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Author Topic: Netland RTD: Erectin' ADDITIONAL PYLONS  (Read 72765 times)

ExKirby

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #585 on: May 26, 2010, 10:59:39 am »

I swear to god, you're biasing the dice. If you want me to do something useful, give me an enemy that I can hit without hitting the inside of the ship or something.

I wake up.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Schilcote

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #586 on: May 26, 2010, 11:41:52 am »

I swear to god, you're biasing the dice. If you want me to do something useful, give me an enemy that I can hit without hitting the inside of the ship or something.

I wake up.

Then go to the north. I'll be merciful and not permanently trap you in your dream. :D
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

ExKirby

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #587 on: May 26, 2010, 11:44:38 am »

Fine. Go North.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Sensei

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #588 on: May 26, 2010, 07:03:53 pm »

Strap my Rock Launcher (that's what I'm calling it now) across my back, since I'm not sure if I can use it safely in my dungeon. Ready battle axe. SEEK BLOOD.

There's critters to the north, right?
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Schilcote

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #589 on: May 26, 2010, 07:07:48 pm »

Strap my Rock Launcher (that's what I'm calling it now) across my back, since I'm not sure if I can use it safely in my dungeon. Ready battle axe. SEEK BLOOD.
There's critters to the north, right?

That thing wasn't really designed to be carried around... it's supposed to be a vehicle-mounted weapon. You'll be Encumbered trying to carry it in nethack, and falling down the stairs can kill you... And firing a missile launcher in a confined space is always a bad idea.

And yes, there's critters to the north.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Sensei

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #590 on: May 26, 2010, 07:31:10 pm »

Alas! I'll leave it behind. Perhaps I shall build a smaller death weapon. If plausible, take a rocket with me though, launcher or no.
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Schilcote

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #591 on: May 26, 2010, 08:08:39 pm »

Alas! I'll leave it behind. Perhaps I shall build a smaller death weapon. If plausible, take a rocket with me though, launcher or no.

Ever notice that you don't have to load it?
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Sensei

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #592 on: May 26, 2010, 09:12:29 pm »

Sometime I'll have to figure out how my own weapon works (inb4 "power metal").
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Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
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Typoman

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #593 on: May 26, 2010, 10:24:27 pm »

by the way, do i still have the sdw?
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Schilcote

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #594 on: May 26, 2010, 10:26:48 pm »

by the way, do i still have the sdw?

Yeah. Why wouldn't you?
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Typoman

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #595 on: May 26, 2010, 10:41:50 pm »

well it isn't in my status with the rest of my inventory.
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inteuniso

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #596 on: May 27, 2010, 04:17:55 pm »

Ride ahead of everybody else!
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Lol scratch that I'm building a marijuana factory.

Schilcote

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #597 on: May 28, 2010, 12:17:12 pm »

Spoiler (click to show/hide)

Dragnar: 1

You set up the pathfinder, ready your drill... and trip and fall over, giving yourself a serious head wound and knocking you unconcious.

Qwertyuiopas: 3

You make a tool to deflect projectiles. When used, it will push incoming projectiles slightly off course (+1 to dodge)

Typoman: 1

Dragnar takes you with him when he falls, driving his drill through your abdomen. To The Pain.

Tehstefan: 2

You yell about AILENS AND MONSTERS ATTACKING YOUR PLACE and fail to go anywhere.

ExKirby: 6

You charge to the north, to take care of the monsters. You see a goblin with a runed dagger and a jackal. You attack the jackal! Roll to dodge: 5. You miss! The Jackal hits! It is deflected by your armor! You attack the goblin! Roll to dodge: 1 Roll to attack: 5 You punch the goblin into the wall and make him into Swiss Cheese with your assult rifle.

Sensei: 5

You go north with ExKirby, and give the Jackal a tase of your Uranium Axe! Roll to dodge: 6+1. By the time you've raised your axe, the jackal has walked across the room. The Jackal hits! Roll to dodge: 6. You jump out of the way!

Inteuniso: 5

You run the Jackal through with your lance and finish it with your longsword. However, two more jackals have come to its aid...

Frelock: 5

You decide that ExKirby could use an upgrade. You decide to thicken his skin and harden his flesh, making him resistant to projectiles and burning attacks. He's still vulnerable to piercing attacks, however...

Knight85: 6

MAGIC F***ING MISSILE RAAAAAAAAAA

You let loose a hailstorm of magical bullets, peppering the jackals! They die, but five more jackals appear behind them!

Statuses:

Frelock: Wristwatch, computer terminal, glasses, civilian clothes, pamphlet, a jewel-encrusted egg, a bag which contains a lunch and a clove of garlic, and a bottle of water. On the Jefferson.

Proficient in modifying, and synthesizing with hacking tools. (+2 to modification and +1 to synthesis at short range)
Advanced in healing (+2, can use on two targets in one turn)
Implants:
REMOTE VIEWING 3
SENSOR 3
HIDDEN ENTITY DETECTOR 2
TACTICAL SCANNER 2
ADV. DATA INT. 2


Inteuniso: Tau armor, elfin sword, quantum storage full of scrap, engineering computer (will give bonus to engineering tasks once you work with it a little bit), Lance, carrots and apples, longsword. In dungeon.
Dabbling swordsmanship.
Dabbling dancing.
Dabbling horsemanship.
Novice Hauler (+1 to carrying stuff around)
Novice Mechanic (+1 to working with vehicles)
Cheif Engineer of the Starship Jefferson (+1 to working with the Ultravan)
Implants:
AIM 5
REMOTE VIEWING 3
TI STD MIL. IMPLANT 5
TI TACTICAL+ 5
Pet horse (currently mounted)

Tehstefan: .44 Magnum, Fedora, bullwhip, touchstone, tinning kit. Location: In dungeon.
Agile (+1 to running and jumping).
Novice driver(+1 to operating vehicles)
Novice telekeinesis-user (+2 to using telekinesis implant)
Novice Mechanic (+1 to working with vehicles)
Captain of the Starship Jefferson (+1 to doing anything with the Jefferson, additional +1 to navigating in particular)
Implants:
TI AIM 5
TI TACTICAL+ 5
TI SENSOR 3
TI FLIGHT 4
TI TELEKINESIS 5
TI REFLEX 3
Intrinsics:
Warning


ExKirby: Red Helmet, Red Army Gear, Combat Knife, .9mm Pistol, StA52 Assault Rifle, Forcer Grapple, beam sword, Meaningless Commander's Badge, two-handed broadsword, oil lamp. Location: Dungeons of Doom.
Enhanced enhanced bone structure (+3 to blunt and crushing damage avoid) Hardened flesh (+2 to burning and projectile damage avoid)
AUTOMEDICAL 2
AIM 5
FLIGHT 4
REFLEX 3
INTANGIBILITY 5
CLOAK 4
Blessing of Ordo (Relaxed laws of physics, +1 to attacking chaotic beings)
In command of 5 little robot minions:

Sawbuck: A flying robot, with a multitude of extremely sharp blades. It deals heavy slashing damage. However, it is unstable and a decent impact will send it far away.
Clanger: A small, heavy, tank-like robot, with a pair of heavy duty hydraulic pincers on its front. It deals heavy crushing damage(+1). It is highly resistant to damage, but very slow.
Zip: A small, extremely fast wheeled robot. It attacks by discharging electrical energy into its target, dealing light burn damage. It can move at extreme speed, and carry light cargo.
Bash: A mid-size, doglike robot with extremely powerful back legs. It can fling itself long distances with them. It jumps on enemies, knocking them down and dealing moderate blunt impact damage.



Sensei: Knife, suitcase O' spectacles, electric brass lantern, two lengths of rope, uranium battleaxe (+1 enemy dodge, +1 damage), basic construction equipment, Nano-EAGLE, big missile launcher, 1000 gold pieces, a tin operner, a credit card, an expensive camera, hawaiian shirt. In dungeon.

Implants:
SENSOR 3
FLIGHT 4
HIDDEN ENTITY DETECTOR 2
REMOTE VIEWING 3
AIM 3
REFLEX 3
Novice builder: +1 to building stuff
Practiced aim(+1 to aiming)
Glowing(-1 to being sneaky while on).


Qwertyuiopas: Computer-goggles, scriptgun(loaded with gravity modifier), gloves, 6 fortune cookies. In dungeon.

Implants:
REMOTE VIEWING 3
HIDDEN ENTITY DETECTOR 2
Chief Science Officer (+2 to using the Ultravan's sensors and computer systems, as well as generally scienceing)

Available Scripts:
Colorer
Gravity Modifier
Computer Stopper
Projectile Shield


Dragnar: Built-in laser pistol, mining tools(+1 enhancement for mining, negates 1 armor when used as weapon), quantum storage full of scrap, portable bunker(hold it for a +2 to avoid damage, or plant it in the ground and create an impenetrable barrier to all projectiles coming from that direction.), coasters, cattle prod, unidentified floppies. Location: On the Starship Jefferson..
Implants:
TI FLIGHT 4
TI HIDDEN ENTITY DETECTOR 2
TI CLOAK 4
TI ADV. DATA INT. 2
TI ITEM MAGNET 3
TI STASIS 3
Novice flier: +1 to flight with flight implant
Enhanced Speed (+1 to reflexes and high-speed actions)
Encumbering Repair Devices (Heals 50% of incurred damage every turn, -1 to dexterous actions)
Can Fly, rockets in feet.

Typoman: hammer pants and polo, with a funky pen in the breast pocket. a shield made of pure, solid rage, a robe, an small shield, a mace, and a clove of garlic, and an SDW-120.
TI FLIGHT 4
TI SENSOR 3
TI AUTOMEDICAL 2
TI TACTICAL SCANNER
TI CLOAK 4
TI REMOTE VIEWING

Knight85: basic mages robes trusty lightning firing staff, beamsword, a cloak, two rings, a "spellbook of force bolt" and a magic marker..

Relevant Information (+1 to identifying unknown objects and their properties)
Telekinesis
Tactical +5
Reflex
Cloak
Intangibility
Stasis

Starship Jefferson:
A TOAST Industries Ultravan with:
Flight package (+VTOL enhancement),4 "KICKASS" kinetic weapons, 2 "nano-EAGLEs" on turrets, one pulse rifle on a turret, two "Phasers", two "laser machine guns", one tractor beam, two "Ageis V3s", an "energy deflector shield", three VSP-grade hyperdrives (only one can function at a time), a "TI Standard Rangercam+scanner" with a "VSP Rangercam Upgrade", a "TI Advanced Navigation/targeting system", an inertial compensator, an "all in one life-support system", a "super communicator module", a remote environmental probe (with two nano-EAGLE turrets), a void entry device, an implant installation upgrade, a TOAST construction computer, a healing turret, a TOAST weapons dispenser, a transporter, an Advanced Auto-Repair Unit, 2 Large Wall-Mount Quantum Storage Devices, a special 360 degree super-voidscanner designed by Qwertyuiopas.
Transforming mecha fighter attached to bottom of ship. Can now detach in the void, but has no voidscanner.
Contains:
12 Portable Temporary Auto-Repair Devices
AI called Slick. Playing cards with the droid.
Maintainance+Medical droid. Playing cards with Slick.
NUKM drone. Peering out the hatch in response to sounds of battle.
Much miscellaneous scrap.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

tehstefan

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #598 on: May 28, 2010, 03:25:15 pm »

I get the NUKM drone to come out with me, and charge stay back at a reasonable distance and shoot at the jackals with mah magnum!
Logged
I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

qwertyuiopas

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #599 on: May 28, 2010, 03:50:09 pm »

I'll colour myself invisible and then go punch some enemies. Into the roof, by setting their gravity to unbelievably high negative values.
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Eh?
Eh!
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