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Author Topic: Expanding scripted events?  (Read 376 times)

smokingwreckage

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Expanding scripted events?
« on: March 26, 2010, 08:51:42 pm »

I see from the devlog some of this is already happening, but giving the user/modder the ability to use scripted events and triggers for all sorts of events would be very nice:

Megabeast attacks
Sieges
Migratory animals
Respawning animals from "map edges" including anything like bottomless pits that may remain in the new version
Noble/ other civ demands for tribute, linked to "known" resources either in kitty or on the map and revealed
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NW_Kohaku

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Re: Expanding scripted events?
« Reply #1 on: March 26, 2010, 10:03:10 pm »

I believe that in the next version, we're getting an ability to mod what population levels the megabeasts or nobles and such come in...
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
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