WOHOO! All problems fixed, so here we go.
Turn 36I heal Evra!
Includes:
*cough* "Opal... Thank goodness... your safe..." *faints*
(6) (Oshi-) As you watch the gigantic metal structure that was once a claw collapse in on itself, you see the wall disappear and do a victory fist pump. Just then you remember Mister Evra von Something. He's laying on the ground next to you and you can feel that he's breathing heavily and soon probably not at all. Knowing that you still owe him for saving your life, you decide to save his. You'd do CPR to save him if you knew how it worked or if it were helpful at all right now. So doing the next best thing, you put your hands on his chest and try to heal his wounds through your abilities. As you concentrate on all the living things like plants, animals and even life itself, your hands are enveloped in a white glowing light. You can feel that they're giving off energy and transmitting it to your fallen teammate. Slowly you see his limbs straightening out and his wounds closing. The blood starts flowing back in as if you were turning back the very time around him. As the last of his injuries vanishes, you smile and ... huh? What's this? For some reason you can't pull your hands away ... and the light starts to intensify. Too late you realize that you have lost control over the power and Evra is the victim of your mistake. His scales start growing longer, his limbs growing and bending. His whole body starts to misshape. You're not sure exactly what is happening to him, but you try as hard as you can to pull your hands away and stop these weird mutations. Suddenly he starts to curl up and the scales on his back start to bend and turn around him. Before you know it, the energy binding your hands is suddenly released and you fall backwards. Infront of you where Evra used to be is now a oversized object that looks somewhat like a egg. You're pretty sure your companion is inside but you don't know how to get him out of there and what's happening to him.
I walk out in a victory walk and try to find a way into the second floor of the fort.
(3) With your awesome new shield in hand, you start making your way out of the giant labyrinth that is this castle. All the by, you walk the
victory walk, which in your language seems to mean "act like there's wind pushing against you and walk like a freaking idiot". Also, the imaginary wind seems to be winning. You try to make your way out but you just keep getting pushed back by the force of your imagination. Then you get a brilliant idea on how to beat the wind. Just stop thinking about it. Suddenly it disappears (since it was never really there) and you walk out the door. You get out just in time to see the show that Evra and Opal made up there. As you see the invisi-wall vanish, you feel this sudden urge to go explore the newly opened area. Running around the wall, you look for a way to get up to the next floor, but your search is fruitless. Just as you're about to give up, you see a ladder on the wall leading up. Your happiness disappears right away again when you notice that it's missing about half the steps, making it pretty much unclimbable. With a sad face you just stand there and stare at it.
I hear some explosions and stuff outside so I wander back to the hallways and attempt telepathic communication with the rest of the group.
(5) As you're standing infront of the piles, just minding your own business, you suddenly hear huge explosions and the castle starts to rumble a bit. You look around wondering what the heck just happened. To make sure that this fort won't cave in on itself and squash you to pie (yes, pie.), you run through the hall ways and look for the door. Just then you get an idea that may actually be pretty useful in the future. Sitting down cross-legged, you start to meditate and focus your inner powers. You feel the energy flowing through your vines and into your entire body. Then you start to collect it in your brain and focus on the other members of your group.
Then your head goes pop. Oh wait no, it didn't. Instead you suddenly feel the energy in you form a invisible line between you and the rest of your group. Suddenly you can hear voices in your head. You're not sure whether to be freaked out until you recognize them. You somehow managed to link your thoughts with your team. Randomly thinking stuff, everyone seems to be in a hurry. You think hard and tell everyone of them that you've made a connection. It's like Team Speak. In your head. Just with less conversations about dick jokes or World of Warcraft. Content with your achievements, you get back up and feel that you can now communicate with everyone in the group at anytime.
get angry and run about even more.
(2) Still upset about not being as though as Rocky even after your 2 minute training compilation, you start to rage around. Screaming like a baby that got its toy taken away, you run through the hallways and smash your ginormous fists into every wall. Sprinting through about a mile of networks, you start to tire as your anger leaves your body through your hands. All this running around should've counted as a good training session, but it also doesn't seem to work. This makes you even up-setter and you start jogging around senselessly again. After a few more rounds around the "park", you finally come to a stop. Give it a rest man. They're just muscles, its not like there's any chicks in this fortress that would care about your abs anyway ...
or is there?attack the stupid cannon with my katana, whilst crying MANLY TEARS OF MANLINESS
(4) Seeing as to what the stupid cannon you were going to fire your laser at just got hit with a bigass metal claw, you get even sadder for not being able to take your revenge against it. Reaching your peak of sadness, you suddenly burst into tears, but not into tears of a crybaby, but into tears of manliness and especially rage. You feel godly hatred for anything mechanical rise up in you and you start running around looking for more things to destroy. Then you come across another cannon. Oh yeah, this time. This time you're gonna mess its shit up. Grabbing a hold of your yet unused katana, you decide to give it a try on the supersized gun. Feeling that somebody like you cannot simply chop at your enemy, you decide to do this samurai style. Positioning yourself a few feet away from the cannon, you suddenly disappear. Half a second later you reappear on the opposite side of the cannon with your katana out and in your hand. You straighten yourself out and slowly slide your sword back into its sheath. As it clicks into place, a line suddenly appears, going diagonally through the cannon. The line turns out to be your cut and the giant weapon slides off of its stand and falls down behind you. Awesome.
High-5 my parasite, then stride triumphantly through the doors rubble. I really need to stop adding caveats to my actions. Doing so seems to guarantee a 6.
(2) You and your Mister Parasite (who still doesn't have a name yet) do a High-5 and congratulate each other for the good work. Finally you were able to beat your arch-nemesis, the door. Now nothing can stand in your way anymore. Especially with this awesome hat of ownage. Looking back at your piece of art that you've just created, you start walking through the piles of sawdust and other rubble. Making your way around all the stuff laying around, you try to get into the fort, but the cloud of dust is just to massive. You can barely see where you're going and the fact that you have no idea what the inside of the fort looks like don't really help you to orientate. After a few more twists and turns you finally step out of the cloud into the light and ... stand right infront of your parasite again. It seems you took a wrong turn somewhere and ended up right back where you came from. You may need a map to get through there, cause it doesn't look like the dust will settle anytime soon.
Walk around hoping to stumble by something conpletely life-changing by accident.
(1) The word "stumble" ruined it for you. Frustrated by the fact that you can't find anything to bash in this godforsaken place, you run out of the room and through the hallways. A few times you almost slip and faceplant, but you manage to regain your balance each time. Looking back while running, you say to yourself: "
Huh ... good thing I didn't fall. Wouldn't have been able to ca-" Just then you notice it has suddenly become a lot lighter around you and the walls and ceiling seem to have disappeared. Then you also notice that the floor seems to have gone with them. In a very cartoon-like manner, you look beneath you and see air, lots of it. Then gravity sets in and you plummet off the wall. (1+1) As you fall, your arms fly behind you and flap around in the wind. Knowing that they're no use, you try to slow down your fall with your feet.
BAD idea. You come down with the force of a crystal meteor and cause a nice crater next to a existing one. You feel that both your legs pretty much liquidated on impact and you fall over in pain. Ouch.
check and see if my hammer has any healing abilities
(4) You and Scaley just lay there in your little hole and chill. Well, he's chilling at least. You're frantically looking at your hammer in the hopes of finding some hidden ability that you didn't know about yet. Trying to push and pull everything on your weapon, you look for any way to activate some sort of healing function to fix yourself and your friend up. After going over every inch of it for a few times, you give up on it and just throw it to the side. As it hits the ground, it starts to glow and the earth around it vibrates. You get a idea and crawl over to it. Putting your hands on the golden anvils at the top, you concentrate on absorbing part of the immense energies stored in this thing. As you feel the power flowing into your body, you order Scaletooth to come over and you put one of your hands on his side. Then a sudden surge of energy goes through both of you and you convert it to healing power. The bones in your legs almost instantly mend themselves together again and as the power dies down, you feel as good as new. You stand up and pick up your hammer, thinking about what other ways you could use it, when suddenly a meteor crashes down about 10 feet away from you. At least you thought it was a meteor until you saw McCoy
rocking back and forth in pain.-----
Artifacts:This special tophat came from the Quantum-Supply in Twilight Town. It consists completely of a kind of crystal and is adorned with many others. Around the cylindrical part of the hat are bands made of special earth minerals including sapphire and quartz in different colors. Around the flat side of the hat are many small jewels in a circular pattern. Looking at them closely, you notice that they seem to form a wave-like picture. At the front of the hat is a huge diamond that, when pressed, activates the armor mode. In the armor mode, long strands of crystal swing around the wearer's body till one, connected suit is formed. The armor is also adorned with jewels in the same fashion as the hat.
Abilities:
-Armor-mode (Activation/Deactivation is a free action.)
A truly legendary hammer, it was once the weapon and tool of the smith Ulthane. The top of the sledgehammer consists of two, average-sized golden anvils joined together. Around the shaft of the weapon are long thin bands of purple silk. At the bottom of the shaft is a small symbol that looks like a hammer. The point where the two anvils are combined has a skull emblem on it and the other side is inscribed with the name "Ulthane".
Abilities:
-Stonewave: When the side of the hammer is smashed into the ground, a wave of stones is lifted up infront of the user. The wave throws up or destroys anything in its way until it comes to a stop, about 100 feet farther.
Quite a powerful artifact, the Staff of Elements strengthens the wielder's magic powers and can use the elements in several ways. The shaft of the staff is about 5 feet long and modeled after two dragons turning around eachother. One is made of dark wood and the other of white wood. At the top of the staff sits a crystal ball, its source of power. The ball is held in place by the heads of the dragons. When the staff changes it's element, the ball glows in a color accordingly.
Abilities:
Element-Change (free action, but can only be changed once a turn)
Elemental Ball - Shoots a ball made of the current element
Location: On the First Wall
Health: broken leg
Equipment: Loincloth (worn), Shirt (worn), Backpack (worn), Belt (worn), Shoes (worn),Dwarven Armor (worn), Flask of Alcohol-Holding (on belt), Clawhammer (in bag)
Abilities: Terramancer, Pyromancer
Location: On the First Floor
Health: Healthy
Equipment: Loincloth (worn), Clothes (worn), Huge Sledgehammer, Porta-Supply
Abilities: Bodybuilder, "You can't run."
Location: At the bottom of the Valley
Health: Two Broken Arms, Two Broken Legs
Equipment: Loincloth (worn), Casual Armor (worn), Crystal Tophat of Armors (worn, activated), Blue Cube
Abilities: Persuader
Location: Infront of the Main-gate
Health: Healthy
Equipment: Loincloth (worn), Magician's Robes (worn), Staff of Elements (held), Steampunk Wizard's Hat (worn)
Abilities: Illusionist, Regeneration
Location: On the First Floor, in a Workshop
Health: Healthy
Equipment: Loincloth (worn), Thin Leather Clothes (worn), Hammer of Light, Spiked Lion-Armor, Sun-Stone of Return
Abilities: Parcour, Enchanter, Telepath
Location: On the First Wall
Health: Healthy
Equipment: Loincloth (worn), Futuristic Katana, Fancy Suit of Hotness (worn)
Abilities: Swordsman, Psyche, Rune-lore, Chi Blast
Location: On the First Wall, infront of a broken Ladder
Health: Healthy
Equipment: Sewn Leather Armor, X-Tender Blade, Binoculars, Scutum Shield
Abilities: Longsword Fighter
Location: On the First Wall, Inside a Egg
Health: Unkown
Equipment: Light Armor
Abilities: Snake Boy
Location: At the bottom of the Valley
Health: Healthy
Equipment: Loincloth (worn), Scale Armor (worn), Knife (in loincloth), Casual Clothing (worn), Shirt, Clawhammer (in loincloth), Ulthane's Hammer (held)
Abilities: Dodger, Bodybuilder, Handyman, Phasewalker
Inactive:Location: Unknown
Health: Unknown
Equipment: Loincloth (worn), Rocket-Slingshot (held), Small Bag (contains: 10 rocks), Tweezers
Abilities: Slingshot-Sniper, Sprinter, Toolmaker
Location: Unknown
Health: Unknown
Equipment: Loincloth (worn), Blood-soaked clothes (worn), Broken, Soul-bound Rapier, Climbing Gear, Map of Spike-land, Acoustic Guitar (across back)
Abilities: Fencer, Enchanter, Ambusher, Guitarist, Handyman
Allies:Owner: Dragnar (dragnar)
Location: Infront of the Main-gate
Health: Healthy, Controlling the body of an Ugly Face
Equipment: Bloody Clothes (worn)
Abilities: Body-Control
Owner: Richard (Diakron)
Location: At the bottom of a Valley
Health: Healthy
Equipment: None
Abilities: Gecko-feet, Firebreath
Machine World
-Mechanical Fortress (Mechandra) at the mountain-top, blocking the incoming water
-1st Floor (doors, cannons, 2 destroyed cannons, a storage, workshop)
-Dried-out Lake and River (village next to lake, empty house halfway between river and fort)
-House (pile of strings)
-Town (houses, chief's tent, plane-yard)
-Pathway between Fort and Lake
=====
I find it funny that everyone seems to have immobile objects as enemies.
Somebody set up us the bomb.
So, the thing that caused the technical difficulties seems to be the thing I have least expected. Firefox. (How could you have let me down?)
All that it needed was a update, which for me made no sense that it could have had anything to do with this. Anyways, with this outta the way I hope that I'll be able to update a little more often again from now on.
Oh and by the way. If there's ever any technical difficulties again, I'ma throw my retarded laptop out of the window and buy a new one. That's the way I'm gonna fix all my problems from now on. Also, CJ seems to have forgotten about this RTD. So he's on hold. He had more than enough time. Your welcome. I_I You can however like anyone else join back in.
This time I won't open another slot yet though. If anymore people get in I have the feeling that I will never be able to finish a turn again. Death will now have a time limit, too. So if you die and you're not revived soon enough, you're out. Hooray.