What happened to Yarn? This is the third turn he's missed in a row.
Turn 16"Well, at least we have eight more houses, right?"
Run out of the now-unsafe-safe-house and into the house Gray was hiding in.
(2) Even after saying that, you still have the feeling that Richard is angry at you. He actually stuck his head through the wall for a second, just to glare at you. Nonetheless, you jump out the hole and make your way to Gray's safe-house. Arriving there, you grab the handle of the door and pull, but it won't seem to budge. You remember that Gray barricaded his house from the inside using the ceiling, so you try to climb up the wall. You manage to find footing on the door-frame. However, at about half-way up, you slip off and fall to the ground. Not letting this little bump on your path stop you, you get up and try again. After several more failed attempts, you finally give up the siege of the house and contemplate on how to get over the wall in some fancy way.
I'll take a look at my arm to try and figure out what that first ugly-face did to it.
(6) Remembering that weird feeling you got when the Ugly bit you, you look at your arm trying to find out what he did. Not being able to see anything weird on your arm, you decide to look into it. Thinking of being able to see through skin, you focus your inner energies on your eyes. You close them and concentrate very hard to change your eyes to x-ray. As you open them, you can see through objects. Looking at your arm again, you see something shocking. A weird little parasitic creature seems to have been injected into your arm. It doesn't feel like it has taken any hostile actions yet ... until now. The little creature doesn't seem to like the x-ray waves that are going into it. It suddenly starts moving around and opens its front part to reveal huge mouth. It bites you in the muscle of your arm and suddenly your arm starts moving on its own. As you try to restrain your right arm, you lose focus and your vision returns to normal.
Climb up and do what everyone else is doing, smashing holes in the fourth wall. climb over the barricaded wall.
(1) Seeing that the sewers seem like a one-way tunnel to hell, you decide to go back up and climb up the ladder. But, it has seen better times. It seems quite old and in a bad shape on its own, so if some huge super mutant starts climbing up, you can imagine that it can't end good. As you put your foot on the fourth step of the ladder, you start hearing weird noises. When you suddenly see a crack in the top, you decide to pick up the pace. Trying to reach the top as fast as possible, you basically run upwards. Just as you were about to put your hand on the edge of the entrance, you hear a loud cracking noise and you start sailing downwards. Once again the water saved you from hurting yourself, but the ladder is broken and its gonna be hard to get back up there without it.
Assuming there's nothing left to kill, I scale a nearby building or high thing to get my bearings of the town.
(6) Leaving the other Uglies for your team members to finish, you dash away, looking for tall building to look at the city from. The tallest thing you can see here is the spring. You run up to it and jump over the several pools. Landing on the pointy top with perfect grace, you look around for anything that seems out of the ordinary. At first you notice nothing of particular interest, till you turn around and see something that almost made your eyes pop out. Between, and army of Uglies emerging from the darkness, one huge, bulky creature steps out. Its walking towards the base at a slow and steady pace, squashing several Ugly Faces with every step. Horrified by this gigantic monster, you suddenly lose balance and fall to the bottom of the spring. Even though you didn't hurt yourself, you're still pretty shocked by the sight, unsure what to do about the massive enemy.
Get up and work on my enchanting skills some more, now that it seems I've done it at least once before.
(5) Now that you were successfully able to re-enchant your hammer so it wouldn't pull you into oblivion, you decide to work on your skill a little more. Picking up a random rock, you try to enchant it. Focusing on getting the rock to return to the users hand after being thrown, you put your hand on it and infuse it with energy. It starts to glow for a few seconds and then dies down. To see if it worked, you throw your rock infront of you and the second it hits the ground, it is in your hand again. Happily, you keep on throwing it again and again, just to have it return to your palm. After getting tired, you put it into your pocket and sit down for a second contemplating how you achieved this success. This time you actually remember how you did it and you should be able to enchant things now.
Send Scaletooth out to murder-slash-kill some uglies then I'll go seek some out myself and introduce my hammer to them
(6) You send a mental command to Scaley and let him handle some of the foes, while you go looking for other enemies yourself. Quickly, you run outside the base and look for some Uglies to kill and after a short time, you come along some. Still, you might have wanted to approach more silently, because as soon as you went around the corner 2 Ugly Faces were already there. They immediately turned their heads to you and started tumbling towards you. Not having much time to think, you ready yourself for some combat. (5) As the first one strikes after you, you duck under his arms and bash him straight in the chest with your hammer. (5+1) The attack was strong enough to shatter his ribcage and break his spine, practically folding him together and sending him flying into a random house which crashed on him. He sure shouldn't be able to survive that. Still, while focusing on your opponent, your side was left open and the Ugly uses his chance. He tries to grab you (3) and almost succeeds, but you manage to slip away just in time. Taking a few steps back, you think about what to do now.
Show these uglies a close up of my armored fist!
(5) Still wanting to bash things really badly, you look at the three downed opponents. Picking one out by random, you jump on top of him and as you are about to land, you thrust your fist forward and (3) smash one of his arms into the ground. With your power and the sturdiness of the Crystal Armor combined, you managed to break his arm in several spots. Even though he won't be able to use that one anymore, he throws a hook with his good fist after you, (5) but you easily sidestep it without even really trying. Seeing this as your chance to counterattack, you drop backwards like a wrestler, swinging your elbow forward and (5) right into his face, smashing it to bits. You quickly get back up and look at the other two, readying yourself to bring them pain.
I just climb out of the hole.
(1) No, not really. Wanting to get out of this stupid pit really badly, you punch your hands into the sides and attempt to get to the top of the hole, but you keep slipping off. The burning hell that was this pit, made the sides of his very brittle, so any attempt to climb it results in parts of the wall breaking off, sending you tumbling to the ground. No matter how hard you try, you just end up falling down again, destroying another small edge on the obstacle. After a whole lot of tries, your determination lessens and you drop to the ground. You just can't seem to reach the ledge and all your climbing has tired you out quite a bit.
NPC TurnHe comes to the aid of McCoy and Wemic.
(2) Loyally following his masters orders, he runs out of camp and tries to find some Uglies. Feeling that there are some enemies close to McCoy and Wemic, he starts running as fast as his four legs can carry him. After a while, he notices that he has been running in circles. Usually he locates friends and enemies using their scent, but out of nowhere a weird, strong smell has appeared, throwing his GPS functions off. Unsure in which direction to go, he swings his head around, resting in one spot.
He gets up and tries to attack McCoy.
(2) Somehow his legs seem to be paralyzed by the strength of Tybalt's kick. It takes him a whole while just to stand up, even more to actually start walking. In time it takes him to do all this, he can't even manage to reach McCoy.
He also gets up and goes for the otherwise occupied Wemic.
(5) Having been hit with a lot less for than his friend over there, he manages to stand up quite easily. As he looks around, he sees Wemic throwing a rock around. Seeing him as and easy target, he starts to tumble forward and tries to grab him from the back, (2) but he misses him completely as he suddenly sits down. The confused Ugly stumbles backwards a few steps and looks at Wemic.
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Artifacts:This special tophat came from the Quantum-Supply in Twilight Town. It consists completely of a kind of crystal and is adorned with many others. Around the cylindrical part of the hat are bands made of special earth minerals including sapphire and quartz in different colors. Around the flat side of the hat are many small jewels in a circular pattern. Looking at them closely, you notice that they seem to form a wave-like picture. At the front of the hat is a huge diamond that, when pressed, activates the armor mode.
In the armor mode, long strands of crystal swing around the wearer's body till one, connected suit is formed. The armor is also adorned with jewels in the same fashion as the hat.
Abilities:
-Armor-mode (Activation/Deactivation is a free action.)
A truly legendary hammer, it was once the weapon and tool of the smith Ulthane. The top of the sledgehammer consists of two, average-sized golden anvils joined together. Around the shaft of the weapon are long thin bands of purple silk. At the bottom of the shaft is a small symbol that looks like a hammer. The point where the two anvils are combined has a skull emblem on it and the other side is inscribed with the name "Ulthane".
Abilities:
-Stonewave: When the side of the hammer is smashed into the ground, a wave of stones is lifted up infront of the user. The wave throws up or destroys anything in its way until it comes to a stop, about 100 feet farther.
Quite a powerful artifact, the Staff of Elements strengthens the wielder's magic powers and can use the elements in several ways. The shaft of the staff is about 5 feet long and modeled after two dragons turning around eachother. One is made of dark wood and the other of white wood. At the top of the staff sits a crystal ball, its source of power. The ball is held in place by the heads of the dragons. When the staff changes it's element, the ball glows in a color accordingly.
Abilities:
Element-Change (free action, but can only be changed once a turn)
Elemental Ball - Shoots a ball made of the current element
Location: Center of Town
Health: Healthy
Equipment: Loincloth (worn), Blood-soaked clothes (worn), Soul-bound Rapier
Abilities: Fencer, Enchanter, Ambusher
Location: Somewhere in Town
Health: Healthy
Equipment: Loincloth (worn), Scale Armor (worn), Knife (held), Casual Clothing (worn), Shirt, Clawhammer (in loincloth), Ulthane's Hammer (held)
Abilities: Dodger, Bodybuilder, Handyman, Phasewalker
Location: Outside the Safe-House
Health: Healthy
Equipment: Loincloth (worn), Shirt (worn), dwarven armor, Flusk of Alcohol-Holding, Clawhammer
Abilities: Terramancer, Pyromancer
Location: In the Sewers
Health: Healthy,
Dazed
Equipment: Loincloth (worn), Clothes (worn), Huge Sledgehammer, Porta-Supply
Abilities: Bodybuilder
Location: At the bottom of the Pit
Health: Healthy, Deep Splinters all over
Equipment: Loincloth (worn), Rocket-Slingshot (held), Small Bag (contains: 10 rocks), Tweezers
Abilities: Slingshot-Sniper, Sprinter, Toolmaker
Location: Outside the Base
Health: Neck and back sprained badly, some rips broken and a minor concussion (-1 to any action, -2 if it involves movement)
Equipment: Loincloth (worn), Casual Armor (worn), Crystal Tophat of Armors (worn, activated)
Abilities: Persuader
Location: In the Safe-House
Health: Healthy, Parasite in right arm
Equipment: Loincloth (worn), Magician's Robes (worn), Staff of Elements (held), Wizard's Hat (worn)
Abilities: Illusionist
Location: Outside the Base
Health: Healthy
Equipment: Loincloth (worn), Thin Leather Clothes (worn), Hammer of Light, Spiked Lion-Armor, Stone of Return
Abilities: Parcour, Enchanter
Allies:Owner: Richard (Diakron)
Location: In the Safe-House
Health: Healthy
Equipment: None
Abilities: Unknown
Enemies:Location: Outside the Base, On the ground
Health: Dead, Crystal Armor elbow-to-face
Equipment: Bloody Clothing (worn)
Abilities: Unknown
Location: Outside the Base, On the ground
Health: Healthy
Equipment: Bloody Clothing (worn)
Abilities: Unknown
Location: Outside the Base, On the ground
Health: Healthy
Equipment: Bloody Clothing (worn)
Abilities: Unknown
Location: Somewhere in Town with Richard
Health: Dead, Snapped in half and buried
Equipment: Bloody Clothing (worn)
Abilities: Unknown
Location: Somewhere in Town with Richard
Health: Healthy
Equipment: Bloody Clothing (worn)
Abilities: Unknown
Small house (lever, Quantum-Supply)
Town (rows of houses, sewers)
-Center (fountain)
-Light-side (-)
-Dark-side (2 broken doors, 3 destroyed houses, Storage-House, base (9 barricaded houses, roadblocks, entrance, piles of wood and metal)
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Sorry for the late turn today, I haven't been feeling to well.