nano-EAGLEs" on turrets, one pulse rifle on a turret, two "Phasers", two "laser machine guns", one tractor beam, two "Ageis V3s", an "enegy deflector shield", a VSP-grade hyperdrive, a "TI Standard Rangercam+scanner" with a "VSP Rangercam Upgrade", a "TI Advanced Navigation/targeting system", an inertial compensator, an "all in one life-support system", a "super communicator module", and a remote enviromental probe.
Text:
Everyone enters the millitary center. NUKM comes out of his little cubicle. "Allright everyone. The scanners show you've jury-rigged a decent almost void-capable ship by yourselves." He hands Inteuniso a small device. "Attatch that to your ship, it'll allow you to enter the void. I've uploaded the coordinates for your target to your implant. Good luck."
He exits.