You abandon your plans to loot the interior in favor of harvesting some more elementary materials from the dashboards and exteriors, prioritizing the electronics and sheet metal.
You go to town on the wiring - you successfully reap three dozen usable lengths of it, more than doubling your reserves. Since pretty much anything worth building will need quite a large amount of wire, you're probably going to need it, too. [+Copper Wire [x36]]
As you harvest the wire you also make any circuitry you can recover your own. You aren't sure if it's luck or an improvement in your skills, but you manage to successfully extract much larger quantities than before on all accounts. Most of what you damaged was replaceable - a Simple Circuitry when you already had ten, a single Average Circuitry - a regrettable loss, but you found several more, and... well now.
Simple Circuitry [x11]
Basic Circuitry [x8]
Average Circuiry [x3]
High-Quality Circuitry [x1]
Complex Circuitry [x1]
You weren't aware that car stereos ever even had circuitry of such High Quality in them. You promptly pull out your toolkit and delicately open the dash up, carefully extracting the Complex Circuitry - High Quality Circuitry provides the minimum grade of circuitry you'll need to be able to house a sentient AI. Additionally, Complex Circuitry presents the very upper limit of what you'll find in the scrapyard's cars - frankly, you're surprised to have found even that. It's rare for a car that new to have been scrapped with it intact. You'll have to find higher commercial grades - Advanced and State-of-the-Art Circuitry - elsewhere. If you intend to take possession of higher-grade circuitry than those levels, you'll have to make it yourself [Uses higher score of Killbotics and Programming].
You skip tearing up the cloth and leather like last time to get some cables and sheet metal, opening up a few car's hoods. The process is long, slow, and tedious, but you're a Man of SCIENCE!! and if you can't harvest cables from a car's hood in the dead of the night you don't deserve the title, you justify silently.
You manage to harvest four lengths of cable and conclude that's quite enough for if you need to add some reinforced external wiring to a Killbot.
The sheet metal is more difficult - you manage to obtain three units of it from several cars, but it's mostly in very poor shape. You return your gains to the shopping cart.
-=-
Wearing:- Black Gloves of SCIENCE!
- Tool Belt of SCIENCE!
- Black Jeans of CASUALNESS
- Red T-shirt of CASUALNESS
- Black Shoes of RUNNING (and COMFORT)
- Dark Gray Jacket of HIDDEN POCKETS
Cash: 30.4 USD
Inventory:- Shopping Cart [x1] <Can carry non-portable items>
- Gasoline (1 gallon) [x4] <Non-portable>
- Soldering Equipment [x1]
- Tools [x1]
- Water Bottle [x2]
- Amateur Chemistry Set [x1]
- Outdated Laptop [x1]
- Ruler [x1]
- Black Sharpie [x1]
- Switchblade [x1]
- H&K USP [x1, 15/15 9mm Parabellum]
- White Lab Coat of SCIENCE!
- Safety Goggles of SCIENCE!
- Black Boots of SCIENCE!
- Can of Soup [x6]
Parts:- Remote [x1]
- Small Electric Motor [x1]
- Copper Wire [x68]
- Metal Propeller [x1]
- Remote Control Car Chassis [x1]
- Solder [x7]
- Plastic Wheel [x4]
- Tin Plate [x3]
- Spoon [x1]
- Metal Pipe [x7]
- Short Cloth Rope [x6]
- Nylon Rope [x2]
- Metal Bar [x4]
- Thumbtack [x2]
- Pushpin [x7]
- Rudimentary Control Unit [x1]
- Basic Circuitry [x14]
- Simple Circuitry [x10]
- Average Circuitry [x4]
- High-Quality Circuitry [x1]
- Complex Circuitry [x1]
- Cloth [x15]
- Leather [x4]
- Medium Cables [x4]
- Wrecked Sheet Metal [x3]
Chemicals:- Reactive [x6]
- Stable [x9]
- Acid [x4]
- Base [x10]
- Hallucinogen [x1]
- Depressant [x7]
- Stimulant [x6]
- Sedative [x3]
- Stimulant + Depressant + Reactive
Knowledge:- Primary Discipline: KILLBOTICS (level 3.4)
- Secondary Disciplines: BIOLOGY (level 2.1), PROGRAMMING (2.5)
- Tertiary Disciplines: PHYSICS (level 1.4), CHEMISTRY (level 1.2)
- Formulae: 5
- Stimulant + Reactive = Hallucinogen
- Sedative = [Depressant + Reactive]
- [Hallucinogen + Reactive] = ? (Test 1: Rat reacted with intense fear upon oral application)
- Clockstop [Mental Accelerator]: [Stimulant+Reactive+Stable+Reactive] produces 2
- [Stimulant + Depressant + Reactive] = ?
- Inventions: 9
Assorted Items and Parts:
= Lame Rat Trap: 1 Bucket, 1 Stick (or similar item), 1 Rope, 1 Food Sample
= Lame Rat Container: 1 Bucket, 1 Small Metal Plate, Weight
= Makeshift Mold Tank: 1 Bottle, 1 Cloth, 1 Moldy Food Sample or Mold Sample. Needs warm, damp, poorly ventilated location
= Rudimentary Control Unit: Simple Circuitry, 1 Basic Circuitry, 1 Copper Wire, 1 Solder
= Control Unit: 2 Basic Circuitry, 1 Copper Wire, 1 Solder
= Small Motor: 1 Simple Circuitry (or better), 2 Copper Wire, 1 Solder, 1 Small Casing
= Simple silent alarm: 1 Control Rudimentary Control Unit, 1 Copper Wire
KILLBOTICS:
= The Anklebiter: 1 Control Unit, 1 Chassis (Small), 4 Wheels (Small), 1 Electric Motor, 1 Digital Camera, 3 Copper Wire, up to 4 stabbing weapons. 1(x) Attack <Stabbing>, 1 Defense, 2 Movement
==Modification: Spiked Koopa Status: 6 Thumbtacks, 1 Solder, +1 Defense, cannot be grabbed by enemies in combat
= Aerial Spybot: 1 Control Unit, 1 Chassis (Small), 2 Metal Propeller, 1 Tin Plate, 1 Digital Camera, 2 Small Electric Motors, 1 Solder, 2 Copper Wire. 0 attack, 1 defense, 3 movement (flight)
= Defense Turret MkI [Level 2 Programming, Basic IFF]: 1 Turret Base, 1 Small Electric Motor, 1 Digital Camera, 1 Control Unit, 3 Solder, 3 Copper Wire, 1 Trigger-based Firearm with Ammo <20 attack [needs ammo], 1 Defense, 0 Movement
Health:- No wounds
- No chemicals in system
- Somewhat hungry, moderately thirsty
Negligible FameMild MegalomaniaCurrent Lab: Metal Workbench, Amateur Chemistry Set (Portable), Outdated Laptop (Portable), Makeshift Mold Tank, Lame Rat Container [1 Metal Bucket, 1 Spoon, 1 Tin Plate, contains 1 Intoxicated Rat <Hallucinogen+Reactive>]
KILLBOTS:
Spiked Anklebiter 1 [Level 2 programming, physics modeling program, IFF, weapon recognition]: 1 Control Unit, 1 Chassis (Small), 4 Wheels (Small), 1 Electric Motor, 1 Digital Camera, 3 Copper Wire, 2 knives, 2 forks; 6 Thumbtacks, 1 Solder. 1*4 Attack <Stabbing> <Drugged - Hallucinogens>, 2 Defense, 2 Movement, cannot be grabbed by enemies in combat
Locations:
Los Angeles, United States:
Slum Basement Lab,
Scrapyard,
Pawn Shop,
Dollar Store,
Thrift Store,
Goodwill,
Cheap Grocery Store,
UCLA,
USCOrganizations:
Gangs in the Location1:SlumBasementLab Area,
the University System