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Author Topic: Dawn of a New World game thread (Year 26; Evil Eye)  (Read 17713 times)

evilcherry

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Re: Dawn of a New World game thread (Year 3)
« Reply #15 on: March 30, 2010, 03:26:52 pm »

Orders Sheet

work 11 3 FOOD
work 12 3 FOOD
work 13 3 FOOD
work 14 2 FOOD 1 WOOL 1 STONE
work 10 1 FOOD 2 WOOD
create 1 CLOTHING -1 WOOL
build 0.5 shrine -1 STONE
build 0.5 granary -1 WOOD
build 0.5 granary -1 WOOD
research Farming
research Farming

Labor used = 11

Upkeep

11 FOOD
1.2 CLOTHING to 12 Luxury

Balance Sheet

FOOD Income 12 Expenditure 11 Waste 1
WOOD Income 2 Expenditure 2
STONE Income 1 Expenditure 1
WOOL Income 1 Expenditure 1
CLOTHING Income 1 Expenditure 1.2

Stocks at turn end: 0.7 Clothing

Spoiler: niDano 3 (click to show/hide)
« Last Edit: April 01, 2010, 04:24:37 pm by evilcherry »
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Cheddarius

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Re: Dawn of a New World game thread (Year 3)
« Reply #16 on: March 30, 2010, 06:22:57 pm »

Spoiler: Actions (click to show/hide)
Spoiler: RP (click to show/hide)
« Last Edit: March 31, 2010, 10:31:35 am by Cheddarius »
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IronyOwl

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Re: Dawn of a New World game thread (Year 3)
« Reply #17 on: March 30, 2010, 06:52:59 pm »

Haskanara, Year 3
Spoiler: Practicality (click to show/hide)

Actions:

1) Work Tile 1 - Plains/River = 3 Food
2) Work Tile 2 - Plains/River = 3 Food
3) Work Tile 7 - Plains/River = 3 Food
4) Work Tile 8 - Mountain/Quarry = 2 Stone
5) Work Tile 10 - Ocean = 2 Food
6) Work Tile 17 - Hills/Quarry = 1 Food, 1 Wool, 1 Stone
Subtotals: 12 Food, 3 Stone, 1 Wool

7) Fashion Wool into Clothes (-1 Wool, +1 Clothing)

8,9) Construct Woodcutting Village on Tile 5 - Forest (-2 Wood, ready for next turn)

10,11,12) Research Farming

Food Produced: 12
Food Eaten: 11

Luxury Produced: 2 (1 Shrine + 1 Clothing)
Luxury Consumed: 1.1

Granary: 3/20 Food
Warehouse: 3/20 Stone, 0.9/20 Clothing
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Haika

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Re: Dawn of a New World game thread (Year 3)
« Reply #18 on: March 30, 2010, 07:36:40 pm »

Slyphia, Year Three

RP:
Spoiler (click to show/hide)


OOC actions:
Spoiler (click to show/hide)
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Neruz

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Re: Dawn of a New World game thread (Year 3)
« Reply #19 on: March 31, 2010, 04:17:36 am »

Spoiler: Arpee (click to show/hide)

(3 Labour) Research Construction
(2 Labour) Build Irrigation on Tile 17
(2 Labour) Build Irrigation on Tile 16
(1 Labour) Work Forest Tile 18 - +3 Food, +1 Wood
(1 Labour) Work Forest Tile 12 - +2 Food, +1 Wood
(1 Labour) Work Plains Tile 17 - +3 Food
(1 Labour) Work Plains Tile 16 - +3 Food
Total Labour Usage - 3 + 2 + 2 + 1 + 1 + 1 + 1 = 11/11

TOTALS:
11 Food Produced, 11 Food Eaten.
2 Wood Produced, 2 Wood stored in Warehouse.

WAREHOUSE:
3/20 Wood
1/20 Leather
« Last Edit: March 31, 2010, 05:11:04 am by Neruz »
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Knight Otu

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Re: Dawn of a New World game thread (Year 4)
« Reply #20 on: April 04, 2010, 01:42:05 pm »

(Minimal flavor and no city images brought to you by my keyboard getting catsploded a little. Sorry for the late turn.)

Spoiler: IronyOwl's Haskanara (click to show/hide)

Spoiler: Cheddarius' Lactosians (click to show/hide)


Spoiler: Haika's Slyphia (click to show/hide)

Spoiler: evilcherry's niDano (click to show/hide)
« Last Edit: April 06, 2010, 02:30:10 pm by Knight Otu »
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

IronyOwl

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Re: Dawn of a New World game thread (Year 3)
« Reply #21 on: April 05, 2010, 05:21:49 pm »

Haskanara, Year 4
Spoiler (click to show/hide)

Actions:

1) Work Tile 1 - Plains/River = 3 Food
2) Work Tile 2 - Plains/River = 3 Food
3) Work Tile 5 - Forest/Woodcutting Village = 1 Food, 2 Wood
4) Work Tile 7 - Plains/River = 3 Food
5) Work Tile 10 - Ocean = 2 Food
Subtotals: 12 Food, 2 Wood

6,7) Build Irrigation on Tile 1 - Plains/River (ready for next turn)
8,9) Build Irrigation on Tile 2 - Plains/River (ready for next turn)

10,11,12) Research Archery

Food Produced: 12
Food Eaten: 11

Granary: 5/20 Food (4 + 1)
Warehouse: 3/20 Stone, 2/20 Wood (0 + 2)
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Neruz

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Re: Dawn of a New World game thread (Year 3)
« Reply #22 on: April 08, 2010, 04:52:32 am »

Spoiler: ArPee (click to show/hide)

Spoiler: Gaem (click to show/hide)
« Last Edit: April 10, 2010, 09:04:52 am by Neruz »
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evilcherry

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Re: Dawn of a New World game thread (Year 3)
« Reply #23 on: April 08, 2010, 10:06:15 am »

Orders Sheet

work 11 3 FOOD
work 12 3 FOOD
work 13 3 FOOD
work 14 2 FOOD 1 WOOL 1 STONE
work 10 1 FOOD 2 WOOD
improve 11 irrigation
improve 11 irrigation
improve 12 irrigation
improve 12 irrigation
improve 13 irrigation
improve 13 irrigation
improve 15 Quarry
Labor used = 12

Upkeep

12 FOOD
0.2 CLOTHING to Luxury
1 SHRINE as Luxury

Balance Sheet

FOOD Income 12 Expenditure 12
WOOD Income 2 Expenditure 0
STONE Income 1 Expenditure 0
WOOL Income 1 Expenditure 0
CLOTHING Income 0 Expenditure 0.2

Stocks at turn end: 2 Wood, 1 Stone, 1 Wool, 0.5 Clothing

Cheddarius

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Re: Dawn of a New World game thread (Year 3)
« Reply #24 on: April 08, 2010, 09:44:16 pm »

Spoiler: Actions (click to show/hide)
Spoiler: RP (click to show/hide)
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Haika

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Re: Dawn of a New World game thread (Year 3)
« Reply #25 on: April 09, 2010, 05:53:01 am »

(sorry for the delay, I lost this thread in a cookie clear, so had to dig it up again)

RP
Spoiler (click to show/hide)

Ooc actions:
Spoiler (click to show/hide)
« Last Edit: April 09, 2010, 01:07:49 pm by Haika »
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Knight Otu

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Re: Dawn of a New World game thread (Year 5)
« Reply #26 on: April 10, 2010, 10:50:31 am »

Spoiler: IronyOwl's Haskanara (click to show/hide)

Spoiler: Cheddarius' Lactosians (click to show/hide)


Spoiler: Haika's Slyphia (click to show/hide)

Spoiler: evilcherry's niDano (click to show/hide)
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Cheddarius

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Re: Dawn of a New World game thread (Year 5)
« Reply #27 on: April 10, 2010, 04:53:57 pm »

Spoiler: Actions (click to show/hide)
Spoiler: RP (click to show/hide)
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Neruz

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Re: Dawn of a New World game thread (Year 5)
« Reply #28 on: April 10, 2010, 09:58:30 pm »

Spoiler: ArPee (click to show/hide)

Spoiler: Gaem (click to show/hide)
« Last Edit: April 11, 2010, 04:56:36 am by Neruz »
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evilcherry

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Re: Dawn of a New World game thread (Year 5)
« Reply #29 on: April 12, 2010, 03:53:09 am »

Orders Sheet

work 11 4 FOOD
work 12 4 FOOD
work 13 4 FOOD
work 14 2 FOOD 1 WOOL 1 STONE
work 10 1 FOOD 2 WOOD
improve 15 Quarry
make 1 clothing using 1 Wool
Raise 0.5 Skeletal Warrior
Raise 0.5 Skeletal Warrior
Make 0.5 Wooden Spears
Make 0.5 Wooden Spears
Research Archery
Research Archery

Labor used = 13

Units
Equip Skeletal Warrior -> Skeleton Spearmen

Upkeep

13 FOOD + 2 food as 4 luxury
1.2 CLOTHING to Luxury
1 SHRINE as Luxury

Balance Sheet

FOOD Income 15 Expenditure 15
WOOD Income 2 Expenditure 2
STONE Income 1 Expenditure 0
WOOL Income 1 Expenditure 1
CLOTHING Income 1 Expenditure 1.2

Stocks at turn end: 2 Wood, 2 Stone, 1 Wool, 0.5 Clothing

Spoiler (click to show/hide)
« Last Edit: April 12, 2010, 04:45:44 pm by evilcherry »
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