You return to check your clock.
7:15:18You briefly consider attempting to draw up plans for a Death Ray, but conclude you'll need better knowledge of PHYSICS to invent such a weapon. For now, you eject the magazine, empty the chamber, withdraw the slide release lever, and place the slide, then the barrel with the recoil spring. Then you put it back together. It all seems so simple, really. You place the bullet from the chamber back in the mag, reinsert the magazine, safety the USP, and place it near the Anklebiter remote facing the door.
As a result of your merciless response and permitting both of your attackers to leave, your recognition has raised slightly. The local gangs are learning that you're not to be trifled with - but also that you won't go out of your way to make trouble for them.The Organizations tab has been added to your notebook. Yellow is not friendly but not openly hostile, or those who have been instructed to leave you alone; red is enemies, of course.
-=-
Wearing:- White Lab Coat of SCIENCE!
- Safety Goggles of SCIENCE!
- Black Gloves of SCIENCE!
- Black Boots of SCIENCE!
- Tool Belt of SCIENCE!
Inventory:- Gasoline (1 gallon) [x4] <Non-portable>
- Soldering Equipment [x1]
- Tools [x1]
- Water Bottle [x2]
- Books [CHEMISTRY x1, PROGRAMMING x1]
- Amateur Chemistry Set [x1]
- Outdated Laptop [x1]
- Ruler [x1]
- Black Sharpie [x1]
- Switchblade [x1]
- H&K USP [x1, 15/15 9mm Parabellum]
Parts:- Remote [x1]
- Small Electric Motor [x1]
- Copper Wire [x32]
- Metal Propeller [x1]
- Remote Control Car Chassis [x1]
- Solder [x7]
- Plastic Wheel [x4]
- Tin Plate [x3]
- Spoon [x1]
- Metal Pipe [x7]
- Short Cloth Rope [x6]
- Nylon Rope [x2]
- Metal Bar [x4]
- Thumbtack [x2]
- Pushpin [x7]
- Rudimentary Control Unit [x1]
- Basic Circuitry [x3]
- Simple Circuitry [x2]
- Average Circuitry [x1]
- Cloth [x15]
- Leather [x4]
Chemicals:- Reactive [x7]
- Stable [x9]
- Acid [x4]
- Base [x10]
- Hallucinogen [x1]
- Depressant [x8]
- Stimulant [x7]
- Sedative [x3]
Knowledge:- Primary Discipline: KILLBOTICS (level 3.3)
- Secondary Disciplines: BIOLOGY (level 2.1), PROGRAMMING (2.0)
- Tertiary Disciplines: PHYSICS (level 1.3), CHEMISTRY (level 0.9)
- Formulae: 4
- Stimulant + Reactive = Hallucinogen
- Depressant + Reactive = Sedative
- Hallucinogen + Reactive = ? (Test 1: Rat reacted with intense fear upon oral application)
- Clockstop [Mental Accelerator]: Stimulant+Reactive+Stable+Reactive
- Inventions: 9
Assorted Items and Parts:
= Lame Rat Trap: 1 Bucket, 1 Stick (or similar item), 1 Rope, 1 Food Sample
= Lame Rat Container: 1 Bucket, 1 Small Metal Plate, Weight
= Makeshift Mold Tank: 1 Bottle, 1 Cloth, 1 Moldy Food Sample or Mold Sample. Needs warm, damp, poorly ventilated location
= Rudimentary Control Unit: Simple Circuitry, 1 Basic Circuitry, 1 Copper Wire, 1 Solder
= Control Unit: 2 Basic Circuitry, 1 Copper Wire, 1 Solder
= Small Motor: 1 Simple Circuitry (or better), 2 Copper Wire, 1 Solder, 1 Small Casing
= Simple silent alarm: 1 Control Rudimentary Control Unit, 1 Copper Wire
KILLBOTICS:
= The Anklebiter: 1 Control Unit, 1 Chassis (Small), 4 Wheels (Small), 1 Electric Motor, 1 Digital Camera, 3 Copper Wire, up to 4 stabbing weapons. 1(x) Attack <Stabbing>, 1 Defense, 2 Movement
==Modification: Spiked Koopa Status: 6 Thumbtacks, 1 Solder, +1 Defense, cannot be grabbed by enemies in combat
= Aerial Spybot: 1 Control Unit, 1 Chassis (Small), 2 Metal Propeller, 1 Tin Plate, 1 Digital Camera, 2 Small Electric Motors, 1 Solder, 2 Copper Wire. 0 attack, 1 defense, 3 movement (flight)
Health:- No wounds
- Clockstop [Stimulant+Reactant+Stable+Reactant] in system
- Well fed, well-hydrated
Negligible FameMild MegalomaniaCurrent Lab: Metal Workbench, Amateur Chemistry Set (Portable), Outdated Laptop (Portable), Makeshift Mold Tank, Lame Rat Container [1 Metal Bucket, 1 Spoon, 1 Tin Plate, contains 1 Intoxicated Rat <Hallucinogen+Reactive>]
Locations:
Los Angeles, United States:
Slum Basement Lab,
Scrapyard,
Pawn Shop,
Dollar Store,
Thrift Store,
Goodwill,
Cheap Grocery Store,
UCLA,
USCOrganizations:
Gangs in the Location1:SlumBasementLab Area,
the University System,