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Author Topic: Chaosfactions (Turn 37: Song of Storms, The First Healer and Deadly Winds)  (Read 78110 times)

CJ1145

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Re: Chaosfactions (Turn 1: First Steps)
« Reply #15 on: March 25, 2010, 02:10:36 pm »

I've been at school; I suspect I'm in a very different timezone than yours.

Head outside; find a back-alley and mug someone for their clothes.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

VincValentine

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Re: Chaosfactions (Turn 2: Getting Geared Up)
« Reply #16 on: March 25, 2010, 03:36:07 pm »

Rejoice! The turn is here!

@CJ: Nah, I just didn't have school today so that's probably what messed up my sense of time :P

Turn 2

Look for something big to whack stuff with.

(5) Eager to get something to smash people in the face with, you look around the town. After a while you come along what seems to be a old mansion and walk in. The first thing you see almost brings tears to your eyes. The main support that holds up the house. Why is it so beautiful? Well, for one it might be the fact that it's a huge freaking hammer. You walk up to the over-sized weapon and use all your might to rip it out of it's spot. You walk out with your new monster of a hammer and ignore the house crashing down on itself behind you, because cool guys don't look at implosions.

read sticky note and take the dagger out from underneath my loincloth

(6) You walk over to the hole and take the sticky note. It reads:
This is the "Quantum-Supply". It will help get you geared up. Walk up to the hole and think about an item you want and the supply will spit it out. You may get infinite articles of clothing, but only one weapon or other special equipment per person.
Deciding that you don't need the help of that useless hole, you look for a weapon on your own. Then you remember the knife you had - for some reason - in your loincloth. You take it out hastily and hold it over your head with "Zelda - Get Item" music playing in the background. Just then you notice something weird. It seems there's a red stain on your loincloth. You wonder where it came from for a second, when suddenly you get a look of horror on your face. Ouch. It seems you took it out a bit TOO hastily and cut something ... important on the way out. It still seems to be bleeding, but you're too scared to look. Look at the positive side! You have a dagger! And you don't have to worry about getting anybody pregnant anymore.

Weight-lift the door to build muscle strength.

(1) (Wow, they seem to be stealing all your luck) You know that you can't let something like that happen again and decide that it's time for some Rocky-style training. You get into position next to the blown out door and lift it above your head! Well, ... for a second at least. Then your hand slipped and it came crashing down on you. You are now stuck under the heavy door.

While you were occupied with other things, 3 strangers suddenly jump out of a box (which nobody has seemed to notice) in the starting house. They introduce themselves and quickly wander off on their own.

Dash out of the door and hide behind something.

(2) You run out of the house and look around for a good hiding spot. Seeing a small, empty house down the street, you make a run for it. When you are about halfway there, you suddenly trip on a rock and faceplant on the ground. To add insult to injury, you are in the wide open where everybody can see you.

Look for some clothing.

(5) Seeing how Richard has discovered the secret of the hole, you walk over there and think about a casual kind of clothing with a hidden, light armor under it. The storage responds and throws out the clothing. You put it on and it fits you perfectly.

Open the door to one of the other houses

(4) You walk down the street and look around for a while. After getting bored with sightseeing, which was approximately after 5 minutes, you walk up to a random house and open the door. The house seems even emptier than the one you came from. You discovered an empty house. Yay. Cookie for you.

Head outside; find a back-alley and mug someone for their clothes.

(6) Deciding you have better things to do than poking people, you walk through the town and search for a back-alley. After a long while, you come across something that looks vaguely like a alley and decide that it would be enough. You walk in and look for somebody to rob, when you notice a weird person standing at the end of the alley. You start walking slowly towards him, planning to take him out quickly, until he turns around. You can see blood coming out of his eyes and cut throat. Something is rotten in the state of back-alley.

-----

Spoiler: Statuses (click to show/hide)

Spoiler: Locations (click to show/hide)

=====

Phew, there ya go. Once again, tell me if I made any errors.

This turn was quite average when you look at the rolls. Other than Roland. I feel sorry for him.
I'll note here that I DO allow random shit to happen as long as the rolls say so. So, you can pretty much learn any kind of ability and do anything. The only limit is your imagination! [insert SpongeBob SquarePants here]

On a other note, I'm going to the lake house in about an hour. I'm not sure if I can do turns there, since we have REALLY bad internet connection, if at all. I'll be back on Sunday evening, but I'll try to do turns beforehand. Sorry for leaving on such a short notice. But don't worry, I won't neglect this RTD.
« Last Edit: March 25, 2010, 03:38:18 pm by VincValentine »
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It's sad when the guy falling down the mountain with two broken arms is one of the ones in the least amount of trouble.

Ninteen45

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Re: Chaosfactions (Turn 2: Getting Geared Up)
« Reply #17 on: March 25, 2010, 04:03:38 pm »

Don't sweat it.

Head back into the house and look about it.
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dragnar

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Re: Chaosfactions (Turn 2: Getting Geared Up)
« Reply #18 on: March 25, 2010, 04:36:42 pm »

First, I eat my cookie ;D

Then, I head back to the quantum supply and take some clothes and a wizard's staff.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Diakron

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Re: Chaosfactions (Turn 2: Getting Geared Up)
« Reply #19 on: March 25, 2010, 04:44:15 pm »

ask the Quantum thingy for a suit of Scale Armour.
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CJ1145

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Re: Chaosfactions (Turn 2: Getting Geared Up)
« Reply #20 on: March 25, 2010, 04:46:20 pm »

Steal the old gent's clothes, then head back to the house to see what new things have occurred.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Faden

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Re: Chaosfactions (Turn 2: Getting Geared Up)
« Reply #21 on: March 25, 2010, 04:51:05 pm »

Get out from under the door, then ask the Quantum Supply for some suitably dwarfy clothes (NOT !!on fire!!, thank you very much) and a flagon of alcohol that won't run out.

dragnar

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Re: Chaosfactions (Turn 2: Getting Geared Up)
« Reply #22 on: March 25, 2010, 04:59:41 pm »

Get out from under the door, then ask the Quantum Supply for some suitably dwarfy clothes (NOT !!on fire!!, thank you very much) and a flagon of alcohol that won't run out.
My prediction if you get a 1: You receive flaming clothes. You don't even notice until you die.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Yarnspinner

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Re: Chaosfactions (Turn 2: Getting Geared Up)
« Reply #23 on: March 25, 2010, 06:26:11 pm »

  Buttons picks himself up out of the dirt.  Brownies are supposed to be dirty anyway, so he doesn't even brush himself off.  He notices other guys getting a bunch of cool stuff from out of the house.  Buttons never could resist a free handout.  He tries to get some leather armor and a wrist-rocket(badass slingshot) from the quantum closet.
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Flintus10

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Re: Chaosfactions (Turn 2: Getting Geared Up)
« Reply #24 on: March 25, 2010, 06:33:46 pm »

Think of an excellent hat and the most expensive (but not necessarily powerful) sword I can imagine.
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Diakron

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Re: Chaosfactions (Turn 2: Getting Geared Up)
« Reply #25 on: March 25, 2010, 09:30:47 pm »

err and a few large shirt and some pants
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VincValentine

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Re: Chaosfactions (Turn 3: Getting Geared Up even more)
« Reply #26 on: March 25, 2010, 09:33:31 pm »

Change of plans! I'm going tomorrow morning, so I'll do the turn.

Turn 3

Head back into the house and look about it.

(3) After having received your hammer of doom, you decide it's time to join up with the rest of the group. You head back to the house and look what happened after you left. The 3 newcomers introduce themselves to you and everybody lines up to the hole for some reason. You don't note anything else ... other than a weird red spot on Richard's loincloth.

First, I eat my cookie ;D

Then, I head back to the quantum supply and take some clothes and a wizard's staff.

(7) You eat the illusionary cookie. Om nom nom. :P Jk

(5) Spotting nothing of interest in the empty house, you head back to the starting house and to the Quantum-Supply. You walk up to it and think of magician's robes and a powerful wizard's staff. The storage obeys your every command and spits out your clothes and a powerful staff with a mysterious orb at the top. The shaft seems to be made of a combination of white and black wood. The orb looks like a simple glass sphere, but shines in rainbow colors. You can feel a strange energy being emitted from it, but you can't quite tell what it is yet.

ask the Quantum thingy for a suit of Scale Armour.

(1) You walk up to the hole confidently and think about a suit of scale armor. Somewhere along the way, you think about the scales. Then you think about the reptiles that carry them. Suddenly, out of the hole crawls a giant salamander. He doesn't seem to like you. Out of nowhere, he jumps at you (2+1), but you evade to the side. Still he manages to hit you with his claw and (4) cut your arm a little. It's nothing major, but it's still lightly bleeding.

Steal the old gent's clothes, then head back to the house to see what new things have occurred.

(4) Not scared by his appearance, you walk up to him and manage to knock him unconscious. While he's out, you take his (blood-soaked) clothes and go back to the house. You look around and also introduce yourself to the 3 new friends. You also notice that there's a huge lizard going berserk ... huh, how could something like that happen?

Get out from under the door, then ask the Quantum Supply for some suitably dwarfy clothes (NOT !!on fire!!, thank you very much) and a flagon of alcohol that won't run out.

(2-2) As hard as you try, you just can't seem to get out from under the door. Instead you only worsen the situation by trying to get out for too long. After all the retries you're quite [-1 to any movement based actions for one turn]exhausted[/acronym] now. It looks like you won't be able to get out of there on your own. Or at least not as long as you're relying on brute power. (Maybe try some terramancing? And I was very tempted to actually give you dwarf clothes that were on fire, but that would have happened on a 3 :D)

He tries to get some leather armor and a wrist-rocket(badass slingshot) from the quantum closet.

(1) Quite content to see a magical Quantum-Supply that gives out free stuff, you run up to it and think about a wrist-rocket. Ohhh, rockets. Rockets are awesome. Fwoosh, fire and stuff. Huh, what's that? Why is your wrist on fire? Oh wait, it seems you are burning.

Think of an excellent hat and the most expensive (but not necessarily powerful) sword I can imagine.

(6) Knowing, style goes over power, you ask the storage for a nice hat and a incredibly expensive sword. It responds and shoots out a top-hat and a sword made of glass. They fly by you and you can see just how magnificent they really are. The top-hat is adorned with rings made of rare multi-colored crystals, a big one on the front. The sword hilt is coated in a layer of yellow crystal and the blade is embedded with many jewels of multiple colors. You enjoy the brilliance of your equipment ... and then it hits the wall ... and shatters. Sucks for you.

Roll for Blood

Roland (Diakron):
(4) The bleeding in your crotch stabilizes. It's only lightly bleeding now.
(5) The wound on your arm quickly stops to bleed, being too minor to cause any real damage.

Roll for Burns

Buttons (Yarnspinner):
(2) The fire seems to be getting stronger. It's starting to burn your skin(?).

NPC Turn

Quote from: Giant Lizard
He tries to jump-tackle Ronald again.

(4) He jumps up in the air and strikes at your arm again. (1) Ronald easily evades the lizard by side-stepping it. The lizard keeps on flying and smashes, head-first, into the wall. He is okay but a little dazed.

-----

Spoiler: Statuses (click to show/hide)

Spoiler: NPC Status (click to show/hide)

Spoiler: Locations (click to show/hide)

=====

Ok, there goes another turn. I'll try to do turns while I'm at the lake, though I can't guarantee that I'll have internet access. If you don't hear anything from me anymore, just assume that I don't have internet. I'll definitely be back by Sunday evening, so I'll get stuff done by then.

Edit: Forgot the lizard. Fix'd. Oh and Diakron, It's not like it would have made much of a difference. Okay, maybe the lizard would be wearing some pants then.
« Last Edit: March 26, 2010, 09:09:14 am by VincValentine »
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It's sad when the guy falling down the mountain with two broken arms is one of the ones in the least amount of trouble.

Faden

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Re: Chaosfactions (Turn 2: Getting Geared Up)
« Reply #27 on: March 25, 2010, 09:38:57 pm »

This calls for PYROMANCY! Oh wait, we have fire already. Terramancy it is then!

I shift the earth under the floor (Or the floor itself, if it is dirt or stone) to move the door off myself.

Yarnspinner

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Re: Chaosfactions (Turn 2: Getting Geared Up)
« Reply #28 on: March 25, 2010, 09:45:31 pm »

Stop, drop and roll into a ball and die
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Diakron

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Re: Chaosfactions (Turn 3: Getting Geared Up even more)
« Reply #29 on: March 26, 2010, 12:10:40 am »

"Stop my scaly friend, for i mean you no harm. If not for me then you would not exist, so join me and live!"
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