ExKirby: Right, now we're near the enemy, BATTLE STATIONS.
Qwerty: Ensure that nothing on the ship breaks?
Sensei: shoot the... thing at it. Carefully this time.
Dragnar: Install rocket boosters in my feet. Just because.
Inteuniso: Configure the Jefferson's weapons to go into overdrive.
Tehstefan: Get in contact with the other ships, and warn them. Then, prepare the ship for battle!
Frelock: Make a small shrine to CERTUS
Typoman: attack the corrupted mingebag as soon as i am able (with the sdw i suppose)
Knight85(gm'd): MAGIC MISSILE BITCHES
ExKirby: 1
BATTLE STATIONS ARM THE WEAPONS SHOOT THE GUNS DO THE MARIO FIGHT TEH POWAR *bonk*
So much for consciousness.
Qwerty: 4+2+5
You ensure ExKirby doesn't break anything besides his own skull.
You don't think Inteuniso's decision to increase the output of the weapons systems is a good idea, but he is the chief engineer.
Sensei: 3
You attempt to brace yourself against the ship and fire at the abomination with your launcher.
You release a barrage of missiles that strike the abomination's body. The missiles make an incredible sound like a string of thermonuclear firecrackers when they strike. The abomination screeches and thrashes, in too much pain to move. The missiles have taken a sizable chunk out of the flesh where they hit.
Dragnar: 4
You install rocket boosters in your feet, in case you need to go R2-D2 on a mofo.
You Can Fly.
Inteuniso: 3
Despite protests from Science Officer Qwertyuiopas, you increase the output of the ship's weapons 200%.
For every turn in this state, the weapons will have to roll against overloading and needing to be repaired before being fired again.
Tehstefan: 3
You call up your allies and tell them to fire at will!
Roll to attack: 1
Captain Daren's Mermaid makes a run on the abomination! A tentacle slaps the ship away effortlessly.
Roll to attack: 4
Captain Magnus's Spaceboot hangs back and fires its laser nukes!
Roll to hit: 1
Roll to hit: 6
Roll to hit: 4
Roll to hit: 3
Roll to hit: 3
Roll to hit: 6
Roll to hit: 5
Roll to hit: 2
Roll to hit: 3
Roll to hit: 5
Two beams completely miss the abomination and detonate a bit of debris an incredible distance away.
Another two beams hit the abomination directly in the face! It doesn't matter what you are, a pair of nuclear blasts to the face hurt like hell. The concussion knocks the abomination unconscious.
The rest of the shots hit the abomination in the body. Nuclear blasts tear away massive chunks of flesh. The creature is bleeding black goo.
Frelock: 4
In your Void Station, you decide to honor the god that gave you the incredible gift of reality hacking with a simple little shrine made of chairs and pillows.
The God-AIs aren't much into old-style worshiping and sacrificing, but Certus appreciates the gesture anyway.
Typoman: 4
As Sensei fires his launcher, your SDW-120's eyes light up again and you fire at the abomination. It doesn't do very much compared to the nukes that everyone's been tossing at it though.
You ponder using your abilities instead.
Knight85: 2
You make yourself mildly dizzy.
Statuses:
Frelock: Wristwatch, computer terminal, glasses, civilian clothes, pamphlet, a jewel-encrusted egg, a bag which contains a lunch and a clove of garlic, and a bottle of water. On a Void Station.
Proficient in modifying, and synthesizing with hacking tools. (+2 to modification and +1 to synthesis at short range)
Advanced in healing (+2, can use on two targets in one turn)
Implants:
REMOTE VIEWING 3
SENSOR 3
HIDDEN ENTITY DETECTOR 2
TACTICAL SCANNER 2
ADV. DATA INT. 2
Inteuniso: Tau armor, elfin sword, quantum storage full of scrap, engineering computer (will give bonus to engineering tasks once you work with it a little bit) On the Starship Jefferson.
Dabbling swordsmanship.
Dabbling dancing.
Novice Hauler (+1 to carrying stuff around)
Novice Mechanic (+1 to working with vehicles)
Cheif Engineer of the Starship Jefferson (+1 to working with the Ultravan)
Implants:
AIM 5
REMOTE VIEWING 3
TI STD MIL. IMPLANT 5
TI TACTICAL+ 5
Tehstefan: .44 Magnum, Fedora. Location: On the Starship Jefferson..
Agile (+1 to running and jumping).
Novice driver(+1 to operating vehicles)
Novice telekeinesis-user (+2 to using telekinesis implant)
Novice Mechanic (+1 to working with vehicles)
Captain of the Starship Jefferson (+1 to doing anything with the Jefferson, additional +1 to navigating in particular)
Implants:
TI AIM 5
TI TACTICAL+ 5
TI SENSOR 3
TI FLIGHT 4
TI TELEKINESIS 5
TI REFLEX 3
ExKirby: Red Helmet, Red Army Gear, Combat Knife, .9mm Pistol, StA52 Assault Rifle, Forcer Grapple, beam sword. Meaningless Commander's Badge. On the Jefferson.
Unconscious, as usual.
Enhanced enhanced bone structure (+3 to blunt and crushing damage avoid)
AUTOMEDICAL 2
AIM 5
FLIGHT 4
REFLEX 3
INTANGIBILITY 5
CLOAK 4
Blessing of Ordo (Relaxed laws of physics, +1 to attacking chaotic beings)
In command of 5 little robot minions:
Sawbuck: A flying robot, with a multitude of extremely sharp blades. It deals heavy slashing damage. However, it is unstable and a decent impact will send it far away.
Clanger: A small, heavy, tank-like robot, with a pair of heavy duty hydraulic pincers on its front. It deals heavy crushing damage(+1). It is highly resistant to damage, but very slow.
Zip: A small, extremely fast wheeled robot. It attacks by discharging electrical energy into its target, dealing light burn damage. It can move at extreme speed, and carry light cargo.
Bash: A mid-size, doglike robot with extremely powerful back legs. It can fling itself long distances with them. It jumps on enemies, knocking them down and dealing moderate blunt impact damage.
Sensei: Knife, suitcase O' spectacles, electric brass lantern, two lengths of rope, uranium battleaxe (+1 enemy dodge, +1 damage), basic construction equipment, Nano-EAGLE, big missile launcher. On the Jefferson.
Implants:
SENSOR 3
FLIGHT 4
HIDDEN ENTITY DETECTOR 2
REMOTE VIEWING 3
AIM 3
REFLEX 3
Novice builder: +1 to building stuff
Practiced aim(+1 to aiming)
Glowing(-1 to being sneaky, provides light. Not controllable... yet).
Qwertyuiopas: Computer-goggles, scriptgun(loaded with gravity modifier). On the Starship Jefferson..
Implants:
REMOTE VIEWING 3
HIDDEN ENTITY DETECTOR 2
Chief Science Officer (+2 to using the Ultravan's sensors and computer systems, as well as generally scienceing)
Available Scripts:
Colorer
Gravity Modifier
Computer Stopper
Dragnar: Built-in laser pistol, mining tools(+1 enhancement for mining, negates 1 armor when used as weapon), quantum storage full of scrap, portable bunker(hold it for a +2 to avoid damage, or plant it in the ground and create an impenetrable barrier to all projectiles coming from that direction.). Location: On the Starship Jefferson..
Implants:
TI FLIGHT 4
TI HIDDEN ENTITY DETECTOR 2
TI CLOAK 4
TI ADV. DATA INT. 2
TI ITEM MAGNET 3
TI STASIS 3
Novice flier: +1 to flight with flight implant
Enhanced Speed (+1 to reflexes and high-speed actions)
Encumbering Repair Devices (Heals 50% of incurred damage every turn, -1 to dexterous actions)
Can Fly, rockets in feet.
Typoman: hammer pants and polo, with a funky pen in the breast pocket. a shield made of pure, solid rage
TI FLIGHT 4
TI SENSOR 3
TI AUTOMEDICAL 2
TI TACTICAL SCANNER
TI CLOAK 4
TI REMOTE VIEWING
Knight85: basic mages robes and carrying my trusty lightning firing staff.
Relevant Information (+1 to identifying unknown objects and their properties)
Telekinesis
Tactical +5
Reflex
Cloak
Intangibility
Stasis
Starship Jefferson:
A TOAST Industries Ultravan with:
Flight package (+VTOL enhancement),4 "KICKASS" kinetic weapons, 2 "nano-EAGLEs" on turrets, one pulse rifle on a turret, two "Phasers", two "laser machine guns", one tractor beam, two "Ageis V3s", an "energy deflector shield", three VSP-grade hyperdrives (only one can function at a time), a "TI Standard Rangercam+scanner" with a "VSP Rangercam Upgrade", a "TI Advanced Navigation/targeting system", an inertial compensator, an "all in one life-support system", a "super communicator module", a remote environmental probe (with two nano-EAGLE turrets), a void entry device, an implant installation upgrade, a TOAST construction computer, a healing turret, a TOAST weapons dispenser, a transporter, an Advanced Auto-Repair Unit, 2 Large Wall-Mount Quantum Storage Devices, a special 360 degree super-voidscanner designed by Qwertyuiopas.
Transforming mecha fighter attached to bottom of ship. Can now detach in the void, but has no voidscanner.
Contains:
12 Portable Temporary Auto-Repair Devices
AI called Slick. FIRIN TEH LAZORS.
Maintainance+Medical droid. Attending to ExKirby.
Much miscellaneous scrap.
Weapons overcharged.
Roll to overload: 5. The weapons only get slightly hotter than normal.
Text:
Slick begins to sing again.
On a cold winter morning in a time before the light
In flames of death's eternal reign we ride towards the fight
When the darkness has fallen down and the times are tough alright
The sound of evil laughter falls around the world tonight
Fighting hard fighting on for the steel through the wastelands evermore
The scattered souls will feel the hell bodies wasted on the shores
On the blackest plains in hell's domain we watch them as they go
In fire and pain now once again we know
So now we fly ever free, we're free before the thunderstorm
On towards the wilderness our quest carries on
Far beyond the sundown, far beyond the moonlight
Deep inside our hearts and all our souls
So far away we wait for the day
For the light source so wasted and gone
We feel the pain of a lifetime lost in a thousand days
Through the fire and the flames we carry on
As the red day is dawning and the lightning cracks the sky
They'll raise their hands to the heavens above with resentment to their eyes
Running back through the mid morning light there's a burning in my heart
We're banished from a time in a fallen land to a life beyond the stars
Slick aims the guns at the enemy and fires!
Roll to attack: 6
Roll to attack: 2
Roll to attack: 3
The laser nuke hits the abomination in the back of the head. BEWM, HEADSHOT. It begins to bleed profusely.
The machine guns do relatively little damage to the beast.
The nano-EAGLES blow away chunks of flesh from the beast's torso.