You scribble down some quick plans:
Defense Turret MkI [Level 2 Programming, Basic IFF]: 1 Turret Base, 1 Small Electric Motor, 1 Digital Camera, 1 Control Unit, 3 Solder, 3 Copper Wire, 1 Trigger-based Firearm with Ammo <20 attack [needs ammo], 1 Defense, 0 MovementYou would have to make one to have a suitable test for your AI; you cannot create a virtual simulation for your KILLBOTICS until level 3 programming
A turret base is any sort of suitable thing to place the turret upon, like how Small Wheels can be any material for an Anklebiter.
You could probably code up an improved IFF if you didn't want it to shoot animals. It would take more materials or a specialized gun to make it able to reload, but- whoa, you're feeling kind of drowsy. It seems you're coming off the Clockstop's effects rather hard. Or you've been up around eighteen hours now. Or both.
(+0.1 Killbotics for theory improvement, +0.1 Chemistry for identification of a side-effect) [Yeah, I'm going to post skill increases at each status update too]
-=-
Wearing:- White Lab Coat of SCIENCE!
- Safety Goggles of SCIENCE!
- Black Gloves of SCIENCE!
- Black Boots of SCIENCE!
- Tool Belt of SCIENCE!
Inventory:- Gasoline (1 gallon) [x4] <Non-portable>
- Soldering Equipment [x1]
- Tools [x1]
- Water Bottle [x2]
- Books [CHEMISTRY x1, PROGRAMMING x1]
- Amateur Chemistry Set [x1]
- Outdated Laptop [x1]
- Ruler [x1]
- Black Sharpie [x1]
- Switchblade [x1]
- H&K USP [x1, 15/15 9mm Parabellum]
Parts:- Remote [x1]
- Small Electric Motor [x1]
- Copper Wire [x32]
- Metal Propeller [x1]
- Remote Control Car Chassis [x1]
- Solder [x7]
- Plastic Wheel [x4]
- Tin Plate [x3]
- Spoon [x1]
- Metal Pipe [x7]
- Short Cloth Rope [x6]
- Nylon Rope [x2]
- Metal Bar [x4]
- Thumbtack [x2]
- Pushpin [x7]
- Rudimentary Control Unit [x1]
- Basic Circuitry [x3]
- Simple Circuitry [x2]
- Average Circuitry [x1]
- Cloth [x15]
- Leather [x4]
Chemicals:- Reactive [x7]
- Stable [x9]
- Acid [x4]
- Base [x10]
- Hallucinogen [x1]
- Depressant [x8]
- Stimulant [x7]
- Sedative [x3]
Knowledge:- Primary Discipline: KILLBOTICS (level 3.4)
- Secondary Disciplines: BIOLOGY (level 2.1), PROGRAMMING (2.5)
- Tertiary Disciplines: PHYSICS (level 1.4), CHEMISTRY (level 1.1)
- Formulae: 4
- Stimulant + Reactive = Hallucinogen
- Depressant + Reactive = Sedative
- Hallucinogen + Reactive = ? (Test 1: Rat reacted with intense fear upon oral application)
- Clockstop [Mental Accelerator]: Stimulant+Reactive+Stable+Reactive
- Inventions: 9
Assorted Items and Parts:
= Lame Rat Trap: 1 Bucket, 1 Stick (or similar item), 1 Rope, 1 Food Sample
= Lame Rat Container: 1 Bucket, 1 Small Metal Plate, Weight
= Makeshift Mold Tank: 1 Bottle, 1 Cloth, 1 Moldy Food Sample or Mold Sample. Needs warm, damp, poorly ventilated location
= Rudimentary Control Unit: Simple Circuitry, 1 Basic Circuitry, 1 Copper Wire, 1 Solder
= Control Unit: 2 Basic Circuitry, 1 Copper Wire, 1 Solder
= Small Motor: 1 Simple Circuitry (or better), 2 Copper Wire, 1 Solder, 1 Small Casing
= Simple silent alarm: 1 Control Rudimentary Control Unit, 1 Copper Wire
KILLBOTICS:
= The Anklebiter: 1 Control Unit, 1 Chassis (Small), 4 Wheels (Small), 1 Electric Motor, 1 Digital Camera, 3 Copper Wire, up to 4 stabbing weapons. 1(x) Attack <Stabbing>, 1 Defense, 2 Movement
==Modification: Spiked Koopa Status: 6 Thumbtacks, 1 Solder, +1 Defense, cannot be grabbed by enemies in combat
= Aerial Spybot: 1 Control Unit, 1 Chassis (Small), 2 Metal Propeller, 1 Tin Plate, 1 Digital Camera, 2 Small Electric Motors, 1 Solder, 2 Copper Wire. 0 attack, 1 defense, 3 movement (flight)
= Defense Turret MkI [Level 2 Programming, Basic IFF]: 1 Turret Base, 1 Small Electric Motor, 1 Digital Camera, 1 Control Unit, 3 Solder, 3 Copper Wire, 1 Trigger-based Firearm with Ammo <20 attack [needs ammo], 1 Defense, 0 Movement
Health:- No wounds
- Inert Stimulant+Reactant+Stable+Reactant in system
- Not hungry, not thirsty
- Tired
Negligible FameMild MegalomaniaCurrent Lab: Metal Workbench, Amateur Chemistry Set (Portable), Outdated Laptop (Portable), Makeshift Mold Tank, Lame Rat Container [1 Metal Bucket, 1 Spoon, 1 Tin Plate, contains 1 Intoxicated Rat <Hallucinogen+Reactive>]
KILLBOTS:
Spiked Anklebiter 1 [Level 2 programming, physics modeling program, IFF, weapon recognition]: 1 Control Unit, 1 Chassis (Small), 4 Wheels (Small), 1 Electric Motor, 1 Digital Camera, 3 Copper Wire, 2 knives, 2 forks; 6 Thumbtacks, 1 Solder. 1*4 Attack <Stabbing>, 2 Defense, 2 Movement, cannot be grabbed by enemies in combat
Locations:
Los Angeles, United States:
Slum Basement Lab,
Scrapyard,
Pawn Shop,
Dollar Store,
Thrift Store,
Goodwill,
Cheap Grocery Store,
UCLA,
USCOrganizations:
Gangs in the Location1:SlumBasementLab Area,
the University System