While waiting for Criptfiend to post the next turn, I decided to kill a little time by writing up a few of the technologies that the CRD can create once they get their research lab up and running.
Technologies
Offensive
Remote guidance system. RGS
A highly advanced communication system that removes the need for a missile to carry advanced computer systems. Instead, the missiles receive guidance data from a remote AI or human operator located onboard a ship or station, or in a planet based facility. This has several benefits for the user. First, missile production is cheaper without having to install advanced processing equipment. Second, this saves space in the missile, allowing them to be smaller and lighter or to have additional room for the warhead. Third, this technology entirely sidesteps the ethical issue of creating sentient AI’s for the sole purpose of blowing themselves up with the missile. However, the RGS depends on an intact communication system onboard the host platform. If this is jammed or damaged, the missiles will loose their tracking capability.
DataPhage class missile
A special purpose warhead, designed to do digital damage rather than physical damage. The missile itself has a kinetic warhead, made from a dense tungsten alloy. The warhead itself does a limited focused damage to the target’s armor, mostly just the act of punching a hole through it. However, once the missile has breached the target, the primary program activates. The digital systems within the missile interface with any datalines within range, and start uploading viral programs and interfering with transmitted signals. This will have a variety of effects, such as disabling the ships systems, blinding their scanners, interfering with their targeting, or, if the enemy target’s computers are fully subverted, powering down the ship or station altogether or disabling life support, allowing the ship to be captured at the end of the battle. However, do not attempt to use this on shielded ships. The missile must make contact with the physical ship itself to initiate its primary function.
Hermes rotary cannon
An improvement over the standard laser cannon found on most fighter systems. The Hermes RC consists of four standard laser cannons that share a common generator and focusing lens. The components that cannot be shared are placed in a rotating housing so that each one in turn can be brought to the common shared components. Once discharged, the laser is moved out of the way to make room for the next laser and given an opportunity to recharge. This system gives a single weapon the firing rate and power of four separate lasers. Granted, the energy required is increased, but the component sharing reduces the energy cost well below what it would take to power four separate laser cannons.
Defensive
Bio-organic armor
An armor arising from the fusion of biology and metallurgy. The bio-organic armor takes its inspiration from the human skeletal system, but rather than growing by playing calcium deposits (as in human bones) it lays down a titanium carbon alloy. While functionally similar to the standard armor, the organic aspect gives it several advantages. First and foremost, it is self healing. After a fight, the titanium carbon bone will regrow, automatically repairing the damage done to it. Secondly, it is adaptive. Like human bones, it is constantly undergoing remodeling, improving itself and adapting to the stresses placed upon it. It becomes more streamlined and efficient the longer it is used.
Triton grav shielding.
The Triton shielding is a new form of energy shields functioning by the projection of gravity. The Triton shield makes a field of intense gravity around the ship, focusing at the points of impact of incoming ordinance. Rather than absorbing the energy from such incoming projectiles, the Triton shielding redirects them away from the ship or station they are protecting, allowing them to fly harmlessly by with expending only a fraction of the energy cost. This is more effective with solid and particle projectiles and missiles. However, energy based weapons, such as lasers and beams will require more energy to deflect successfully.