Oh, hey Diakron. Did you get your intarwebs working again? If you did, just write a action and I'll bring you back in.
Turn 32I walk to the cliff where Flintus is.
(3) After thanking Wemic a few more time wholeheartedly, you decide to join the others who seem to be planning on entering the fort. You start running up the hill, trying to get away from that valley behind you as fast as possible. A few times you almost slip and that would've meant falling down and rolling right back into that hole. Luckily you manage to keep your balance and not do another hole-in-one with yourself as the ball. Making your way to the top, you finally step off of that hill and you never want to see it again. Walking over to the fort, you look to the top of the wall and spot your friends. Immediately running up to the wall, you try to climb up and meet up with them, but somehow the surface of the wall is too slippery and flat. There seem to be no visible cracks large enough to hold onto. Desperate, you take a few steps back. With a running start, you attempt to sprint up the wall matrix style, but after two steps you slip and fall on your back. The soil under you dampened the fall and you weren't injured, but you decide not to try that again and injure yourself.
I mess with my hat until it does something to the fortress. It must pay for ignoring me!
(2) You hate being ignored, especially by people ... or things inferior to your awesomeness. So you decide to pay that guy back for being such an ass. Taking off your head, you look at it and every part on it. You fumble around with all the gears and bolts sticking out of it, attempting to get it to do something involving dealing pain to the fortress and its inhabitants. But no matter how many screws you turn and how many tiny levers you pull, absolutely nothing seems to work on this damned thing. Frustrated by the nonfunctional hat that you modified with all your power, you just put it back on and sit down infront of the gates. If that won't work then you'll just have to sit there till they open the doors for you. With a big, fat frown on your face, you sit there on the ground staring intensively at the doors infront of you.
Okay, I'll start singing Macarena. To, y'know, stop them from killing us.
(2) As the other three keep on talking about their unbelievable 10 minutes of adventure in this world, you think up a cunning plan that'll keep the enemies from even touching you. Because really, what is the only thing that can spread peace and love on the world, making hippies cheer and stopping even the coldest war? The Macarena, of course! So you suddenly start singing some random stuff about breaking up with your "boyfriend" and your group members start giving you weird looks almost at the same time. Always singing either to low or to high and completely messing up the chorus since you can't sing or even talk in spanish, your team starts to clench their ears in pain. McCoy even starts slamming his head against the wall since he can't use his arms. But that won't stop you from making your debut as Godly Idol. You keep on singing, until suddenly a giant mutant fist lands in your face. Gray hit you to make you stop, but being the god you are, you're only a little shaken by his power punch. Still, this might be the signal to give up. You may certainly be the god of reality-bending, but you're definitely not the god of singing. And your team made that all to clear.
Continue to maintain I could have easily made it up the cliff and investigate the cube some more.
(2) After your ears stop bleeding from Acanthus' unwanted private-concert, you look to Gray and keep on nagging about the cliff which he probably already forgot since his mutant brain seems to have burst from the horrible singing. You think that it might not be a good idea to annoy him after he just punched the godly Acanthus in the face, but you just can't hold it back and keep babbling. While still saying stuff like "
Why didn't you just let me climb up? I could've totally done it with my tongue!", you look at your little gift from the goddess again. The small cube is still looking pretty blue, but you there's still nothing special about it. Why would the goddess give you such a useless thing? Even when looking at it from every angle, observing every square inch, it still just looks like a plain, useless box. You have no ideas what to do with it, but you start imagining that it's a rubix cube and try to turn it just to waste some more time.
I tell the old man about our quest for the orbs and ask if he could help us in some way.
(6) Listening ENERGETICALLY to his last question, you ENERGETICALLY look at him and ENERGETICALLY answer: "
We are traveling as a group, trying to find the 12 orbs in each world. Your world is one of them. You see, the goddess called "The One" gave us the mission to revive the fallen god that would save the wall the worlds from the evil that he failed to banish before. We need those orbs in order to revive him so he can beat the evil god once and for all." ... ENERGETICALLY. The old man hears your answer and nods in improvement. "
Even though I don't fully understand, I believe you. That would at least somehow explain your sudden appearance up there. Well, ask me if you need any help. Oh and by the way, I haven't even introduced myself. My name is Henry Brakeback. I'm the leader of this town. There's a few more like us, but they are all beyond the mountain ranges and Mechandra has blocked our only way out of here. Even with the aerowings we can't get by that castle's cannons." You listen well and think about the fact that the mechanical fortress doesn't seem to have been there all the time. After a few moments of thought, you look back at Brakeback. "
Actually, we DO need help. Is there any way you can do something for us?" The old man also sinks into thought for a few seconds, striking his long beard, which by the way isn't gray even though he looks so old. "
Well, ... I guess you could use some of our aerowings. But we'll have to show you how first. I don't want you crashing the only ones we still have left. If you have any more questions, let me know. I'll try to answer them as best I can."
I'll go with Tarran and meet up with the rest. If McCoy's arms are still broken, I'll enchant them to be self-healing. Yeah, self-healing arms, sounds good. Otherwise I work with the others on a way in.
(3) As you see Tarran speeding off in the distance, you decide to follow him and also meet up with the team. Making your way up the hill effortlessly, you soon reach the top. You calmly walk over to the fortress wall where you see your friend trying to climb up a few times. Just when he's about to reach the top, he always slips down. The show amuses you and just as he is about to give up, you suggest to him to just try running up the wall. Of course, he instantly follows your advise and starts sprinting towards the wall and then up, trying to reach the top. But he fails. And you laugh. Ain't that friendly?
Interrogate the old guy about Mechandra.
(4) After listening to the conversation between Evra and the old man, you think that you should get some information about the fort before you do anything else. "
So, Mister Backbreak ..." "
It's actually Brakeback." "
Doesn't matter. What is this Mechandra you're talking about?" "
Mechandra is the name of that giant mechanical fortress that you can see up there on the mountain. We don't know alot about it, since it hasn't been here for very long. When we went to sleep one night, it just appeared there the next morning. Our troops have attempted to make contact with the castle, but they've always opened fire. We don't really know what to do about that giant thing anymore. If you plan on taking out that fortress and giving us back our water supply, we'll do anything we can to help you." You consider his words nodding to yourself. Maybe he isn't actually that bad?
Kick Acanthus over the second wall, because he'll clearly do something awesome while that happenss.
(4) Your ears are still humming from Acanthus' horrible singing and your head is still hurting. Nobody does something like this to a smart super mutant. Not even him. After you couldn't stop yourself from hitting him in the face, you at least stopped him. But not for long. Just as you thought that you could hear normally again, he starts to sing one of the
most annoying songs in the world. Not being able to hold it in anymore, you feel like every nerve in your body is dying from pain at the same time. In your rage, you grab him by the neck to stop him from spewing out death in the form of songs and punt him with a mighty kick into the air. As he is about to land on the higher second wall, he suddenly stops in midair as if he hit a invisible wall. Actually, it seems like he did. A weird shockwave moves straight, waving the air around him and shooting him down back towards you. You manage to catch him in the last second. At least he stopped singing now, but it doesn't look like you can get up there yet.
Follow my companions, playing an uplifting tune.
(1) As your companions don't seem to move, you just decide to stay there as well. Until Acanthus starts singing. Then you're rolling on the floor, writhing in pain. Your ears are ringing and it your eyes almost bleeding. Now you know what it must feel like to be a Ugly Face. While you're still occupied with dying a painful death, Gray is taking the opportunity to throw Acanthus through the air. With him out of the way, there is no more suffering in the world. You get back up and try to get back your sense of balance. To check if you can still hear anything, you start playing a song on your guitar. As you still can't really hear it, you try a little harder. You keep on raising the strength with which your playing until suddenly a RIP sound is heard. You somehow managed to slice all of the strings at the same time. At least you can hear again.
-----
Artifacts:This special tophat came from the Quantum-Supply in Twilight Town. It consists completely of a kind of crystal and is adorned with many others. Around the cylindrical part of the hat are bands made of special earth minerals including sapphire and quartz in different colors. Around the flat side of the hat are many small jewels in a circular pattern. Looking at them closely, you notice that they seem to form a wave-like picture. At the front of the hat is a huge diamond that, when pressed, activates the armor mode. In the armor mode, long strands of crystal swing around the wearer's body till one, connected suit is formed. The armor is also adorned with jewels in the same fashion as the hat.
Abilities:
-Armor-mode (Activation/Deactivation is a free action.)
A truly legendary hammer, it was once the weapon and tool of the smith Ulthane. The top of the sledgehammer consists of two, average-sized golden anvils joined together. Around the shaft of the weapon are long thin bands of purple silk. At the bottom of the shaft is a small symbol that looks like a hammer. The point where the two anvils are combined has a skull emblem on it and the other side is inscribed with the name "Ulthane".
Abilities:
-Stonewave: When the side of the hammer is smashed into the ground, a wave of stones is lifted up infront of the user. The wave throws up or destroys anything in its way until it comes to a stop, about 100 feet farther.
Quite a powerful artifact, the Staff of Elements strengthens the wielder's magic powers and can use the elements in several ways. The shaft of the staff is about 5 feet long and modeled after two dragons turning around eachother. One is made of dark wood and the other of white wood. At the top of the staff sits a crystal ball, its source of power. The ball is held in place by the heads of the dragons. When the staff changes it's element, the ball glows in a color accordingly.
Abilities:
Element-Change (free action, but can only be changed once a turn)
Elemental Ball - Shoots a ball made of the current element
Location: On the First Wall
Health: Healthy
Equipment: Loincloth (worn), Blood-soaked clothes (worn), Broken, Soul-bound Rapier, Climbing Gear, Map of Spike-land, Acoustic Guitar with cut strings (across back)
Abilities: Fencer, Enchanter, Ambusher, Guitarist
Location: In the Village, in the Chief's Hut
Health: Healthy
Equipment: Loincloth (worn), Shirt (worn), Backpack (worn), Belt (worn), Shoes (worn),Dwarven Armor (worn), Flask of Alcohol-Holding (on belt), Clawhammer (in bag)
Abilities: Terramancer, Pyromancer
Location: On the First Wall
Health: Healthy
Equipment: Loincloth (worn), Clothes (worn), Huge Sledgehammer, Porta-Supply
Abilities: Bodybuilder, "You can't run."
Location: On the First Wall
Health: Two Broken Arms
Equipment: Loincloth (worn), Casual Armor (worn), Crystal Tophat of Armors (worn, activated), Blue Cube
Abilities: Persuader
Location: Infront of the Main-gate
Health: Healthy
Equipment: Loincloth (worn), Magician's Robes (worn), Staff of Elements (held), Steampunk Wizard's Hat (worn)
Abilities: Illusionist, Regeneration
Location: Infront of the Wall
Health: Healthy
Equipment: Loincloth (worn), Thin Leather Clothes (worn), Hammer of Light, Spiked Lion-Armor, Sun-Stone of Return, Rope
Abilities: Parcour, Enchanter
Location: On the First Wall
Health: Healthy
Equipment: Loincloth (worn), Futuristic Katana, Fancy Suit of Hotness (worn)
Abilities: Swordsman, Psyche, Rune-lore, Chi Blast
Location: Infront of the Wall
Health: Healthy
Equipment: Sewn Leather Armor, X-Tender Blade, Binoculars
Abilities: Longsword Fighter
Location: In the Village, in the Chief's Hut
Health: Healthy
Equipment: Metal Boomerang, Light Armor
Abilities: Snake Boy
Inactive:Location: Unknown
Health: Unknown
Equipment: Loincloth (worn), Rocket-Slingshot (held), Small Bag (contains: 10 rocks), Tweezers
Abilities: Slingshot-Sniper, Sprinter, Toolmaker
Location: Unknown
Health: Unknown
Equipment: Loincloth (worn), Scale Armor (worn), Knife (in loincloth), Casual Clothing (worn), Shirt, Clawhammer (in loincloth), Ulthane's Hammer (held)
Abilities: Dodger, Bodybuilder, Handyman, Phasewalker
Owner: Richard (Diakron)
Location: Unknown
Health: Unknown
Equipment: None
Abilities: Gecko-feet, Firebreath
Allies:Owner: Dragnar (dragnar)
Location: At the House
Health: Healthy, Controlling the body of an Ugly Face
Equipment: Bloody Clothes (worn)
Abilities: Body-Control
Machine World
-Mechanical Fortress at the mountain-top, blocking the incoming water
-Dried-out Lake and River (village next to lake, empty house halfway between river and fort)
-House (pile of strings)
-Pathway between Fort and Lake (2 metal balls at the top of a hill)
=====
This one's a little shorter. I hate writing actions for a 2. There's just nothing you can write if the result is that nothing happens. >,<
But anyways HOORAY! The re-cursing of the die seems to have worked. Even Acanthus had a bad roll and that hardly ever happens.