This is a continuation of my last bit of commentary.
woop doop just read all of this, very impressive stuff.
[6-1] - All of the following: (Check on rat,
Base+stable+depressant+reactive)
[5-0] - Check on rat
[4-0] - Wear SCIENCE!! garb
[3-0] - Find a chemical plant/lab dumpster to raid
[2-0] - Work on complete physics simulator
[1-0] - Base+stable+depressant+reactive
Anyways. World domination is a long way off, but I think we can break it down into a few stages:
Stage 1. Getting started
Stage 2. Teching up
Stage 3. Preperation
Stage 4. Domination
With every stage having sub-stages/sub-requirements
- Ensuring the necessities - of our health, premises, funds, etc
- Expanding and upgrading upon necssities - make ourselves healthier/harder to kill, get bigger/better premises, get a bigger cash inflow, etc: is as needed to keep ourselves self sufficient.
- Acquiring materials
I see it happening like this - we're in Stage 1 at the moments, so we should focus on getting on our feet; get the basics sorted out and secure, to the point that we aren't going to die for silly reasons, like forgetting to buy enough food, or a hobo breaking in and murdering us for loose change. Our immediate mid-term goal should be to get that covered. That means...
- Get a steady source of income
- Get a steady source of food and drink
- Get a steady source of
- Make sure we keep healthy
- Secure the premises
- Be in a position to deal with any trouble that comes, whilst not making any more trouble happen (though note the difference between being opportunistic and taking risks).
Ideally, these should all be as automated as possible - I propose that we work towards these basic goals for the time being, and find solutions that allow them to take care of themselves with as little micro-management as possible. (Ideas: get robots to harvest scrap for us, cultivate super-nutritious mould with biology, code something that will make us a steady fortune on the web as people download it, etc etc).
That way, we get to focus on the fun stuff!
Stage 2 involves getting the skills that we need as maxed out as possible. Whilst we will be producing bots/bacteria/whatever, it should only be enough to fulfil the sub-goals/requirements; that means, for example, making enough killbots to keep the premises safe, and make them as teched-up as necesarry, but don't make so many of them that we can take down a city (that's what stage 3 is for). Create and build only what we need in order to solve whatever problems arise during the completion of Stage 2, or make our life easier. Self-sufficiency and security should be our goal - look after number one. Stage 2 ends when we can invent both what we want and the means of making enogh of it for stage 3.
Stage 3 - so we invented lots of shiny stuff in Stage 2, but only on a small scale. What we need to do now is mass-produce it. The extent of this depends on exactly what the plan is - if we plan to take over the world by killbots, we're gonna need a helluvalotta killbots, so serious production will be needed. However, if we're making, say, meganukes - we only need a few of those. Problems, such as acquiring materials and premises, we should be able to get around by planning for them in Stage 2 and inventing the necesarry stuff. Stage 3 finishes when we have enough of whatever we need for the actual world-taking-over bit to work.
Stage 4 - push the big red button, cackle mainiacally.
So that's an idea for a basic framework - it doesn't restrict us on what we do, but gives us a focus on what (I think) we should be doing at any particular time.
It's a question of whether this framework comes about by itsself, or whether we choose to adopt it. I think it would be best to have a bit of both. Right now, what we're doing seems random and opportunistic - someone gets an idea, people go 'Oh, hey, cool' and vote for it. Which is both fine and fun. But most of our goals are gonna need long term approaches that extend outside of 'take chances to level up skill where we can and hope for the best' and 'shout SCIENCE!! alot'; we need to work toward most of them. Ideas for long-term projects have already been mooted, from the manner in which we actually do the taking-over-the-world bit to more specific inventions/goals that are a little over the horizon of our immediate future. I won't go into detail on the latter, but for now I will propose some things that we could do to get stage 1 on the road to completion; these ideas will need a little breaking down into their actual implementation (i.e, what specific parts will be needed etc) but hopefully they won't be so abstract as to make their fulfilment difficult to imagine/generally impossible.
Format:
- Goal> Idea
<Commentary>
>> Detail
>> Detail
>>> Sub detail
>>>> Sub-sub detail (and so on, add arrows if/when needeD)
>> Detail
> Idea (if I more than 1 idea)
Our ultimate goals for Stage 1 - Getting on our feet - To secure a steady source of income> Code and release something - an application, perhaps - and release it on the internet to be downloaded/used at a price
< If we get the systems in place, and our product is succseful enough, then this could be a completely automated source of income: one the product is released, little maintenance should be required. Also, we don't have to worry about acquiring spare part etc >
>> Internet connection needed
>>> Purchase? Line rental?
>>> 'Tap into' phone line?
>>>> If so, what would be needed? Wires, modems?
>> Decent level of programming knowledge needed
>>> Specialisation of knowledge will depend on specifics of program/distribution systems
>> What exactly will the product be?
>>> Ideas needed - something that can make money is the primary objective
>>>> Think gaps in the market etc
>> Other systems besides actual program needed
>>> I'm thinking servers to host, but there might be more besides?
>>> Advertising?
>>>> May use ingenious new spam/virus to spread word and evade inboxes the world o'er
>>>>> If we do that, can we sell our method onto other interested parties?
- To acquire a steady source of water> (More info needed before idea can be mooted)
< Well, duh >
>> What is our general situation? Do we have access to a tap/other communal water source?
>>> Do we have to pay for this?
>>> ASK PANDAR D:
>> Can we use BIOLOGY or CHEMISTRY to 'make our own' water?
>>> What would the specifics of this be?
- To acquire a steady source of food> Cultivate and grow a nutritious super-mould that will cater to our nutrient needs
< In the long-term, self sufficiency with food is pretty much needed. Using mould - we can grow large quantities of it in a small space, probably without cumbersome materials (hopefully it'll grow itsself if we give it a dark, damp space); it's small enough for us to carry some on our person at all times; and it caters to our BIOLOGY skills >
>> Presumably, we'll need rather high biology skills to accomplish this
>>> Researching the mould will, hopefully, level us up a bit in this respect
>> We need to do some research
>>> Are there other moulds out there that contain nutrients? Can we combine these? Or is it easier to find a way to fortify an existing, easy-to-grow mould with nutrients?
>>>> How would we do any of these?
>>> How will we conduct our research in the first place?
>>>> Internet?
>>>> Library?
>>>> Random/not so random experiments?
POST ISN'T DONE, but I'll come back and edit in the rest when I have some free time