@Para: As I said, no blood came from his wounds and he didn't seem like it hurt him either.
You could basically look at the Behemoth like a giant version of the Black Knight from Monty Python and the Holy Grail. For him it's just a flesh wound.
Turn 21use my earth wave ability to destroy this house make sure Scaley ain't hurt
(1) After looking back to Scaley, you see that he's perfectly fine, but was unsure what to do when the man was here. Seeing that Scaletooth is unharmed, you turn your attention back to the place you're in. Even though the wall is already destroyed, freeing a passageway to the outside, you're still not happy with it. This house must be completely obliterated or you will not die a happy man. You tightly grip your hammer and swing back over your shoulders. Putting all your power in the hit, you smash it into the wooden floor infront of you. The wood instantly cracks as the wave pushes forward, till it reaches the door. It seems like some of the weird magic of the hooded man still didn't disappear yet and it looks like the purple wall was one of those. As the stonewave smashes into the barrier, it sends out a shockwave, pushing the rockwave right back to you. (Richard: 5+1, Scaletooth: 6, House: 1) Knowing how your own special power works, you easily evade it, but while doing so crash into the normal wall of the house. Scaley also manages to side-jump the incoming attack, but also smashing through the wall. The both of you fly out of the house and land back in Town. As you get up, the house crashes together behind you, burying its secrets forever. At least you got what you wanted.
Heal myself through sheer force of will!!!
(5) "
Bah, physical constraints. I'm a mage ... no a WIZARD. I don't have to let such a puny things as physics or reality control my actions. I should be the one in charge. Physics and reality should bend to MY will. And that's exactly what they will do." Having finished with your megalomaniac thoughts, you start to use the concept of magic to bend everything that is really. Using all your power, you manage to change your very body to your will. To your commands, your bones mend themselves together! To your will your wounds close! To your power your body will change!
As you come back to your senses, you find yourself lying in a collapsed house, being able to see holes in your shape in the houses infront of you. That Behemoth ruffed you up badly. Remembering that fact, you look at your body and you can't even feel a cut. You get up as if nothing happened. Wondering how this happened, you examine yourself a bit. Deliberately cutting yourself a little, you see to your surprise that your skin closes itself almost instantly. It looks like you've acquired some self-healing powers.
I'll head to the good side of town and see if I can persuade as many random people as possible to help us take down the big guy.
(2) You stop thinking about the mysterious ambulance and instead concentrate on getting some help to defeat the huge foe. Deciding that you need the help of more people, you start running. Just running. And running. And running. After a whole while of sprinting through town and not being able to find anybody, you remember something. There are no people in town. And then you remember another thing. There is no more light side. Maybe you should've thought about your plan a little more before randomly searching everywhere, huh? Well, at least you didn't run into any Uglies that would want to eat your brain out.
Hop and skip like a madman towards the Colossus and start climbing before he gets away. On the roof this time. Maybe make a map if there's time.
(6) Being sick of this huge maze that Opal has accidentally created, you look for the nearest house and climb up the wall. With your equipment it's rather easy to get on top of it. From up there, you look down on the field of spikes and take out a piece of paper and a pen. Where those came from is none of anybody's business. Then you sit down with crossed legs and start drawing the labyrinth on the paper. With your awesome skills, you easily write down every possible way through the field and mark the ways that lead to the colossus. Having finished that, you start to make your way across the tops of the sharp stones. Hop! Skip! Jump! It takes you quite sometime, but you reach the Behemoth who is still preoccupied with pulling on his leg. You take your climbing gear and use it for what it was intended for. It doesn't take you long to climb up and you're quite amazed by your own skill. You manage to get on his shoulder and then hold on, thinking of what to do next.
I lob a fireball at the behemoth!
(6+1) After having used the earth to pin him to the ground, you think about what to do next. Why not use fire to burn him to the ground? Great idea! You put your hands together and start to conjure up a small flame in between. Pulling them farther apart, the tiny flame starts to increase in size, becoming a pretty big fireball. You put your hands behind your back, looking almost like you're charging a Kame-hame-ha. Compressing all the power you have into the ball, you shoot it forward, right towards the Behemoth. Then you notice Tybalt on his shoulder. Oshi-. (Tybalt: 5, Behemoth: 2) Noticing a weird smell of something burning, Tybalt turns his head to see a huge freaking flame coming his way. In a matter of seconds, he rams one of the climbing hooks into the enemies should, attaches a rope to it and jumps down. The other end of the rope that is attached to Tybalt, swings him in and throws him under the Behemoth's armpit. Tybalt seems to have gotten down there fine and only looks disgusted by the giant's smell. He could use some axe. The Behemoth on the other hand wasn't so lucky. He didn't even see your attack coming till it smashed him square in the head. For the first time he actually seems to react to an attack against him. Your fireball seems to have been made of sticky fire, as it starts to spread around his head. He starts to panic, swinging his sword around thinking that he could kill the fire. Burns start appearing on his head as he throws himself around. Suddenly, due to all his movement the stones in his other foot break of and he is freed. The now free-roaming Behemoth starts running around, crushing houses and Uglies under his feet. It seems quite hard for Tybalt to hold on to the giant.
I climb the damn monster.
(6) After enjoying the newest episode of the show "Roland Vs House", you think about climbing the Behemoth, but as you look to him, you see the hell-fire that is raging on his head and the Tybalt that is swinging under his arm. You reconsider your actions, but decide that some puny flames can't hurt you. You start running to the giant with your super-strength. Just as you are about to reach him, he suddenly frees his foot from the ground and starts running around wildly. It takes you quite some time to catch up with the moving skyscraper, but you manage to jump on one of his feet before he lifts it. Putting your hammer behind his leg and grabbing it on both ends, you make your way up the leg in the same way lumberjacks used to climb up branchless trees. After you reach the top, you stop and just hold on since you won't be able to get up higher using this method.
scream, 'No One cages Wemic!", inspring myself to jump out of the pit ucing my cat-like moves to jump to the edge of the pit and hurl my stone at the colossus' face, now that he's held still
(5+1) Being part lion has its advantages. One of these would be the ability to jump like a cat. Going into a crouch, you build up an considerable amount of pressure in your legs. A few seconds later you straighten them quickly, releasing all the conserved power and sending you flying out of the pit. You land on the roof of an house not far away and manage not to destroy anything with your impact, since cats always land on their feet. After having solved that problem, you turn your attention back to the Behemoth that seems to have went amok in the time you were stuck in the hole. Running all over the place, it's quite hard for you to get a good opportunity, but as he starts running in your direction, you take out your sun-stone and throw with all your might. It starts flying in his directions and (5) hit him square in the chest. The already burning giant is hit with his most-hated element in the heart. As the stone turns into a miniature sun, it shines brightly as it burns a hole in his skin. It starts going deeper in till it disappears in him. For a few seconds the giant doesn't move.
Suddenly, the stone flies out from the back of the monster and hits the stone road, instantly returning to your hand. The Behemoth growls incredibly loud, yelling out in pain as he starts to lose his power. The holes in his feet suddenly start bleeding and blood also starts emerging from the hole in his chest. The colossus falls first on his knee, dropping his huge sword and clutching his gaping wound. One last time he opens his mouth and says his first and last understandable sentence: "
Lord ... I ... failed.". With this, he comes crashing down like a giant meteor, crushing houses and Uglies below him. Tumbling down, his arm still reaches out, trying to grab you, but falls to the ground in unison with the rest of his body. The now lifeless monster lies infront of you. Tybalt climbs out of the armpit and walks to the top of the foe's back, where he meets with Gray who also just reached there. With the end of the monster, everybody is unsure what to do. Just then Tybalt notices a weird light coming from the giants' head. Opal who is closer to the center of town, also notices a weird blue glow appearing in the water of the fountain.
-----
Artifacts:This special tophat came from the Quantum-Supply in Twilight Town. It consists completely of a kind of crystal and is adorned with many others. Around the cylindrical part of the hat are bands made of special earth minerals including sapphire and quartz in different colors. Around the flat side of the hat are many small jewels in a circular pattern. Looking at them closely, you notice that they seem to form a wave-like picture. At the front of the hat is a huge diamond that, when pressed, activates the armor mode.
In the armor mode, long strands of crystal swing around the wearer's body till one, connected suit is formed. The armor is also adorned with jewels in the same fashion as the hat.
Abilities:
-Armor-mode (Activation/Deactivation is a free action.)
A truly legendary hammer, it was once the weapon and tool of the smith Ulthane. The top of the sledgehammer consists of two, average-sized golden anvils joined together. Around the shaft of the weapon are long thin bands of purple silk. At the bottom of the shaft is a small symbol that looks like a hammer. The point where the two anvils are combined has a skull emblem on it and the other side is inscribed with the name "Ulthane".
Abilities:
-Stonewave: When the side of the hammer is smashed into the ground, a wave of stones is lifted up infront of the user. The wave throws up or destroys anything in its way until it comes to a stop, about 100 feet farther.
Quite a powerful artifact, the Staff of Elements strengthens the wielder's magic powers and can use the elements in several ways. The shaft of the staff is about 5 feet long and modeled after two dragons turning around eachother. One is made of dark wood and the other of white wood. At the top of the staff sits a crystal ball, its source of power. The ball is held in place by the heads of the dragons. When the staff changes it's element, the ball glows in a color accordingly.
Abilities:
Element-Change (free action, but can only be changed once a turn)
Elemental Ball - Shoots a ball made of the current element
Location: On the Behemoth's back
Health: Healthy
Equipment: Loincloth (worn), Blood-soaked clothes (worn), Broken, Soul-bound Rapier, Climbing Gear, Map of Spike-land
Abilities: Fencer, Enchanter, Ambusher
Location: Somewhere in Town
Health: Healthy
Equipment: Loincloth (worn), Scale Armor (worn), Knife (held), Casual Clothing (worn), Shirt, Clawhammer (in loincloth), Ulthane's Hammer (held)
Abilities: Dodger, Bodybuilder, Handyman, Phasewalker
Location: Somewhere in Town
Health: Healthy
Equipment: Loincloth (worn), Shirt (worn), dwarven armor, Flask of Alcohol-Holding, Clawhammer
Abilities: Terramancer, Pyromancer
Location: On the Behemoth's back
Health: Healthy
Equipment: Loincloth (worn), Clothes (worn), Huge Sledgehammer, Porta-Supply
Abilities: Bodybuilder
Location: Somewhere between the Spikes
Health: Healthy
Equipment: Loincloth (worn), Rocket-Slingshot (held), Small Bag (contains: 10 rocks), Tweezers
Abilities: Slingshot-Sniper, Sprinter, Toolmaker
Location: Somewhere in Town
Health: Healthy
Equipment: Loincloth (worn), Casual Armor (worn), Crystal Tophat of Armors (worn, deactivated)
Abilities: Persuader
Location: In a collapsed House
Health: Healthy
Equipment: Loincloth (worn), Magician's Robes (worn), Staff of Elements (held), Wizard's Hat (worn)
Abilities: Illusionist, Regeneration
Location: On top of a house, next to the Behemoth's corpse
Health: Healthy
Equipment: Loincloth (worn), Thin Leather Clothes (worn), Hammer of Light, Spiked Lion-Armor, Sun-Stone of Return
Abilities: Parcour, Enchanter
Allies:Owner: Richard (Diakron)
Location: In a weird House
Health: Healthy
Equipment: None
Abilities: Unknown
Owner: Dragnar (dragnar)
Location: Outside the Base
Health: Healthy, Controlling the body of an Ugly Face
Equipment: None
Abilities: Body-Control (not usable for 1 more turn)
Enemies:Location: Face-down on the ground
Health: Dead, Chest-hole and a hell-fire
Equipment: Huge piece of cloth (worn), Huge, runed Sword (held)
Abilities: Colossal, Hard-skinned, Pyrophobia
Small house (lever, Quantum-Supply)
Town (rows of houses, sewers)
-Center (fountain)
-Light-side (-)
-Dark-side (2 broken doors, 3 destroyed houses, Storage-House, base (9 barricaded houses, roadblocks, entrance, piles of wood and metal, collapsed weird house, spike-field)
=====
Woo, this turn was much better than the last one. This should've been Turn 20, dammit.
Well, it looks like you've beaten your first boss. Free round of cookies for everybody.
Now you have some free-time to do what you want, but you should check out the lights first since the town is still filled with Ugly Faces. You might wanna say bye to those, too. Oh and Dragnar, don't forget your Parasite or he will be left behind.
Also, please check for errors.