Let the turn be brought. Yarn's actions are gonna start getting more suicidal since he's not posted a action for so long.
Turn 17Out foul creature! I command it! With magic! (in other words, I mind-control the controller thing)
(5) Pushing your revolting arm to the ground, you put your head onto it. You focus hard on one mental command and then send the powerful mind wave out, into your arm. The creature is hit by your brainwave and as it is touched, the only thing it hears is: "
GET OUT!". Responding to this order as if you were it's master, it lets go of your arm. The parasite swims to the bloody opening that it came in from and forces its way back out, landing on the ground infront of you. This event seems to have built up some kind of empathy link between you and the lifeform, and you feel quite sorry for it while it writhes in pain on the ground, suffocating from not having enough blood around it. You feel so sorry in fact, that you pick it back up and rub some of your blood on it so it can breath. The creature looks almost as if it smiled happily. To test something really quick, you try contacting it again and ordering it to do a barrel roll on your hand. It quickly responds and DOES A BARREL ROLL. It seems like you've gotten yourself a little pet-parasite. But you won't have it for long if you let it suffocate.
Bash the ugly that is attacking me with my warhammer, and try to learn something about these things in the process. If I have any time left, help whoever needs help and keep my eyes open.
(6) Noticing the Ugly Face standing behind you, drooling on your pretty armor, you quickly get back up, grabbing your hammer. It doesn't take long for you to hold your arm behind your back and swing it forward in an arc, as if you were sucker-punching the foe, with the minor difference that you're holding a hammer. (1) Still, getting up so quickly seems to have thrown off your balance and as you miss the enemy after him taking a step back, you fail to stop the swing of your hammer, resulting in you turning your upper body around so much that you fall to the side. (3) Taking advantage of this, the Ugly goes for one of your legs, but he can't seem to get through the thick lion fur. You quickly kick him back and stand back up, waiting for him to make a false move.
play golf with some boulders... with uglies as the holes
(5) It's time for some Maxi-Minigolf Boulder-Dash Edition! You smash your hammer into the ground under you. First nothing happens, but then a bulk appears in the stone infront of you, seemingly creating a boulder out of nowhere. It flies upwards, leaving a big crater in the rock where it came from. As it is about to crash back into the crater, you pull your hammer back and smash it into boulder as if it were a baseball. (6) Considering the force with that you hit it, it's surprising the rock didn't simply explode. Instead, it went flying forward smashing right through the Ugly that was standing a bit infront of you. But that didn't stop its trajectory and it just keeps on zipping through the air. On its way it probably bashed through a few more houses and Uglies before coming to an abrupt stop. You hear a almost ear-breakingly loud growl from the direction it flew in. The stone that you shot so far seems to have smashed into the huge creature that came from the darkness. It seems to have not liked being shot at and has turned its head AND attention fully to you. Great job there.
Charge into the sewer smashing everything in my way!
(5) Using your super-sized mutant powers, you let out a glass-shattering roar and run deep into the sewers. With every step you take, you make the earth shake under you like a earthquake and almost create tidal waves in the water behind you. It's actually pretty amazing that a creature that size can run so fast. You're couldn't quite make it out in the darkness, but you think you smashed a few Uglies to pieces as you ran, though it also could've been flies. Wouldn't really matter with your speed an size anyway. After a few minutes at running faster than the speed of sound, you come to a halt, almost smashing into the wall. It seems you reached the end. Weirdly enough there seems to be light coming from above, and as you look up you see a square with light coming from its edges. It looks like there's a trap door above you.
Create some handholds for the silly guy stuck in the pit. Aka Buttons.
(2) Feeling some compassion for the poor Buttons that fell into the pit you created, you attempt to create some handholds so he could climb out of there. You sit down and put your hands on the floor, attempting to call to the powers of nature and earth again, but they seem to be absent as the answering machine goes off. "
It seems like you have overused the powers of earth a little to much. Earth is resting in the spa right now, so please leave a message after the earthquake. Sorry for the inco-". You quickly hang up before the earthquake is send out, since that would have been quite an high level of inconvenience. Well, it does look like mother earth is enjoying a day off, so Buttons will just have to linger down there a little longer.
Let pain be brought!
(5-2) The great McCoy hath spoketh! It be the time for bashing! Quickly going into a karate-like stance, you turn around and do several air kicks, which is quite amazing considering you're fully coated in the crystal armor. Then you try to look even more badass by punching backwards at the Ugly without even looking. That didn't work out to well as you missed the main parts and instead hit him in the shoulder. (4) Still, you manage to dislocate it and do some damage to the bone and nerves surrounding it. The Ugly Face, occupied with holding his shoulder in pain, stops paying attention to you. The other one however turns away from Wemic and is staring at you as cold as somebody without eyes could stare. But even his attempts to threaten you just go by you as you get back into ass-kicking position.
I run to the base and try to find some weapon to beat the monster.
(3) Still shocked by the behemoth of an creature approaching you at a steady pace, you start running in the opposite direction, trying to find your way back to the safe-houses. Now with the darkness and the Uglies everywhere, it's even harder to get back to the barricaded houses unscathed. You just keep on running, avoiding any signs of danger and sprinting through the streets. Soon, you finally see the welcoming gates of the roadblock that serves as a entrance to the base. You run in and drop to the ground. Way to exhausted to even think, you leave the weapon searching up to others.
I try to use the rockets on my slingshot to shoot myself up.
(2) Really not liking this hole at all, you come up with a new tactic after the one of Opal failed. You take your slingshot and aim below you, planning to use the rockets as a catapult to bring you out of the pit. Taking aim and activating the rocket, you start the countdown.
"T minus 10 ... 9 ... 8 ... 3 ... 2 ... 1 ... Lift off ... LIFT OFF!" Somehow the rocket engines won't seem to start. It looks like you landed on your weapon when you landed and broke something in the rocket. You spend the rest of your time fixing it with your tweezers and some improvised tools.
NPC TurnSensing danger coming to his master, in form of a huge, freaking monster, he tries to get back to Richard.
(5) Finally getting used to the weird smell and overcoming it, he starts running into the direction from which he can smell his master's scent. He sprints quite fast for his size, jumping over several of the smaller houses in the process. Soon after, he arrives at Richard's side, just to witness the gigantic colossus stepping their way. He actually tries to hide behind Richard to avoid becoming a snack.
Still clutching his arm in pain, he just stumbles in circles.
He waits for a good moment to strike McCoy.
(2) Responding to your awesome karate-moves, he responds with his own ninja-moves, going into a cat-like stance. He tries to jump at you, but you easily avoid it. (1) Not letting himself be fooled, he quickly turns around and tries to strike you again. This time you don't even bother to move. As he slams his fist into your chest, you hear a satisfying CRUNCH! But that sound didn't come from you. The Ugly punched your armor so hard, that he shattered his fist against it. He goes a few steps back, grabbing his fist. You triumphantly wipe the dust of your godly armor.
Even though the giant creature is still some distance away, it's getting closer with every earthquake-causing step. It won't be long till it reaches the center of town and it doesn't look like it intends to stay peaceful once it does.
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Artifacts:This special tophat came from the Quantum-Supply in Twilight Town. It consists completely of a kind of crystal and is adorned with many others. Around the cylindrical part of the hat are bands made of special earth minerals including sapphire and quartz in different colors. Around the flat side of the hat are many small jewels in a circular pattern. Looking at them closely, you notice that they seem to form a wave-like picture. At the front of the hat is a huge diamond that, when pressed, activates the armor mode.
In the armor mode, long strands of crystal swing around the wearer's body till one, connected suit is formed. The armor is also adorned with jewels in the same fashion as the hat.
Abilities:
-Armor-mode (Activation/Deactivation is a free action.)
A truly legendary hammer, it was once the weapon and tool of the smith Ulthane. The top of the sledgehammer consists of two, average-sized golden anvils joined together. Around the shaft of the weapon are long thin bands of purple silk. At the bottom of the shaft is a small symbol that looks like a hammer. The point where the two anvils are combined has a skull emblem on it and the other side is inscribed with the name "Ulthane".
Abilities:
-Stonewave: When the side of the hammer is smashed into the ground, a wave of stones is lifted up infront of the user. The wave throws up or destroys anything in its way until it comes to a stop, about 100 feet farther.
Quite a powerful artifact, the Staff of Elements strengthens the wielder's magic powers and can use the elements in several ways. The shaft of the staff is about 5 feet long and modeled after two dragons turning around eachother. One is made of dark wood and the other of white wood. At the top of the staff sits a crystal ball, its source of power. The ball is held in place by the heads of the dragons. When the staff changes it's element, the ball glows in a color accordingly.
Abilities:
Element-Change (free action, but can only be changed once a turn)
Elemental Ball - Shoots a ball made of the current element
Location: In the Base
Health: Healthy
Equipment: Loincloth (worn), Blood-soaked clothes (worn), Soul-bound Rapier
Abilities: Fencer, Enchanter, Ambusher
Location: Somewhere in Town
Health: Healthy
Equipment: Loincloth (worn), Scale Armor (worn), Knife (held), Casual Clothing (worn), Shirt, Clawhammer (in loincloth), Ulthane's Hammer (held)
Abilities: Dodger, Bodybuilder, Handyman, Phasewalker
Location: In the Base
Health: Healthy
Equipment: Loincloth (worn), Shirt (worn), dwarven armor, Flusk of Alcohol-Holding, Clawhammer
Abilities: Terramancer, Pyromancer
Location: At the end of the Sewers
Health: Healthy,
Dazed
Equipment: Loincloth (worn), Clothes (worn), Huge Sledgehammer, Porta-Supply
Abilities: Bodybuilder
Location: At the bottom of the Pit
Health: Healthy, Deep Splinters all over
Equipment: Loincloth (worn), Rocket-Slingshot (held), Small Bag (contains: 10 rocks), Tweezers
Abilities: Slingshot-Sniper, Sprinter, Toolmaker
Location: Outside the Base
Health: Neck and back sprained badly, some rips broken and a minor concussion (-1 to any action, -2 if it involves movement)
Equipment: Loincloth (worn), Casual Armor (worn), Crystal Tophat of Armors (worn, activated)
Abilities: Persuader
Location: In the Safe-House
Health: Healthy
Equipment: Loincloth (worn), Magician's Robes (worn), Staff of Elements (held), Wizard's Hat (worn)
Abilities: Illusionist
Location: Outside the Base
Health: Healthy
Equipment: Loincloth (worn), Thin Leather Clothes (worn), Hammer of Light, Spiked Lion-Armor, Stone of Return
Abilities: Parcour, Enchanter
Allies:Owner: Richard (Diakron)
Location: In the Safe-House
Health: Healthy
Equipment: None
Abilities: Unknown
Owner: Dragnar (dragnar)
Location: On Dragnar's hand
Health: Healthy
Equipment: None
Abilities: Body-Control
Enemies:Location: Outside the Base
Health: Dislocated and broken shoulder
Equipment: Bloody Clothing (worn)
Abilities: Unknown
Location: Outside the Base
Health: Shattered hand
Equipment: Bloody Clothing (worn)
Abilities: Unknown
Location: Somewhere in Town with Richard
Health: Dead, Boulder-smashed
Equipment: Bloody Clothing (worn)
Abilities: Unknown
Small house (lever, Quantum-Supply)
Town (rows of houses, sewers)
-Center (fountain)
-Light-side (-)
-Dark-side (2 broken doors, 3 destroyed houses, Storage-House, base (9 barricaded houses, roadblocks, entrance, piles of wood and metal)
=====
Since we're approaching the milestone that is turn 20 pretty fast, I'd like some feedback. What do you think about the RTD so far? Is the text too long? Too short? Should I change the way the turn/statuses look? Any critic and comment is welcome.
Oh and thanks Faden!
It seems like I've been caught up in some flu epidemic that's been around our school recently. Not the swine flu thankfully
But I've been feeling a lot better today, so it should work out fine.
And somehow my die seems to be blessed. It throws out way too many fives. I guess I'll just have to get a new one. Or curse it with the help of an old satanistic ritual that has been handed down by witches and devil-worshipers for thousands of years. Meh, I'd rather just buy a new one.