Turn 34Scream "Pelvic! THRUST!!!" and attempt to fire a Chi Blast at the other wall... from my crotch.
(1+1) ... Yep. That's Acanthus for ya. Shooting energy balls from his wiener. But that won't work so well if your crotch is under a smexy suit of awesome. Still, knowing that no reality can stand between you and the explosion of this wall, you take a step back and prepare to annoy the universe with your illogicality once again. Aiming at the wall, you straighten yourself out and start concentrating your energy. You can feel the chi flowing through your body, and for some weird, unknown reason, you focus it on your genitals. While that might not be one of the wisest things to do, you proceed anyways. With your head in the (ball) game, you stare squarely at your target and then do a "Super Cop"-esque hip movement, while shouting: "
Pelviiiic ... THRUST! It sounded somewhat like a digimon or pokemon attack, but you liked your battle cry nonetheless. The only thing that was missing was the enormous asplosion that was supposed to occur. Looking down, you see that the ball of energy hasn't even left (
the other two) your waist. It seems to have failed to go through the suit entirely and now you feel a weird power building up inside. Suddenly the suit starts blowing up and a weird blue-ish light is emitted from it. Knowing that that won't end good in any way, you quickly suck in all the force that you let flow out and store it in your mouth. Then you open your mouth and release it in the form of a giant laser, yelling: "
BLAAAAAAH!" After that experience you might want to rethink what you do, if you still want to have the ability to sleep with a goddess.
I'm gonna find some of those cannons, figure out how they work, and 'fix' them so they work FOR us and not AGAINST us.
(6) After the happy reunion with the rest of the team, including Richard, you decide to let Tarran stay here and tell his life stories for a while, while you take a look at the other cannons on the wall, who don't seem to notice you. Walking up towards the next best one, you carefully hide behind wall parts, slowly but surely making your way to the gun. After a few more position changes, you reach the bottom of the cannon. Looking at the base, you see hundreds of screws and panels loitering it. Unsure what do to with all these random plates and gears on the gun, you just randomly rip off one of them. Behind it you find wires, switches and controls with markings next to them that make absolutely no sense to you at all. Not at all worrying about the fact that you have no idea what they do, you start randomly flipping switches. As nothing happens, you start to get angry. "
Puny electronics! I will show you the power of Wemic!" Taking out your hammer in a fit of rage, you smash it into the control panels. A discomforting crack is heard and shocks start to come from the now broken cables. Suddenly the cannon starts to turn ... and shoot. It seems like you've damaged the thing's brain and it started shooting everything around it now. You better do something fast.
Maneuver the plane so Opal can land on it safely, while still being badass i shall use my boomerang to split the cannon in two making a huge explosion.
Includes:
Okay, I jump out of my aerowing and land on Evra's aerowing.
(5 and 5) (Yep, you're that lucky.) Using your amazing flying skills, you start to go into a nose-dive towards Opal's crashing ride. Flying in at a high speed, you try to position yourself under the falling aerowing. As you're under it, you turn on the auto-pilot and let the controls take over for you. Sticking your head out of the side window, you look up and search the aircraft with your eyes for any trace of her. When you see her exit out of the side and holding on to the wing, you shout out to her: "
Opal! Over here! Let go, I'll catch you!" At first she doesn't respond, but then she turns her head down and looks at you, replying: "
Alright! Make sure to not let me drop!"
The aerowing starts catching on fire, flames appearing all around you. Thinking it might be a great idea to leave this thing before it hits the ground, you get out of the side and hold on to the wing that's still attached. The spinning and falling at the same time make it pretty hard to stay there, till you suddenly hear the voice of Evra coming from below. Turning your head, you see him below and after hearing his "smart" suggestion, you guess that you have no choice but to do what he says. In the moment of truth, you let go of the aircraft and drop down. Expecting that you'll miss his plane and die in a few seconds, you close your eyes. As you feel a thump, you get the feeling that you're dead, but when you open your eyes, you know that you've survived.
As Opal frees herself from the falling wreckage, she falls down and as she closes in, you hold your arms up and catch her. Setting her down, she thanks you for the help and you respond with: "
No problem." But you're not finished yet. Opal, still regaining her balance after that trip downwards, gets into the cabin, not wanting to fall of again. Still, your moment of heroicness is not over yet, at least to you. Tapping her on the shoulder, you say: "
Take over the aerowing and try to get me close to that cannon." "
What are you trying to do?" "
You'll see." She nods, still unsure what crazy idea you have, and steers the plane towards the fort. You kneel on the wing, grabbing it with one hand and getting out your boomerang with the other. The same cannon as last time spots your aircraft and starts firing again. But this time it won't work. Last time your partner was caught of guard, but now she already expected it and easily avoids the cannonballs. Turning to her, you call out. "
When I say now, turn to the left!" "
Alright!" Approaching the castle fast, you start the mental countdown. "
Okay, we're closing in! ... Wait for it ... waaait ... NOW!" At your signal, she turns hard left and with all the force of you and the vehicle combined, you throw the boomerang nearly breaking the sound barrier. It flies towards the cannon at an steady pace and (6) smashes right through the thing, cutting the enormous gun in two. The power and speed of your weapon create a split from the top to the bottom of the enemy. The boomerang flies out of from the back of it and the cannon explodes in a huge ball of flame. Unfortunately, you threw so hard that it kept on going and it's embedded deeply in the wall of the fort now. You won't get it back so easily, but at least one more of them is down.
I scream 'Look out below!' in the direction of the falling Aerowing. Then look for something to make a shield with.
(5) You yell out some random,pointless things to the flying thingies that are so far away that they couldn't possibly hear you. Realizing that, you stop and witness yourself more important matters. Looking around, you see another door not far from the first. You walk over there and open it, walking inside the long hallway. Just moving along, you see nothing for a while, but then you find a door on the side. Opening it, you find yourself in a large room with what looks like an abandoned workshop. You can see piles of different metals lying around here with labels that you can't read. Every tool a blacksmith can dream of is located here. There's several anvils, chisels and hammers lying all over the place. People seemed to have worked here a while ago, but looking at how messy it is, it seems like they left pretty quickly. Nonetheless, there's everything here that you could ever need to make a shield. You walk around looking at the metals, already making a plan for your future protection in your head.
This will not stand! I will enter! I use my staff hurl as many boulders as it takes to break the gates down!
(2) While you and your parasite friend think about a plan to get in there, you just and take it anymore and lose it. Jumping out of your hide-out just as your companion was about to say something, you walk up to the door with a angry look on your face, almost equaling that of your other teammate. Standing infront of the gate once again, you yell out: "
Who do you think you are?! Who do you think I am?!! I am Dragnar! DRAGNAR! Open the doors! NOW!" Still in rage, you hear no response coming from the fort. Completely loosing your cool, you take out your staff and prepare to shoot boulders at the fort, but as you try to change the element of your artifact, nothing happens. "
Why won't you work you stupid piece of sh**?!" Cursing at your own weapon, it refuses to obey you until you've calmed down. Unable to do that right now, you just use it as a mace and start hitting the door. Needless to say, the gnarly staff doesn't even make a dent in the strengthened metal frame of the gate. Coming a bit back to your sense from wasting so much energy, you stop hitting, fearing that you might break your only weapon. Out of depression, you walk back behind the stone and continue listening to paras' plans.
In that case: Using my Ubėr-hammer i make a stair case down... then smooth it... and engrave it with pictures of Uglies dying by us.
(1) Having heard the current situation from everybody, you decide it might be the best idea to find a way into the fort. But finding stuff is so hard, so why not just make one? And that's exactly what you decide to do. Gripping on to your artifact hammer tightly, you look for a good spot to start the construction. Finding the perfect place, you lift your hammer above your head. As you're about to swing it down, you suddenly hear a loud "BOOM!" Having just gotten here, you have no idea what that was. Then you look up and see a gray ball flying straight towards you. Wait a seco- ... OSHI-! (5) As the flying sphere of death comes closer, everything suddenly slows down for you. Still being able to move normally, you do what everybody in your situation would do. MATRIX DODGE! Throwing your upper body backwards and still keeping yourself on your feet, the metal ball passes by about 1 inch over your head, before smashing into the wall behind you and exploding into bits. You quickly bend forward to straighten yourself out again and wonder what the heck just happened. Looking in the direction it came from, you see a giant cannon randomly turning around and shooting those balls into every possible direction.
Look for something even better than arms through the hallway.
(3) Deciding to finally get a move on, you walk through the door next to you and down the hallway. Looking in every possible corner, you search for something that might be useful for a
armless person. Taking your time along the way, you come across nothing of particular interest to a cripple such as yourself right now. But that won't keep you from trying anyways. Still determined, you keep on pacing down the path, waiting for a door to come into view. And finally,
finally, you come across a opening on your side. Full of excitement for adventuring and the will to finally power yourself up a little, you through the door and into what seems to be a storage. Joyfully, you just know that something has to be in here, so as you turn around the long-awaited corner, you see ... What a godly mocking that is. Infront of you stands a room filled to the top with gloves. Gloves that aren't even your size. Oh the painful irony!
Wander aimlessly into the fort, smashing anything inside.
(2) Having finished your small talk with Richard, you proceed to follow McCoy into the hallway and start looking for something interesting to destroy. Y'know, super mutants are always so violent. No wonder they aren't liked in X-Men. But anyways, you walk down the hall and look for stuff that you could smash to pieces. Coming along a split in the path, you walk into a different direction than your companion and not long after, you get pretty much lost in the maze that is this place. Walking down the path, you look for some kind of room that you could use to orientate yourself on, but it's all just walls. Suddenly you walk into a dead end. But for you, this end isn't dead enough yet. So you take a few steps back and shoulder tackle the wall while yelling: "
CHARGE!" Then you hit the wall and your shoulder hurts. Damn, what is this place made of? The attack of a oversized monster couldn't even scratch it. Saddened by this, you attempt to use it as a punching bag to improve your skills, but as your knuckles start to hurt, it becomes apparent that this also failed. With a sad look on your face, you think about what to do now.
I try to learn using my guitar-playing as a weapon.
(2) After fixing your guitar, you're finally able to play it again. but you think that it could use some improvement. Holding it in your hands, you try to concentrate your power on the strings and the body. Attempting to dissolve your focused energy in the form of sound, you start playing a random song, but as you keep on trying, the concentration it requires to keep the force in there, keeps you from remembering the notes and playing correctly. Without the right text and song, you don't think that it'll be possible to use music as an weapon against your enemies. Nonetheless, if you're able to improve your concentration a little, it may become easier to learn to use the powers of sound effectively.
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Artifacts:This special tophat came from the Quantum-Supply in Twilight Town. It consists completely of a kind of crystal and is adorned with many others. Around the cylindrical part of the hat are bands made of special earth minerals including sapphire and quartz in different colors. Around the flat side of the hat are many small jewels in a circular pattern. Looking at them closely, you notice that they seem to form a wave-like picture. At the front of the hat is a huge diamond that, when pressed, activates the armor mode. In the armor mode, long strands of crystal swing around the wearer's body till one, connected suit is formed. The armor is also adorned with jewels in the same fashion as the hat.
Abilities:
-Armor-mode (Activation/Deactivation is a free action.)
A truly legendary hammer, it was once the weapon and tool of the smith Ulthane. The top of the sledgehammer consists of two, average-sized golden anvils joined together. Around the shaft of the weapon are long thin bands of purple silk. At the bottom of the shaft is a small symbol that looks like a hammer. The point where the two anvils are combined has a skull emblem on it and the other side is inscribed with the name "Ulthane".
Abilities:
-Stonewave: When the side of the hammer is smashed into the ground, a wave of stones is lifted up infront of the user. The wave throws up or destroys anything in its way until it comes to a stop, about 100 feet farther.
Quite a powerful artifact, the Staff of Elements strengthens the wielder's magic powers and can use the elements in several ways. The shaft of the staff is about 5 feet long and modeled after two dragons turning around eachother. One is made of dark wood and the other of white wood. At the top of the staff sits a crystal ball, its source of power. The ball is held in place by the heads of the dragons. When the staff changes it's element, the ball glows in a color accordingly.
Abilities:
Element-Change (free action, but can only be changed once a turn)
Elemental Ball - Shoots a ball made of the current element
Location: On the First Wall
Health: Healthy
Equipment: Loincloth (worn), Blood-soaked clothes (worn), Broken, Soul-bound Rapier, Climbing Gear, Map of Spike-land, Acoustic Guitar (across back)
Abilities: Fencer, Enchanter, Ambusher, Guitarist, Handyman
Location: In a Aerowing with Evra, in the air
Health: Healthy
Equipment: Loincloth (worn), Shirt (worn), Backpack (worn), Belt (worn), Shoes (worn),Dwarven Armor (worn), Flask of Alcohol-Holding (on belt), Clawhammer (in bag)
Abilities: Terramancer, Pyromancer
Location: On the First Floor, at a Dead-end
Health: Healthy
Equipment: Loincloth (worn), Clothes (worn), Huge Sledgehammer, Porta-Supply
Abilities: Bodybuilder, "You can't run."
Location: On the First Floor, in a Glove-Storage
Health: Two Broken Arms
Equipment: Loincloth (worn), Casual Armor (worn), Crystal Tophat of Armors (worn, activated), Blue Cube
Abilities: Persuader
Location: Infront of the Main-gate, hiding behind a Boulder
Health: Healthy
Equipment: Loincloth (worn), Magician's Robes (worn), Staff of Elements (held), Steampunk Wizard's Hat (worn)
Abilities: Illusionist, Regeneration
Location: On the First Wall, next to a Rampaging Cannon
Health: Healthy
Equipment: Loincloth (worn), Thin Leather Clothes (worn), Hammer of Light, Spiked Lion-Armor, Sun-Stone of Return
Abilities: Parcour, Enchanter
Location: On the First Wall
Health: Healthy
Equipment: Loincloth (worn), Futuristic Katana, Fancy Suit of Hotness (worn)
Abilities: Swordsman, Psyche, Rune-lore, Chi Blast
Location: On the First Floor, in a Workshop
Health: Healthy
Equipment: Sewn Leather Armor, X-Tender Blade, Binoculars
Abilities: Longsword Fighter
Location: In a Aerowing with Opal, in the air
Health: Healthy
Equipment: Light Armor
Abilities: Snake Boy
Location: On the First Wall
Health: Healthy
Equipment: Loincloth (worn), Scale Armor (worn), Knife (in loincloth), Casual Clothing (worn), Shirt, Clawhammer (in loincloth), Ulthane's Hammer (held)
Abilities: Dodger, Bodybuilder, Handyman, Phasewalker
Inactive:Location: Unknown
Health: Unknown
Equipment: Loincloth (worn), Rocket-Slingshot (held), Small Bag (contains: 10 rocks), Tweezers
Abilities: Slingshot-Sniper, Sprinter, Toolmaker
Allies:Owner: Dragnar (dragnar)
Location: Infront of the Main-gate, hiding behind a Boulder
Health: Healthy, Controlling the body of an Ugly Face
Equipment: Bloody Clothes (worn)
Abilities: Body-Control
Owner: Richard (Diakron)
Location: On the First Wall
Health: Healthy
Equipment: None
Abilities: Gecko-feet, Firebreath
Machine World
-Mechanical Fortress (Mechandra) at the mountain-top, blocking the incoming water
-1st Floor (doors, cannons, 2 destroyed cannons, a storage, workshop)
-Dried-out Lake and River (village next to lake, empty house halfway between river and fort)
-House (pile of strings)
-Town (houses, chief's tent, plane-yard)
-Pathway between Fort and Lake
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@Tarran: Yes, I was actually working on it. Thankyouverymuch. Also, I left myself extra much time before posting it after that snarky statement. Hope you're proud of yourself. >.>