Sorry for the double post, but since CJ and Diakron didn't post, they're on auto.
Turn 10See if my hat does anything other than look brilliant
(5) Still grinning manically about your epic victory, you brush off the blood of your clothes and readjust the hat on your head. Just then, you wonder about what it can actually do. (6) As you move your hand to your tophat, you bump against the diamond on the front of the tophat. It starts to vibrate and annoy you. As you were about to take it off, suddenly long crystalline strands come out of the hat and wrap themselves around you. They wrap tighter and you pass out. When you come back to your senses, you notice that it's kinda hard to move. As you look down at yourself, you see that a
Crystal Armor has formed itself around you. It may be hard to move in it, but you can feel that it is very strong. You notice that the hat has become a helmet. You touch the diamond that migrated to your forehead and the armor is sucked back into the hat. (activating/deactivating the armor is a free action)
Rebuffed and with a arching head I decide to head back to the Quantum hole thingy and try for a full suit of barding for my feline half, with a row of spikes down the spine so no one tries to ride me. Also, I want a backpack, some food and alcohol, and a shield might be a good idea. After that I'll head on over towards the barricaded house again.
(5-1) You walk back to the house and decide that your lower half needs some more protection, because really, which man wouldn't need more protection down there? Still being dazed makes thinking about the special equipment harder, but you manage it nonetheless. The Quantum-Supply reacts to your wishes and sends out a specially designed armor with spikes on the back to protect you and your pride. You quickly put it on and think about the backpack and the shield, but for some reason the storage refuses to hand it out. Maybe it's because of the one-item-rule?
barricade the next house and smash open the door to the first.
(1)
Minor mistakes like this are easy to repair., you think.
I'll just make a new entrance to the house. That's at least what you thought, before you smashed your fist into the barricade, causing it to rain down spikes the size of cars. (6) Using your
cat hulk-like reflexes, you evade most of the spikes, but you still got quite a few cuts and bruises. Still, nothing a little "Hello Kitty" band-aid can't handle.
Get down, then pour some alcohol on a building near to the dark side of town. Set fire to it using Pyromancy.
(2) You take out your handy flask of never-soberness and pour some alcohol onto one of the empty houses on the edge of the dark side. Then, you start to concentrate on making a flame to start a fire. You try very hard to focus on burning down the house, but the continuing screams and growls coming from the dark just keep on grabbing your attention. After a while you give up and run back to the light side, before you are eaten alive. You should probably train using pyromancy first, BEFORE you try to blow stuff up.
Go look for something to shoot.
(5+1) Still happy about finally having gotten a slingshot, you start to search for something - or somebody - to destroy with it. After a while, you come to the line that splits the town. You see somebody on the other side and decide that it's time to try your neat, little tool of destruction. Taking a stone from the bag on your waist, you put it in the sling and pull it back as far as possible. You focus on the person's head and release your grip, just to get a look of astonishment on your face a second later. The stone went straight through the air ... and the person's head. It smashed his brain into pieces and send parts of his face flying for a few feet. You grin to yourself happily, when you notice that your little act has caught some attention. Another one of the eyeless guy's appears from behind a house and runs/stumbles in your direction.
Regardless, I Use my wizard's staff like a quarterstaff, spinning it around until it hits the creature.
(4) After shaking him off, you come up with an easy tactic to find the enemies position. You put your mystical staff over your head and start to spin it like the blades of a helicopter. (ROFLCOPTER INCOMING) (5) As you swing around your weapon, there's suddenly a loud thud and your staff is knocked back. You walk forward a little till your feet bump against something. Your enemy is laying on the floor and doesn't move. Sighing exhaustively, you and your not-so-friendly neighbor drift back into view. It seems your technique got the Ugly right in the face and broke his skull, killing him instantly. Nice one.
I re-enchant my rapier to only attack other persons if they try to wield it.
(5) You once again take out your sword and drop it on the ground in front of you so it won't attack you. Then you kneel before it and hold your hands about an inch above the rapier. You think happy thoughts while concentrating on getting the sword to not attack you anymore. Your hands and the weapon start to shine out with a small glow. You can feel a special connection being created between you and the blade. As you finish, you slowly approach the hilt with your hand and cautiously pick it up. The rapier seems to like you more now and you feel more experienced in enchanting.
I keep on trying to lift the hammer, meanwhile training to lift heavy objects.
(5) Knowing that you can't give up that easily, you spit in your hands, rub them together like a pro and grab the hammer again. You pull with all the force you can pull from your body. The strain is so strong that veins and arteries start to pop out. Putting all your strength into one push, you rip the hammer from the ground and lift it above your head. As it leaves it's spot, it suddenly seems much lighter. You can feel weird energies flowing through this blunt weapon. Just then you notice that a mark in form of a hammer has appeared on your right hand. You scratch it, but it won't disappear from your skin. You give up trying to remove it, but you have the feeling that it's not a negative sign anyway. Looking at your price, you feel like you have gotten a little stronger.
NPC TurnFeeling quite useless for not having done anything remarkable, he goes back and returns to his master's side.
He stops a few feet in front of Buttons and just stares at him with his eye sockets, unsure what to do with a giant muffin.
As everyone solves their problems and finishes their conflicts (other than Buttons), you feel a weird force closing in. Many growls and screams start coming from the dark side and you have the feeling that there's gonna be a lot of fighting soon.-----
Location: Somewhere in Town
Health: Healthy
Equipment: Loincloth (worn), Blood-soaked clothes (worn), Soul-bound Rapier
Abilities: Fencer[/acronym, Enchanter
Location: In the Storage
Health: Healthy
Equipment: Loincloth (worn), Scale Armor (worn), Knife (held), Casual Clothing (worn), Shirt, Improvised Bandage(worn), Clawhammer, Adorned Sledgehammer
Abilities: Dodger, Bodybuilder
Location: Somewhere in Town
Health: Healthy
Equipment: Loincloth (worn), Shirt (worn), dwarven armor, Flusk of Alcohol-Holding, Clawhammer
Abilities: Terramancer
Location: At the Metal and Wood Pile
Health: Healthy
Equipment: Loincloth (worn), Clothes (worn), Huge Sledgehammer, Porta-Supply
Abilities: Bodybuilder
Location: Somewhere in Town with Ugly Face #3
Health: Healthy, Splinters all over
Equipment: Loincloth (worn), Slingshot (held), Small Bag (contains: 10 rocks)
Abilities: Slingshot-Sniper
Location: Dark side of Town
Health: Healthy
Equipment: Loincloth (worn), Casual Armor, Crystal Tophat of Armors (worn)
Abilities: Persuader
Location: Dark side of Town
Health: Healthy, Weird Feeling
Equipment: Loincloth (worn), Magician's Robes, Wizard's Staff, Wizard's Hat
Abilities: Illusionist
Location: Somewhere in Town
Health: Healthy
Equipment: Loincloth (worn), Thin Leather Clothes (worn), Hammer, Spiked Lion-Armor
Abilities: Parcour
Allies:Owner: Richard (Diakron)
Location: In the Storage with
Health: Healthy
Equipment: None
Abilities: Unknown
Enemies:Location: Dark side of Town with Dragnar
Health: Dead, Cracked Skull/Brain
Equipment: Bloody Clothing (worn)
Abilities: Unknown
Location: Somewhere in Town with Buttons
Health: Healthy
Equipment: Bloody Clothing (worn)
Abilities: Unknown
Small house (lever, Quantum-Supply)
Town (rows of houses)
-Center (fountain)
-Light-side (2 broken doors, 2 destroyed houses, Storage-House, piles of wood and metal)
-Dark-side (unknown)
=====
Woot! 10 Turns in 7 days! I reached my first goal.
You guys sure have a lot of lucky rolls, but right now I'm still more willing to give abilities and equipment away since there's a major battle ahead. You'll guys see when it happens.