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Author Topic: Chaosfactions (Turn 37: Song of Storms, The First Healer and Deadly Winds)  (Read 78229 times)

Paranatural

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Re: Chaosfactions (Turn 32: Song of Death, Wall-Running and "Helpful" Talks)
« Reply #360 on: April 26, 2010, 09:01:35 pm »

Oh so there are doors at the top of the first wall?
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Flintus10

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Re: Chaosfactions (Turn 32: Song of Death, Wall-Running and "Helpful" Talks)
« Reply #361 on: April 26, 2010, 09:51:44 pm »

Kick the door open and then quickly run out of sight if there is anybody behind it
« Last Edit: April 26, 2010, 09:55:56 pm by Flintus10 »
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VincValentine

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Re: Chaosfactions (Turn 32: Song of Death, Wall-Running and "Helpful" Talks)
« Reply #362 on: April 26, 2010, 09:52:49 pm »

There's doors on top of all the walls. The group is standing next to one of the doors on top of the first wall.
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It's sad when the guy falling down the mountain with two broken arms is one of the ones in the least amount of trouble.

dragnar

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Re: Chaosfactions (Turn 32: Song of Death, Wall-Running and "Helpful" Talks)
« Reply #363 on: April 26, 2010, 11:15:09 pm »

I get out of sight of mechandra, create an illusion that makes me appear to be a robot of some kind, and then try once more to get through the gates.

I will enter mechandra peacefully! And then I shall unleash my touch of death!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Diakron

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Re: Chaosfactions (Turn 32: Song of Death, Wall-Running and "Helpful" Talks)
« Reply #364 on: April 27, 2010, 11:24:32 am »

i return to the game and figure out what's happened
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Takos_360

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Re: Chaosfactions (Turn 32: Song of Death, Wall-Running and "Helpful" Talks)
« Reply #365 on: April 27, 2010, 01:22:11 pm »

Aerowings... awesome! You have any in Large? :D
Take Henry's offer and learn how to use an aerowing. Then try to learn how to make one yourself.
Damn i want a five now! xD
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Ninteen45

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Re: Chaosfactions (Turn 32: Song of Death, Wall-Running and "Helpful" Talks)
« Reply #366 on: April 28, 2010, 06:16:45 am »

Smash through that door every one was standing around.
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Takos_360

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Re: Chaosfactions (Turn 32: Song of Death, Wall-Running and "Helpful" Talks)
« Reply #367 on: April 28, 2010, 02:57:53 pm »

Oh Noes!   <--- acronym  :P
« Last Edit: April 28, 2010, 03:08:10 pm by Takos_360 »
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VincValentine

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Re: Chaosfactions (Turn 33: Face-Palm, Flight 666 and a Happy Reunion)
« Reply #368 on: April 28, 2010, 08:07:45 pm »

I think I might as well state that there will be a turn every other day in the future, since I need some free time during the week ... to do homework.

Turn 33

Alright, Chi blast the wall so we can get through.

(6) After your quite soft landing on the rock ... don't ask me in which way that was soft. You just bent reality again so it doesn't have to make sense. Anyways, after your fall, you get back up and brush the dirt and dust off of your precious suit. You won't allow anything to damage this masterwork before you manage to get the One to see it. So you can get laid. I'm still skeptical about that plan. But not worrying about that too much right now, since really, if it's you then everything is possible, you look at the others who seem to have regained the hearing. Even though they aren't deaf anymore, they still look pissed. Deciding that it's best to get away a little, you look around for something stupid to do. And you quickly find your chance. Looking at the door, you think it might be a good idea to go into the fort. But somebody like you doesn't use doors. No, you MAKE doors. Like an insane maniac, you suddenly release a burst of energy from your forward-pointing hands, shooting an chi ball towards the wall. A few seconds later, the wall is completely obliterated. There's now a hole NEXT TO THE DOOR, big enough for even Richard's pet to fit through. Where are they anyways? Not worrying about them too much for now, you walk to your masterwork. Only insane persons can do stuff like this successfully and you certainly are the leader of them. Oh, and by the way. Guess what was behind the wall? More Wall. Happy explodin'!

Okay, time to LEARN HOW TO FLY! (Magically!)

(6) As you hear the man say "aerowings" and "you" and "could" and "use", your heart starts beating faster. Flying was something you always wanted to do, which is a pretty weird thing for a dwarf to want. Still, you start nodding like crazy and jumping all over the place. Brakeback starts looking at you with a lifted eye, looking somewhat like this: "???", but it doesn't stop you from showing your joy. "Well, since you seem so eager to learn, let's get started right away." You nod even more and skip after him, while Evra slowly follows behind with the same look on his face as the old man. He brings you out through the backdoor into a large, flat court. You can see several tents and small mechanical contraptions standing around the edges of what looks like a runway. Then he leads you around a corner and your eyes start glowing instantly. Infront of you are about 20 parked airplane-thingies or whatever that guy called them. You eagerly run past Henry and jump into the first one you see. He still tries to warn you, yelling: "Wait! I haven't shown you how to control them yet!" Evra is standing next to him and just face-palming himself. Nonetheless, you pretend that you can't hear him. Actually, you don't. While inside you started randomly flipping switches, saying to yourself: "How do I start this thing?!" One of them activated a radio that started playing music from Top Gun, which might not be one of the best omens. Finally you see a large, green switch. "This must be the one!", you say as you flip it and the engine roars to life. With no idea how to use this thing at all, you just push down the pedal(?) and hope for the best. The plan takes off and starts flying almost straight up. You try steering it around and do quite a few loopings and tricks. Your two friends at the bottom look in awe at your flying skills. You seem to be quite the natural. But, suddenly a weird sound is emitted from a console thingy infront of you. Looking at it, you can see a green point at the middle with two red points a bit away from it. Ah! This seems to be the radar! But if you're the green point then wha- (5) FWOOM! You hear a loud hissing sound as one of those weird metal cannonballs flies by a few feet to the left. You're unsure where that came from, so you put the aerowing on auto-pilot and stick your head out of the side, looking behind you. Then you see something. From what seems to be Mechandra, a gray ball appears. You wonder why the sphere keeps growing. (2) Then it hit you. Literally. It seems that a second one was fired at you from the fort and this one didn't miss. And it smashed into you in a rather bad way. It missed the fuel tank just by inches, but still hit one of the wings, breaking it off. With only one wing you start going into a downwards-spiral. OSHI- ABANDON SHIP PLANE!

Get on top of the wall with the rest of the motley crew, using the rope and my climbing abilities. Help Tarran if it won't use any time. Figure out how that invisible wall thing works.

Includes:
Follow Paranatural up the wall.

(5+1) Still standing around infront of the wall, you keep enjoying the show put up by Tarran while thinking about a way to get up there. Then you remember the rope you picked up at the bottom of the hill. It helped once already, so it might as well again. Taking it back out, you look around for some way to attach it to the top of the wall. Searching the space around you for something useful, you come along quite a large rock that seems to be the perfect shape to lock onto the wall's material. Attaching one end of your rope to the stone, you walk back to Tarran, who is still trying to climb up. You pull him back saying: "Let me handle this." Swinging around your makeshift hook like a lasso, you throw it up at the peak of its rotation, landing it on the wall. You pull a little on it, until it anchors itself in the floor. Making sure that it's strong enough, you start climbing. Then you see your teammate still running up the side next to you. You sigh and as he's about to fall down again, grab his hand before he crashes to the earth again. Then you realize your mistake. Looking up, you hear a ripping noise. The rope may be strong, but it's pretty old and certainly not good enough anymore to hold the weight of two guys on a 90 degree drop. Quickly utilizing your cat-like reflexes, you run up the last bit of the wall. Just as you're about to reach the top, it rips apart. With one more bit of hope, you throw your arm up and ... grab onto the ledge. Phew. Now having solid metal in your hand, you easily throw Tarran onto it and then pull yourself up. Back on the ground, you and Tarran get up and look around. Spotting the rest of your group in the distance, the two of you quickly join up with them.

Kick the door open and then quickly run out of sight if there is anybody behind it

(4) Being the only sane ... well, sanER person here, you watch as Acanthus rips a hole the size of a elephant into the wall. You sigh and shake your head, then proceed to try the same thing with your mind. You know, just for the hell of it. After that didn't work out so well, you decide to take the normal way and go THROUGH THE DOOR. You walk up to it and, since you can't use your still broken arms, kick it. You weren't quite powerful enough in your legs to completely shred it to pieces, but hey, at least it opened. Taking a look inside, you see a long hallway with quite a few torches on the walls. Wondering why robots would need torches, you stand there, staring down the hallway. After a few seconds, you turn and call your team-members to show them the hall. They also approach, even the insane Acanthus, who seems to be sad that his "excavation" didn't lead anywhere, joins the party. You think about walking in, but you think it might be best to hear the decisions of the rest of the group.

I get out of sight of mechandra, create an illusion that makes me appear to be a robot of some kind, and then try once more to get through the gates.

(1+1) (That +1 saved you from horrible disfiguration. Be happy.) Still looking at the gates, you come up with a cunning plan that will guarantee your entrance here. Getting back up, you run down the stone bridge and hide behind the next best boulder. Being behind this giant piece-of-a-rock, you're hidden perfectly well from the fortress. Out of view from Mechandra, you decide to get started with your super intelligent plan. The first part of it includes disguising yourself as one of them. But since you never saw any of these guys and only heard the voice of one of them, you have no idea what they look like. Trying to cast and illusion on yourself, you try to make yourself look like a robot, but with no real picture in mind, your magic doesn't seem to work quite as well as usual. After a few failed attempts, you sit down again and try to rethink your not-so-working idea. From the distance, your Ugly Parasite walks back to you, being worried since you've left him there alone for so long. He tries to help you work out a new way to get in and the two of you strain your brains. That is, if your friend still has one.

i return to the game and figure out what's happened

(Auto-Success) (Can't let you fail on rejoining the game :P) As the group stands on the wall, looking down the ominous hallway of unlimited length, some energies start to collect behind them. At first nobody notices anything, but the Acanthus has this feeling that he always gets when he disturbs reality. Knowing that he should be the only one able to do something like this, he turns around and witnesses the happenings. Tapping the others on the shoulders, everybody changes their attention to that weird purple ring that appeared on the ground infront of them. Nobody but Gray remembers seeing a symbol like that before. But Gray knows that it's the same one that he and his lost friend saw in the weird house back in Twilight Town. He steps out of the mass and approaches the glowing ring. As he's closing in and about to touch it, a purple-ish tornado suddenly bursts from the middle, then growing and engulfing all of the circle. He takes a few steps back and looks at the giant thing that has formed. After a few seconds, it starts dying down again. As the wind and colors vanish, everybody sees you and Scaletooth lying on the ground where the ring was a minute ago. You awake from your unconsciousness and the first thing you see is Gray shaking you around violently with his mutant power. You start to get dizzy and your eyes turn into spirals. Just then he notices that you've come back to your senses and puts you down. Still a little dazed, you ask: "Whoa. What's going on? Gray, where are we? And who is that guy?" He points at Tarran, who is also wondering about your sudden appearance. Gray and the others explain to you what happened since you left. You don't quite get most of it, but you just smile and nod, hoping that everything will start making sense again. Still, having Scaley with you, you feel confident that you can handle this. Your old companion turns to you and asks: "Do you remember what happened before you disappeared?" You look up and strain your brain. (RHYME!) After thinking a bit, you answer: "I only remember that I was standing at the shrine and then suddenly my body started moving on it's own. Somehow I was forced to jump off the edge and when I fell, a weird purple hole opened infront of me and then everything went blank. The next thing I know, I wake up here." The others ponder this and the disappearance of Buttons while you look at the huge fort you're standing on.

Take Henry's offer and learn how to use an aerowing. Then try to learn how to make one yourself.

(4) While following the old man outside to the parked planes, you see Opal running off and jumping into one of them. Knowing that a dwarf in the air can only end in a horrible scenario, you already face-palm just in case. Then she starts the engine and lifts off. Holding your hands infront of your eyes, you expect a huge explosion. As you hear nothing, you take your fingers away and are amazed to see her flying the aerowing like a master. Thinking that you could do something like that, too, you get into the nearest one. While looking at the buttons and switches infront of you, you check that everything's working the way it should. Suddenly you hear a loud boom. Looking up again, you see that your dwarven friend was hit and is crashing down in a burning cycle. Henry, shocked by the attack, is just staring at Opal's plane as she starts going down. As he hears the engine in your plane start up, he turns his head and yells: "Not you too ... You can't help her! If you go up there, you'll be hit, too!" "I don't care! I won't leave a friend behind!" With your total heroism, you push down what looks like the gas pedal and lift off. You start making your way towards the falling Opal, but as you're about to reach her, you see the cannon on the fort take aim at you. You better think of something quickly unless you want to fall, too.

Smash through that door every one was standing around.

(2) After the reunion with your other three teammates, you talk quite a while with Richard and tell him what has happened here since he left. You also tell him about the new team-members. After you've explained everything, you let him digest all the information that has just been fed into his head. Turning around, you make your way to the door and decide to knock it down. Just then you notice that McCoy has already taken care of that. You frown at him, making him wonder why you're mad. At least you were able to confuse him a little. Then you hear two huge explosions not far away. Knowing the sound by now, you think that the cannons must've been fired again. Turning around, you see two cannonballs fly off into the sky. Unsure as to what they're firing at, you use your sharp mutant eyes to focus. You're still unsure what the thing is, but after it's been hit by one of the balls and starts going down, you're pretty sure that it's an ally.

Quote from: Tybalt (CJ1145)
I fix the broken string on my guitar.

(5) You're not happy at all with the fact that you can't play anymore songs. Not. At. All. You give Acanthus one of the evilest looks you've ever managed to do for making you destroy your own guitar. Even the God of Reality turns pale at your expression and seeing the success at intimidating him, you might as well try your luck at fixing your guitar. Putting it on your back again, you remember the pile of strings that Gray created a while ago. Deciding that it is the perfect material and you need it, you jump off of the wall, landing on the ground perfectly as is nothing happened. You continue to run along path down back to the house. Running at close to the speed of sound, you jet all the way to the pile of strings, coming to a perfect stop right infront of it. You take a leap and dive into the pile, searching for the best strings to repair your guitar with. Unexpectedly, you come across some metal strings in the pile and grab 6 of them. Digging your way out again, you stand back on solid ground. You look at the loot you just found and see that you've picked strings of just the right size. "Perfect." You say to yourself as you strap them back into place as if nothing ever happened. Immediately after making the repairs, you sprint back up the way and to the wall. Looking up, you don't even give it a second thought and jump with all your might, somehow making it on the top of the wall. Calmly walking over to the rest of the group, you're not quite sure what gave you this boost of energy, but at least your guitar is good again and you feel like you could repair anything now.

-----

Artifacts:
Spoiler: Ulthane's Hammer (click to show/hide)
Spoiler: Staff of Elements (click to show/hide)

Spoiler: Statuses (click to show/hide)

Spoiler: NPC Status (click to show/hide)

Spoiler: Locations (click to show/hide)

=====

I think I'll start using auto-successes and fails more often for things that just aren't possible or where you can't possibly fail. That way I won't have to write an excuse for how you can succeed on a action that won't work in any way.

And sorry that the turn is so late. I actually had all the actions done 45 minutes ago, but the freaking new forum always screws with ALL of the freaking statuses, randomly inserting new lines everywhere. And I seriously don't feel like fixing that every time. Removing all the extra spaces and lines takes me another 30 minutes. Yeah, that's how much it screws them up. So if it keeps on doing this to me, you'll just have to live with the screwed statuses. Toady, if you're reading this: REVERT TO THE OLD FORUM MODE. THIS ONE SUCKS.
« Last Edit: April 28, 2010, 08:09:26 pm by VincValentine »
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It's sad when the guy falling down the mountain with two broken arms is one of the ones in the least amount of trouble.

Acanthus117

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Re: Chaosfactions (Turn 33: Face-Palm, Flight 666 and a Happy Reunion)
« Reply #369 on: April 28, 2010, 08:11:18 pm »

Scream "Pelvic! THRUST!!!" and attempt to fire a Chi Blast at the other wall... from my crotch.
« Last Edit: April 28, 2010, 08:24:34 pm by Acanthus117 »
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Paranatural

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Re: Chaosfactions (Turn 33: Face-Palm, Flight 666 and a Happy Reunion)
« Reply #370 on: April 28, 2010, 08:22:22 pm »

Crap, I had plans for that rope!



I'm gonna find some of those cannons, figure out how they work, and 'fix' them so they work FOR us and not AGAINST us.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Faden

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Re: Chaosfactions (Turn 33: Face-Palm, Flight 666 and a Happy Reunion)
« Reply #371 on: April 28, 2010, 08:30:36 pm »

Okay, I jump out of my aerowing and land on Evra's aerowing.

Tarran

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Re: Chaosfactions (Turn 33: Face-Palm, Flight 666 and a Happy Reunion)
« Reply #372 on: April 28, 2010, 08:38:13 pm »

I scream 'Look out below!' in the direction of the falling Aerowing. Then look for something to make a shield with.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

dragnar

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Re: Chaosfactions (Turn 33: Face-Palm, Flight 666 and a Happy Reunion)
« Reply #373 on: April 28, 2010, 08:41:50 pm »

I think I'll start using auto-successes and fails more often for things that just aren't possible or where you can't possibly fail. That way I won't have to write an excuse for how you can succeed on a action that won't work in any way.
Does this apply to acanthus?

Toady, if you're reading this: REVERT TO THE OLD FORUM MODE. THIS ONE SUCKS.
I believe the old setup couldn't handle the amount of traffic the site was getting after the release, so he didn't have much choice. How are you posting the statuses anyway? I Haven't had any problems posting in my RTD by just copy-pasing from notepad(other programs add superfluous formatting).
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Acanthus117

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Re: Chaosfactions (Turn 33: Face-Palm, Flight 666 and a Happy Reunion)
« Reply #374 on: April 28, 2010, 08:43:54 pm »

I think I'll start using auto-successes and fails more often for things that just aren't possible or where you can't possibly fail. That way I won't have to write an excuse for how you can succeed on a action that won't work in any way.
Does this apply to acanthus?

NEVERRRR
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."
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