Open lava vents are things you gotta watch out for. Take it from a guy who has embarked on 10+ areas with open magma vents. (I use the Dig Dwarfier mod, in advance.) Always routinely check that magma pipe/pool and set a restricted zone around it. Fire imps like to come upwards sometimes, and when they see an animal or one of your dwarves they fire a fire ball which, if your place is grassy enough, can start a raging wild fire. Rivers and brooks provide a border, but not murky pools since the fire can just surround it. If you embark on an area with an open magma vent and a river/brook, it might be beneficial to start your fortress behind the river/brook. And then there are the fire golems and magma golems (Fire and Magma golems are just Fire and Magma men but with the men/man changed to golem. It comes from the Dig Dwarfier mod) which can really mess up your day. Fire imps have a fireball, Fire golems have fire breath that can sometimes reach to over 10 blocks away. Now... the magma men... only had one of those once... kinda like the SOF's nephew. One of them set fire to my whole fort. My wrestlers were ashes blowing in the wind. But hey, they are kinda rare and only reside in the lower layers of the magma pipe, and they rarely come up to the surface.