Couldn't that wait until we're in an enemy building? There isn't much advantage to be gained from capturing an ally's stuff.
Ah, but the building is not Orangey Red, so therefor, IT'S AN ENEMY.
Suddenly, a colorer beam emanates from the sky, and strikes the building! It turns orangey-red!
TURN 17:
[spolier=actions]
ExKirby: Thank the gods, then dive down and give the NUKM to go all in against the Cronus
Dragnar: Active self repair routines!
tehstefan: I practice picking up things with my mind.
Frelock: Proceed to the next testing room, accompanied by the robots. If Mecha is hostile, hack/modify it to recognize Sensei as its driver.
Sensei: I VILL PILOT ZEE MECHA!
Inteuniso(GM'd): Drag Dragnar over to the heal booth.
Qwertyuiopas(GM'd) Examine the Ultravan's computer systems.
[/spoiler]
ExKirby: 6
ORDO: "You sure that's a good idea?"
ANIMOS: "Why not? He seems to be adequately violent on his own."
ORDO: "But we aren't supposed to interfere with events..."
ANIMOS: "The universe is at stake. If the corruption spreads..."
ORDO: "I see your point... I approve."
You thank the gods for whatever just happened, then proceed to try to figure out where you came from. Suddenly, you find yourself flying accross the area! NUKM and Cronus are below. "Time to open up a can", you say, and NUKM nods in appreciation (apparently, time has slowed down or something). You manuver in midair and deliver a smashing roundhouse kick to the apparent head of the Cronus, so hard that you hurt your foot! It smashes against the ground and breaks! The rest of the Cronus drone clatters to the ground, without anything to hold it up.
(Blessing of Ordo: Relaxed laws of physics, +1 to attacking chaotic beings)
NUKM asks you to follow him.
Dragnar: 5
Your scrambled brain resets, and you feel someone dragging you to the heal booth. Fried wiring and transistors "grows" back, almost like organic tissue.
tehstefan: 6
Experementally, you attempt to make your telekinesis module pick up a plate. It starts to swing around erratically, and you loose control! It strikes the mecha at high speed! It looks at you, and fires its weapons! Roll to dodge: 6 4 6 5. You jump into the back of the Ultravan before any of the energy projectiles can touch you.
(Novice kinesis-user: +1 to use of telekenisis module)
Frelock: 5
The mecha is quite definitely hostile. You attempt to access its computer system, and although there dosn't seem to be any sort of real central control system, you manage to get it to shut down. The mecha rearranges itself to accomodate a driver.
Sensei: 5
You climb into the mecha, climbing the staircase that the cubes arranged themselves into. The mecha seems to shift shapes into whatever it needs to be...
You make the controlls work, and follow everyone to the next chamber.
Inteuniso: 5
You drag Dragnar over to the booth, and get in the van.
Qwertyuiopas: 6
You closely examine every detail of the van's internal electronics. You acertain that getting into the pods should have a similar effect to the healing booths, and that the consoles in the front can retrive very large amounts of information about the pod's occupants, as well as function as a communication device or a tactical display. You are so caught up in examining everything, you completely fail to notice everyone getting in and driving off. You bump your head and get into a pod, which repairs the injury (but slowly).
Statuses:
Frelock: Wristwatch, computer terminal, glasses, civilian clothes, pamphlet, a jewel-encrusted egg, a bag which contains a lunch and a clove of garlic, and a bottle of water. Location: In the TOAST test chamber 2, near the end.
Proficient in modifying, and synthesizing with hacking tools. (+2 to modification and +1 to synthesis at short range)
Advanced in healing (+2, can use on two targets in one turn)
Is going to get a nice hacker cave soon.
Implants: Remote camera 0, sensor 0.
Inteuniso: Tau armor, pulse rifle, elfin sword. In the TOAST test chamber 2, near the end.
Dabbling swordsmanship.
Dabbling dancing.
Implants: Aim 0, Remote Camera 0
Tehstefan: .44 Magnum, Fedora. Location: In the TOAST test chamber 2, near the end.
Agile (+1 to running and jumping).
Novice driver(+1 to operating vehicles)
Novice telekeinesis-user (+1 to using telekinesis implant)
Implants: Aim 0, telekinesis 0
ExKirby: Red Helmet, Red Army Gear, Combat Knife, .9mm Pistol, StA52 Assault Rifle, Meaningless Commander's Badge. At the base of a large building, somewhere...
Enhanced enhanced bone structure (+3 to damage avoid)
Blessing of Ordo (Relaxed laws of physics, +1 to attacking chaotic beings)
Sensei: Knife, suitcase O' spectacles, electric brass lantern, two lengths of rope, uranium battleaxe (+1 enemy dodge, +1 damage), basic construction equippment. In the TOAST test chamber 2, near the end.
Implants: Sensor 0, Hidden Entity Detection 0.
Novice builder: +1 to building stuff
Glowing(-1 to being sneaky, provides light. Not controllable... yet).
Driving a transforming mecha.
Qwertyuiopas: Computer-goggles, scriptgun(loaded with gravity modifier). Location: In the TOAST test chamber 2, near the end.
Implants: Remote Camera 0, Hidden Entity Detector 0
Dragnar: Built-in laser pistol, mining tools. Driving an Ultravan with flight module installed. Location: In the TOAST test chamber 2, near the end.
Implants: Flight 0, Hidden Entity Detector 0
Novice flier: +1 to flight with flight implant
NPCs:
Hacked robots:
They follow everyone to the next chamber.
NUKM:
He heads over to one of the buildings.
Everyone enters the next chamber. Protecting the end of the corridor is a large fortification, which looks to be heavily armed.
"Make your way to the end of the corridor. The fortification is programmed to fire upon any contraption that gets close to it. Good luck..."