Turn 31Stab my sword into the ground, hit a very tough boulder, fly over the pit, ANYTHING THAT MIGHT SAVE MYSELF!
(2) (Still better than a 1) As everything turns round and round and around, you lose all the navigation you ever had. Also the weird cannonball that conformed itself around your face acts like a mask and blocks your sight. With no idea where you're heading towards now, you just try to stop yourself with your extension sword. You smash it in the ground several times along the way, but it just won't find hold on any of the rocks. As it keeps braking off, you keep closing in on the death pit of deathness. With only seconds to spare, you attempt to change directions so you could evade the drop. But everything you try seems like it just won't work. For some reason, you can't roll out of the way. The song "You spin my head right round" comes to mind. But this time it won't end so nicely. Suddenly you feel the ground under you vanish and you start to fall. In midair, you rip off the stupid mask and look what you're heading for. It just seems like a large valley with soil at the bottom. You attempt to straighten yourself out and lie flat to loose some velocity. As you are about to hit the ground, you aim for the soft soil and (5) smash into it perfectly. The huge drop from up there doesn't even leave a scratch on you as you beat physics with a stick. You've landed perfectly in the softest part of the ground, instantly eliminating most of your speed. It's a wonder that that weird plan even worked out so well, but here you are unscathed. Victoriously, you dust yourself off. Now there's only one more problem. How are you gonna get out of here?
Okay, go and stop the cannoneers from attacking us, while doing the moonwalk.
(6) With your new suit of massive sexiness you can conquer anybody, even a goddess. *wink* But right now there are other things that have to be conquered first. The ones to be defeated now are chose by your unbelievable genius. After having a conversation with the universe, you determine the next target on your list: the cannoneers. Those who shot at brilliant Acanthus cannot be forgiven. Therefore you start running up the hillside. Just then you think that something as running is not very appropriate while wearing an outfit like this one. So you do a 180 and start moving backwards. That's right, the moonwalk. You move so gracefully that even Michael Jackson would turn in his grave. As you make your way to the fort while doing one of histories best moves, your suit attracts quite alot of attention. Including that of the cannons. With your back to the castle, you hear a loud bang and something moving at a high speed. Oshi- (6) But something as trivial as that isn't even a concern for you. As the ball closes in, you back flip and land on the flying ball. In the time frame of a second, you push yourself of the sphere and propel yourself towards the cannon that shot it. While flying through the air, you look at the top of wall and notice a concerning lack of cannoneers. The gun turns towards you without anyone steering it and fires another shot. (6) (the heck?) Still being the reality-bending badass you are, you do the same thing again, catapulting yourself towards the cannon. If it isn't controlled by anybody then you'll just have to destroy it. Flying right at the giant weapon, you arrive before it even has the time to readjust its aim. Right before impacting the gun, you suddenly do a physics destroying front-flip in midair and then dropkick the gun. (5) (... I ... I'm at a loss of words. You really DO defy reality.) Your foot smashes down with an incredible amount of force and power, gliding through the metal like butter. Landing behind it, the cannon splits into two pieces and then both explode, causing a huge shockwave. You're turning this place into a Michael Bay movie.
I apologize to Evra for leaving him behind, then light the rude guy's beard on fire.[/b]
(3) After saying sorry a couple of times when Evra was breathing because he was talking too much, you look back to the old dude. "Hey, what's your problem?" Staring him into the eyes, he looks like he's suddenly uneasy. As you take a step forward he backs away and looks at you angrily. Smirking to yourself, you notice that he seems to be trying to get away from you. Knowing that you can use this to pay him back for what he said, you approach him till he bumps against the wall. The guards react, but the man waves his hand, signaling them to stay where they are. Still, you can't forgive him even if he goes easy now. Thinking that it's time to do something, you lift one hand up. Pointing at his beard with the flat of your hand, you concentrate on fire and burning things. Focusing your power on the hairy attachment on the man's face, you make some hair spontaneously combust, setting fire to the surrounding parts of his beard. The man notices it and quickly puts the tiny fire out. It seems like he doesn't like that sort of stuff happening to him or his hair. With a even angrier look on his face, he pulls out a dagger. A line runs along the center of the knife, all the way to the top of the blade. He pushes a button on the hilt of the weapon and suddenly it starts surging with power, shooting out small lightnings around his hand. This stun-knife he's holding looks like it packs quite a punch. But it doesn't seem like he's gonna attack, more like he's trying to defend himself. (Congrats on attacking a (almost) defenseless old man
)
Oh well. I calmly walk up to the front gates of the fort and politely ask to be admitted inside.
(2+1) After losing a round of SF4 against Gray because he kept doing the same stuff over and over, you start making your way to the fort. On the way you see Acanthus' action sequence and his kick to the cannon's face. Unbelieving that that just really happened, you keep on walking just to make sure your head won't explode. As you walk around the boulders on the bridge, you stop infront of the castle's gate. Looking around you don't notice anybody standing anywhere. Nonetheless you attempt to establish communication. "
Hello? Is anybody there?" For a few seconds there's no response at all. Then you can hear sounds coming from the top of the wall. Suddenly a loud mechanical voice starts to speak: "
Who are you?" "
Uhh, I'm Dragnar. Dragnar the Sorcerer." "
A sorcerer? What's that?" "
Well, I use magic and stuff to-" "
Doesn't matter. What do you want anyway?" "
Umm, could I please come in?" "
Why?" "
... uhh, I just want to have a talk." "
No." "
But-" "
I said no." Then you hear another rambling sound. Any further attempts to have a friendly chat go unheard and you just give up. Sulking you stand infront of the gate and think about what to do next. At least they didn't shoot you in the face like the rest of the group.
Take out the blue cube and hold it to the sky exlcaiming that I am it's master! Point the cube at the fortress and assume it will be converted to ash!
(5-2) Despite your two broken arms, you still decide to use them. While still in a lot of pain, you take out that weird blue cube that the Goddess gave you. Looking at it, it seems pretty insignificant. With a plane surface, this thing is probably one of the most boring items you've received yet. Still, there's something about it that you think could be very useful. But you decide to think that it's just stupidly powerful instead. Holding it up above your head, you say: "
I am your master, cube! Obey my orders!", while trying not to cry because your arms hurt so much. After making your weird exclamation, you hold the thing infront of you, pointing it at the mechanical castle. Thinking about the giant structure turning into a massive cloud of ash, you expect the cube to shoot out a laser or something and turn the fort to dust, but absolutely nothing happens. Maybe it just wasn't meant to do something like that? The goddess seemed like a very peaceful one too, so she'll probably wouldn't give out nuclear weapons to everybody, especially not somebody like you.
Ask the Bearded Old Guy about his fancy goggles and why he called Opal a "thing".
(5) After standing there and enjoying the show, you walk up to the guy and position yourself next to Opal. Staring at the old man, you proceed to question him: "
What's up with those goggles you're wearing?" He looks at you for a second and then lowers his knife after giving a quick cold stare to Opal. While still holding it in his hands, he turns his attention back to you and responds with a now friendlier face: "
These goggles are used by most of the people in town when we use the aerowings. The wind speed up there hits on your eyes pretty hard, so we use them to protect them." Taking off his goggles, he holds them in his other hand and looks at them with a blink of sadness in his eyes. "
These were passed down in the family for generations. I got them from my father right before he passed away. He said that they were the key, but I never understood what he meant." Noticing that he's about to tell his life story, he stops himself and looks back at you. "
Anyway, who are you? I've never seen you before. And ... why does your skin look like that?" "
I am Evra Von. My skin is scaly because ... well, you could say I'm part snake." He looks interested and weirded out at the same time, but you continue talking. "
Why did you call Opal a thing?" "
Opal?" He looks over to Opal and tries to muster her a little better. "
I guess you mean her. Excuse my behavior. I thought you were one of them. But now that I take a little closer look, it seems like you're actually made of flesh and bones. I'm very sorry." He bows down for a second to show his sincere apology. Afterwards he looks back to you. "
Still, I saw that you seem to be part of a group. And you seem to be having some trouble with Mechandra. What are you trying to do?"
Get McCoy and carry him as I climb up and over the wall.
(4) After doing a victory dance, since you beat Dragnar, even though you were playing unfair, you get yourself back together. You make your way up the path and look around. Spotting McCoy in the distance, swinging around a weird blue box with two broken arms, you go down the hill and walk up to him. "
What are you doing?", you ask as you approach him. "
Disintegrating the fortress." After facepalming, you proceed to take away his blue box and throw it in his face. Afterwards you pick it up again and give it to him like a nice person, pretending that nothing happened. He scowls at you with a big, red square on his forehead. Ignoring his attempted anger, you pick him up and hold him above your head. "
Whoa! What are you doing?" "
Bringing you on top of that stupid wall." As you climb up the cliffside and then the wall, you ignore all his curses and him saying that he'd be able to do it with his teeth. When you reach the top, you notice that it doesn't go down on the other side, but instead farther up to another, higher wall. Deciding that this is good enough for now, you put the nagging McCoy down and look around. After seeing Acanthus a little way farther on the wall, the two of you meet up with him. As he tells you what awesome stuff he did, presumably talking in 1337speak, you look around and notice a door on the side of the wall next to you. It looks like it leads inside the fort.
I play some more guitar and then try to get out unnoticed.
(4+1) With all the robot creatures yelling and making weird sounds, you can't just walk away from this. So you start playing some other ones of your favorite songs. Sweating, singing and playing like a real rockstar, you keep on going and play all those guys away. The power of your music literally busts their brains. The louder you play, the more of the robots' systems seem to overheat. Seeing this as your chance, you turn the volume all the way up and play the loudest note possible. All the contraptions shut of almost instantly. With all the guys being deactivated, now is the time to make your get-away. Using your skills that you achieved back in Twilight Town, you practically melt into the shadows and go out the nearest door. Dashing through the corridors and hallways, you make your way to the exit unnoticed. As you see light at the end of the tunnel, you find yourself outside next to Acanthus, Gray and McCoy. Greeting them, everybody tells eachother what they did and then look back at the fort.
My insane bloodoil-lust satiated, I'll look around me, see who is in the worst shape, and bound off to ho help them.
(5) Calming down after your berserker blood-rage, you look around to see if you've accidentally
killed inconvenienced any of your team members. Spotting Tarran rolling down a hill, you run over to help out. Speeding down to him, you attempt to catch him, but he rolled down before you could get a hold of him. Looking into the valley worriedly, you see that he seems to be perfectly fine. Thanking the universe for this miracle, you look for a way to get him out of that giant hole. Looking around, you spot a abandoned rope. This being perfect for you, you run up and grab it. Binding the rope around a big boulder in the area, you drop the other rope down into the valley and call Tarran, telling him to grab onto it. As he walks up to it and grabs a hold, you start pulling him up as he climbs on the other end. Not soon after, he's at the top next to you and thanking you for the help. You untie the rope and keep it with you. This thing might still be very useful in the future.
-----
Artifacts:This special tophat came from the Quantum-Supply in Twilight Town. It consists completely of a kind of crystal and is adorned with many others. Around the cylindrical part of the hat are bands made of special earth minerals including sapphire and quartz in different colors. Around the flat side of the hat are many small jewels in a circular pattern. Looking at them closely, you notice that they seem to form a wave-like picture. At the front of the hat is a huge diamond that, when pressed, activates the armor mode. In the armor mode, long strands of crystal swing around the wearer's body till one, connected suit is formed. The armor is also adorned with jewels in the same fashion as the hat.
Abilities:
-Armor-mode (Activation/Deactivation is a free action.)
A truly legendary hammer, it was once the weapon and tool of the smith Ulthane. The top of the sledgehammer consists of two, average-sized golden anvils joined together. Around the shaft of the weapon are long thin bands of purple silk. At the bottom of the shaft is a small symbol that looks like a hammer. The point where the two anvils are combined has a skull emblem on it and the other side is inscribed with the name "Ulthane".
Abilities:
-Stonewave: When the side of the hammer is smashed into the ground, a wave of stones is lifted up infront of the user. The wave throws up or destroys anything in its way until it comes to a stop, about 100 feet farther.
Quite a powerful artifact, the Staff of Elements strengthens the wielder's magic powers and can use the elements in several ways. The shaft of the staff is about 5 feet long and modeled after two dragons turning around eachother. One is made of dark wood and the other of white wood. At the top of the staff sits a crystal ball, its source of power. The ball is held in place by the heads of the dragons. When the staff changes it's element, the ball glows in a color accordingly.
Abilities:
Element-Change (free action, but can only be changed once a turn)
Elemental Ball - Shoots a ball made of the current element
Location: On the First Wall
Health: Healthy
Equipment: Loincloth (worn), Blood-soaked clothes (worn), Broken, Soul-bound Rapier, Climbing Gear, Map of Spike-land, Acoustic Guitar (across back)
Abilities: Fencer, Enchanter, Ambusher, Guitarist
Location: In the Village, in the Chief's Hut
Health: Healthy
Equipment: Loincloth (worn), Shirt (worn), Backpack (worn), Belt (worn), Shoes (worn),Dwarven Armor (worn), Flask of Alcohol-Holding (on belt), Clawhammer (in bag)
Abilities: Terramancer, Pyromancer
Location: On the First Wall
Health: Healthy
Equipment: Loincloth (worn), Clothes (worn), Huge Sledgehammer, Porta-Supply
Abilities: Bodybuilder, "You can't run."
Location: On the First Wall
Health: Two Broken Arms
Equipment: Loincloth (worn), Casual Armor (worn), Crystal Tophat of Armors (worn, activated), Blue Cube
Abilities: Persuader
Location: Infront of the Main-gate
Health: Healthy
Equipment: Loincloth (worn), Magician's Robes (worn), Staff of Elements (held), Steampunk Wizard's Hat (worn)
Abilities: Illusionist, Regeneration
Location: At the bottom of a Hill
Health: Healthy
Equipment: Loincloth (worn), Thin Leather Clothes (worn), Hammer of Light, Spiked Lion-Armor, Sun-Stone of Return, Rope
Abilities: Parcour, Enchanter
Location: On the First Wall
Health: Healthy
Equipment: Loincloth (worn), Futuristic Katana, Fancy Suit of Hotness (worn)
Abilities: Swordsman, Psyche, Rune-lore, Chi Blast
Location: At the bottom of a Hill
Health: Healthy
Equipment: Sewn Leather Armor, X-Tender Blade, Binoculars
Abilities: Longsword Fighter
Location: In the Village, in the Chief's Hut
Health: Healthy
Equipment: Metal Boomerang, Light Armor
Abilities: Snake Boy
Inactive:Location: Unknown
Health: Unknown
Equipment: Loincloth (worn), Rocket-Slingshot (held), Small Bag (contains: 10 rocks), Tweezers
Abilities: Slingshot-Sniper, Sprinter, Toolmaker
Location: Unknown
Health: Unknown
Equipment: Loincloth (worn), Scale Armor (worn), Knife (in loincloth), Casual Clothing (worn), Shirt, Clawhammer (in loincloth), Ulthane's Hammer (held)
Abilities: Dodger, Bodybuilder, Handyman, Phasewalker
Owner: Richard (Diakron)
Location: Unknown
Health: Unknown
Equipment: None
Abilities: Gecko-feet, Firebreath
Allies:Owner: Dragnar (dragnar)
Location: At the House
Health: Healthy, Controlling the body of an Ugly Face
Equipment: Bloody Clothes (worn)
Abilities: Body-Control
Machine World
-Mechanical Fortress at the mountain-top, blocking the incoming water
-Dried-out Lake and River (village next to lake, empty house halfway between river and fort)
-House (pile of strings)
-Pathway between Fort and Lake (2 metal balls at the top of a hill)
=====
It's your fault anyway, Tako. >.>
Also thanks Para, but I have to give in that I was spending my time a little unwise. Still, the turn is done. So in with the next actions. And there were way too many good rolls this turn. Guess I have to renew the curse on my die.