It had been, quite simply, a blood bath. Human and Haskanaran blood mingles on the battlefield into unsightly pools, and heavy casualties. As the survivors check on the invaders, they notice a particular oddity - the presumed leader has withered away to a skeleton, and he had some more of the strange stone with him. The soldier dare not disturb the corpse nor the stone. To allow the sixth legion some recovery time, the merchants decide to take their chances, and reach the goblins unharmed. They eagerly accept the gift, and after some initial examination, are cautiously optimistic.
Random event - Social turmoil - -1 morale for three turns. <2/3>
Military Victory - +1 Morale for this turn
Sixth Legion attains experienced rank
Quarry on tile 17 completed
Granary completed
Agriculture researched
Longbows needs a bit more research
Sanitation needs more research
Dreamwalking needs more research
Sixth Legion trained
Taxation provides 18+5 money. Military requires 5 money in upkeep.
Received 3 Mushrooms in trade.
Morale is at 8. Population growth is 4%, adding 945 people. Morale is high enough for a labor bonus.
Population is now at 24,586. (Overcrowding! Population growth is reduced by 2%)
29 labor units will be available next turn, with [9/10] in the excess labor pool.
24 food will be needed this turn. 2.5 luxury units are needed to raise morale.
Warehouse: 7/20 wood, 3/20 wool, 8/20 Stone, 3/20 leather, 10/20 copper, 3/20 tin, 1/20 bronze, 3/20 silver, 1 leather armor, 4.7 Mushrooms, 1.3/20 Clothing, 1.7/20 silver jewelry, 2/20 red pearls, 1 flexible light armor
Granary: 15/20 Food
Treasury: 67.5
Buildings:
Apartment Houses
Clothier's Workshop
Docks
Granary x2
Hall of Learning
Library
Marketplace
Military Workshop
Mint
Observatory
Shrine
Smithy
Temple
Tombs
Leaders:
Astronomer Skik
Explorer Skiin
Special Ability: Master Archer
Scientist Skan
Military:
Trained First Legion (Scouts) <A2/D2/R3[3/-]/H21/S3/M8/Ab:Far Shot>
Trained Second Legion <A6/D5/H(4)23/S2/M7>
Trained Third Legion <A2/D2/R3[3/-]/H21/S3/M8/Ab:Far Shot>
Trained Fourth Legion <A6/D5/H(8)23/S2/M7>
Experienced Sixth Legion <A7/D6/H(6)23/S2/M7>
Seventh Legion <A2/D2/R3[3/-]/H20/S3/M7/Ab:Far Shot>
Technologies:
Advanced Ship Construction
Agriculture
Animal Training
Archery
Astral Magic
Astral Theory
Astronomy
Ceremonial Burial
Construction
Deep Fishing
Deep Mining
Engineering
Farming
Fishing
Great Ship Construction
Integrated Excavations
Literacy
Mechanics
Metalcrafting
Mining
Museums
Organized Religion
Residential Planning
Sailing
Sea Farming
Tidal Mastery
Trade
Tactics: Far Shot