Looks like ExKirby absorbed all the bad rolls for you guys. Too bad what happened to him though (and Frelock can't heal him, he doesn't know he's hurt, and he can't work from that range)...
TURN IDUNNO:
ExKirby: I go find part of the roof of the building that I can get onto, then stomp on it.
qwerty: I'll 0-g next to a wall, and then shove off it, across the gap.
tehstefan: I inspect how long the chasm is, then I get to work.
Frelock: Get a forcer cannon, a medical booth, and a Tricorder (just to see what that is) Set the cannon at a pi/4 angle, and see if it can accelerate fast enough to launch the medical booth across. If it can, then launch myself, and get into the booth to heal injuries that are sure to follow from such a procedure.
dragnar: Create an ultravan and fly everyone I can over.
inteuniso: Deploy the forcer cannon next to the chasm.
Sensei(GM'd): Catapult time!
ExKirby: 1
I think not. You happen to get a bit to close to an unconstrained prop, and Cronus is still targeting you... Roll to dodge: 2-1(suprise attack)= 1! A massive steel block strikes you at near-relativistic speeds! Roll for damage avoidance: 1+1=2! Every bone in your body is broken, with the sole exception of your skull. You fly accross the area, striking a building. Roll for damage avoidance: 1+1=2 Every bone except your skull is broken AGAIN. Then you start falling. Then you stop, quite suddenly. Roll for damage avoidance: 1+1=2. Your bones are pretty much just bits of calcium by now, except for your skull, which by some incredible miracle (possibly involving your helmet) is mostly unharmed. Not that it'll do you much good now.
So much for that megatank.
qwerty: 5
You run up to the back wall, hit 0g, and jump off perfectly. Everyone claps as you then jump off of the ceiling, and land upon the other side of the chasm.
tehstefan: 2
You take a good look at the chasm. It looks to be approxamately 10 meters accross, plus or minus five. It's not really easy to tell, every surface looking pretty much the same down here... You fail to come up with any ideas for a way to cross.
You catch a ride with Dragnar in his van.
Frelock: 4
As Inteuniso sets up his forcer cannon, you tell the machine to build you a healing booth. It complies, and with Inteuniso's help (they're not as heavy as they look, but you're no heavyweight...) you carry the booth over to the cannon and put it in front. You decide that you'd be safer getting in the booth first and then launching it. As you enter the booth, a metal plate appears over the enterance, and you tell Inteuniso to press the button on the forcer cannon. You feel a very sudden accelleration, and your head slams against the side of the booth, leaving a bump that immediately disappears. The booth then appears to land, and you sustain more injuries that similarly disappear as soon as they are sustained. The door dematerialises and you step out triumphantly.
Dragnar: 4
You tell the construction computer to create an ultravan. It gives you a large rectangular prism with a hatch on one end and a windshield on the other. After figuring out the hatch's mechanism (it appears to be a bit glitchy), you step in. Lining the walls of the van are 10 pods similar to the ones you saw inside the implant boothes, and a multitude of screens. You make your way to the front of the vehicle, as a shower of sparks indicates that the flight upgrade has been installed. You get into the driver's seat, calling everyone without a ride to get into the pods...
Inteuniso: 5
You set up the forcer cannon, and then help Frelock carry his booth over to it. He tells you to push the fire button on the cannon, and the booth goes flying across the chasm.
You catch a ride with Dragnar.
Sensei: 3+1=4
After experimenting with the construction computer, you manage to attain some basic construction tools. You successfully build yourself a catapult, and launch yourself over the chasm. You land with only minor injuries, which are healed quickly by Frelock's booth.
Statuses:
Frelock: Wristwatch, computer terminal, glasses, civilian clothes, pamphlet, a jewel-encrusted egg, a bag which contains a lunch and a clove of garlic, and a bottle of water. Location: In the TOAST test chamber 2, near the end.
Proficient in modifying, and synthesizing with hacking tools. (+2 to modification and +1 to synthesis at short range)
Advanced in healing (+2, can use on two targets in one turn)
Is going to get a nice hacker cave soon.
Implants: Remote camera 0, sensor 0.
Inteuniso: Tau armor, pulse rifle, elfin sword. In the TOAST test chamber 2, near the end.
Dabbling swordsmanship.
Dabbling dancing.
Implants: Aim 0, Remote Camera 0
Tehstefan: .44 Magnum, Fedora. Location: In the TOAST test chamber 2, near the end.
Agile (+1 to running and jumping).
Implants: Aim 0, telekinesis 0
ExKirby: Red Helmet, Red Army Gear, Combat Knife, .9mm Pistol, StA52 Assault Rifle, Meaningless Commander's Badge. At the base of a large building, somewhere...
Enhanced bone structure (-1 to enemy damage roll)
Injuries: Left & right leg & arm, ribs: Completely shattered. In incomprehensible pain. Roll to resist pain: 2. You pass out.
Unconcious.
Sensei: Knife, suitcase O' spectacles, electric brass lantern, two lengths of rope, uranium battleaxe (+1 enemy dodge, +1 damage), basic construction equippment. In the TOAST test chamber 2, near the end.
Implants: Sensor 0, Hidden Entity Detection 0.
Novice builder: +1 to building stuff
Glowing(-1 to being sneaky, provides light. Not controllable... yet).
Qwertyuiopas: Computer-goggles, scriptgun(loaded with gravity modifier). Location: In the TOAST test chamber 2, near the end.
Implants: Remote Camera 0, Hidden Entity Detector 0
Dragnar: Built-in laser pistol, mining tools. Driving an Ultravan with flight module installed. Location: In the TOAST test chamber 2, near the end.
Implants: Flight 0, Hidden Entity Detector 0
Novice flier: +1 to flight with flight implant
NPCs:
NUKM:
Not visible.
Cronus:
Not visible.
Inteuniso and Tehstefan get into the pods on the walls of Dragnar's van. As it powers on, low-pitched static eminates from the floor around where the driver's seat is. As the machine starts to move, the pitch of the sound grows higher. After figuring out the controls of the van, Dragnar lines it up with the chasm, and activates the turbo. The static turns into a loud roar, and the van goes flying up and accross the chasm! Dragnar hits the airbrake, and everyone gets in the van to proceed through the wall...
The next chamber is a very long straight corridor, which is guarded by a large number of armed robots.
"These robots are programmed to attack without killing. If a near-fatal injury is inflicted upon you, you will be teleported to the beginning of the corridor fully healed. As before, construction supplies and computer are to your left, as well as a TOAST Industries medical booth and a weapons dispenser. Good luck."
P.S. The "tricorder" is pretty much the same thing as the Sensor implant. A lot of the implants have non-implant equivalents.