Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3

Author Topic: Whats with the ash?  (Read 2108 times)

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Whats with the ash?
« on: March 25, 2010, 06:41:58 am »

Hi all!
So today I started at a new location, great one in the middle of the forest with everything a dwarf could wish for. I start digging into the earth and get production up. After a while things are going great, but after making so many bins and barrels I start running low on wood.

So I head to the surface, and suddenly my entire forest has turned to ash! Must have been some sort of fire (Shame I wasn't above ground to see it!) and I'm left wondering how? All my dwarves were below ground so couldn't have done anything, and I don't think there is any environment with ash as a seasonal change.

Spectre

  • Bay Watcher
    • View Profile
Re: Whats with the ash?
« Reply #1 on: March 25, 2010, 06:49:38 am »

Are you sure the trees are ash too?
Grass burns in wildfires if it gets in touch with magma or a fire imp's fireball (or something simillar)
but trees dont burn even if you dump magma on them.
Or are you using any mods?
Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Whats with the ash?
« Reply #2 on: March 25, 2010, 07:00:46 am »

Nope, the trees are all well and good, but you can guess I was surprised to see what had become of all my green grass! Must have been a fire imp then as there is a visible lava vent here. I will have to remember that can happen and watch out for it next time I embark at a similar location.

Is there any downside to a burnt waste land? Or does it just make my hunters easier to notice on the gray ground.

ungulateman

  • Bay Watcher
  • [PREFSTRING: haunting moos]
    • View Profile
Re: Whats with the ash?
« Reply #3 on: March 25, 2010, 07:31:53 am »

Nope. Trees and shrubs won't grow back for a little while, but it does give you a firebreak until the grass regrows.
Logged
That's the great thing about this forum. We can derail any discussion into any other topic.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Whats with the ash?
« Reply #4 on: March 25, 2010, 07:41:17 am »

So what your saying is that the main advantage to there being a fire is that I won't get another fire in a while...Sort of redundant, but gives me an idea for THE MOST AWESOME TRAP OF ALL TIME!!! People like to brag about there cute little lava traps, I think setting the entire landscape on fire would be more effective.

Repulsion

  • Bay Watcher
    • View Profile
Re: Whats with the ash?
« Reply #5 on: March 25, 2010, 09:03:38 am »

 Open lava vents are things you gotta watch out for. Take it from a guy who has embarked on 10+ areas with open magma vents. (I use the Dig Dwarfier mod, in advance.) Always routinely check that magma pipe/pool and set a restricted zone around it. Fire imps like to come upwards sometimes, and when they see an animal or one of your dwarves they fire a fire ball which, if your place is grassy enough, can start a raging wild fire. Rivers and brooks provide a border, but not murky pools since the fire can just surround it. If you embark on an area with an open magma vent and a river/brook, it might be beneficial to start your fortress behind the river/brook. And then there are the fire golems and magma golems (Fire and Magma golems are just Fire and Magma men but with the men/man changed to golem. It comes from the Dig Dwarfier mod) which can really mess up your day. Fire imps have a fireball, Fire golems have fire breath that can sometimes reach to over 10 blocks away. Now... the magma men... only had one of those once... kinda like the SOF's nephew. One of them set fire to my whole fort. My wrestlers were ashes blowing in the wind. But hey, they are kinda rare and only reside in the lower layers of the magma pipe, and they rarely come up to the surface.
Logged
Electrum, pedophilia, and necrophilia at the same time!?

Spectre

  • Bay Watcher
    • View Profile
Re: Whats with the ash?
« Reply #6 on: March 25, 2010, 09:35:22 am »

I did a mistake in my earlier post.
Magma wont set your grass on fire I belive.
Thus people come up with all sorts of stuff to make a wildfire cannon.
Check out this thread: http://www.bay12games.com/forum/index.php?topic=50037.0
Logged

Hyndis

  • Bay Watcher
    • View Profile
Re: Whats with the ash?
« Reply #7 on: March 25, 2010, 10:32:24 am »

The landscape will regrow eventually. Trees are also immune to fire and even magma, strangely enough. They are completely invincible except to woodcutters.

So far as I know the only thing that can set it on fire is a fire imp's fireball. Its hot enough to start fire, but not too hot that it instantly vaporizes the grass, which prevents it from burning.
Logged

Akura

  • Bay Watcher
    • View Profile
Re: Whats with the ash?
« Reply #8 on: March 25, 2010, 11:12:04 am »

They are completely invincible except to woodcutters.
And ballista bolts.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

gtmattz

  • Bay Watcher
  • [PREFSTRING:BEARD]
    • View Profile
Re: Whats with the ash?
« Reply #9 on: March 25, 2010, 12:00:12 pm »

They are completely invincible except to woodcutters.
And ballista bolts.
And collapses, which cause the tree to cease to exist completely.
Logged
Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

Grakelin

  • Bay Watcher
  • Stay thirsty, my friends
    • View Profile
Re: Whats with the ash?
« Reply #10 on: March 25, 2010, 03:48:30 pm »

So what your saying is that the main advantage to there being a fire is that I won't get another fire in a while...Sort of redundant, but gives me an idea for THE MOST AWESOME TRAP OF ALL TIME!!! People like to brag about there cute little lava traps, I think setting the entire landscape on fire would be more effective.

This is the hubris that destroyed Boatmurdered.
Logged
I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Spectre

  • Bay Watcher
    • View Profile
Re: Whats with the ash?
« Reply #11 on: March 25, 2010, 04:36:13 pm »

So what your saying is that the main advantage to there being a fire is that I won't get another fire in a while...Sort of redundant, but gives me an idea for THE MOST AWESOME TRAP OF ALL TIME!!! People like to brag about there cute little lava traps, I think setting the entire landscape on fire would be more effective.

This is the hubris that destroyed Boatmurdered.

So you are bound to do it yourself.
Logged

Malicus

  • Bay Watcher
    • View Profile
Re: Whats with the ash?
« Reply #12 on: March 25, 2010, 05:06:24 pm »

I assume you have some sort of exposed lava?  If so, then I'm going to place my bet on a fire imp throwing a fireball at some wildlife (or maybe a kobold) and setting your forest ablaze.
Logged

gtmattz

  • Bay Watcher
  • [PREFSTRING:BEARD]
    • View Profile
Re: Whats with the ash?
« Reply #13 on: March 25, 2010, 05:13:00 pm »

So far as I know the only thing that can set it on fire is a fire imp's fireball. Its hot enough to start fire, but not too hot that it instantly vaporizes the grass, which prevents it from burning.

This is what I thought as well, until a couple days ago on my latest 'magma moat' map.  I had a nifty little magma fall from the upper level of my moat which dropped magma into a pool above the magma pipe with a 1 tile drain to let the magma back into the pipe.  It worked great for a while but when I was working on something deep underground I started getting horrible lag so I paused and started looking around.  Went to ground level to see fire spreading across the map.  I had already trapped/killed all the creatures in the pipe so an imp could not have caused the fires so I am still a little baffled.  The only 'good' thing to come of the fire was that it burned up the main axle which was powering all of the pumps so it stopped the magma from flooding  ;D
Logged
Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Whats with the ash?
« Reply #14 on: March 25, 2010, 05:55:50 pm »

Well I shall be more careful then this Boatmurdered guy, I will put coal out at random strategic locations to ensure maximum burnage! Combine this with the annual woodcutting, hunting and plant gathering festival and I think we have a winner!
Pages: [1] 2 3