We didn't have enough time to go to the beach, so we decided to go to Baltimore Bay instead. Twas fun. Since I'm back earlier now, I'll just do the turn.
Turn 14activate the armor in the most dramatic way possible and then beat up some ugly's.
(1) Being sick of looking for the exit, you decide that it's time to show everybody. You put one arm in the air and another one below. Then you move them in a half-moon circle around and chant some phrases that could come from a Power Rangers episode. As you finish posing, you slam your hand against the diamond and the strands shoot out. They strap themselves around your body and connect to form the Crystal Armor! You await applause for your awesome transformation, till you notice that there is no audience. The only thing this has brought you is the undivided attention of the Ugly Faces, staring at you with their eye sockets.
Think of air and point the staff at the ugly-faces that got through, yelling "lightning bolt!"
(2) Having noticed what Opal just did with the help of your staff, you try to experiment on your own. You put your hand on the crystal ball and start to think of the wind flowing around you, the cool breeze that is gliding through your hair. The sphere reacts to your thoughts and changes it's color to green. Seeing as to how everything is working so far, you decide to test your weapon on the Uglies that just entered camp. You hold out your staff right infront of you and aim towards the enemies. As you feel the power flowing through you, you push forward and yell: "
Lightning Bolt!" Thinking about some dramatic scene where the fiends are blown to bits by your immense strength, you wait for something to happen. After a few seconds you notice that nothing has happened. Maybe lightning just isn't one of the elements, perhaps?
Open a pit underneath the Uglies outside.
(2+1) Hearing all the sounds of the hordes outside, you put your hands on the ground and use the earth as your eyes. You can feel the presence of the three Uglies right beside the house and decide to open a little surprise for them. Concentrating on the area around them, you cut out a circle of stone and push it down to create a pit. Not being able to see them directly, you only manage to catch one of them in the hole. The other two were standing too far apart and you weren't able to create a hole quite large enough. (4) Still, the one you managed to capture, broke both his legs when he fell. This makes him an easy target and he won't be able to get out of the pit on his own.
Fortify the building, wonder about farming.
(4) You think that a house can never be safe enough, so you decide to transform this place into a fortress. Looking for materials to barricade everything even more, you see only one place where you can get them. Going into your knees, you prepare for a strong jump. As you push your self off the ground, you jolt upwards and smash your fist into the ceiling, which comes raining down in pieces. Knowing that the Ugly Faces can barely move anyway, they shouldn't be able to jump or climb inside. You fortify the doors and walls even more with your new-found wood. The only way this place can be damaged is a nuclear explosion or attacks from above.
Focus my energies, try to infuse my hammer with darkness-destroying abilities and charge the uglies if they make it through the pit and lightning bolt.
(6) You find that your hammer needs some extra power against your evil foes, so you think it might be a good idea to enchant it. You kneel down on your lion legs and put the hammer on the floor infront of you. Positioning your hands over the weapon, you attempt to infuse it with the powers of light. You think of rainbows, bunnies and all kinds of other happy stuff, concentrating on infusing your weapon with the power to destroy all the darkness. As you open your eyes, you notice your hammer is gone. Looking up, you see it glowing bright white and flying through the air. You jump up and manage to catch it, but it seems to be pulling you towards the darkness. And I mean quite literally pulling. The weapon seems to have a life of its own and is trying to fly toward the end of town. It takes quite a lot of strength to hold on to it.
Dammit... repair house and seal the door with a interlocking porticus (crap spelling fail)
(3+1) Still being pissed about Opal breaking your wall, you pick up some of the wood lying around and quickly fix it. After having finished that, you seem to not be happy with the crappy blockade infront of the door and decide to add on a little more. Unsure as to how to incorporate or to even make a porticus, you just pick up your hammer and start to work around. When your finished, you're holding two interlocked model-houses in your hand. You take them and bash them against the door till they stick to it. Congratulations, the door now has two interlocking porticuses on it. Hope you're happy with your achievement.
I take my slingshot and craft a rocket attachment to it, so I can shoot rocks at the speed of sound.
(4+1) With the help of your tweezers, you start breaking off pieces from the metal pile and putting them together. After about, what seemed like an hour of working with your fine hand movements, you have something that somewhat resembles a rocket. Seeing as to how this worked out so well, you attach it to the sling of your weapon. But before the rocket is able to function, you need to get something as a starter for it, so you walk over to the safe house and yell at Gray to come to the door and give you some fuel. He asks his Porta-Supply and fills a small iron piece with it and bends it to a ball so it won't leak. He then throws it over the wall and right into your hands. Barely being able to open the ball up again, you pour the gas into the rocket and ready it. You now have a fully functional Rocket-Sling. With the amount of fuel you have right now, you should be able to use it three times before you have to go and fill it up again.
I ambush one of the Uglies and fence him from the back.
(3+1+1) Waiting for the perfect moment as one of the passes by, you jump out of your hiding spot. In mid-air you pull out your rapier and as you land, you thrust it forward, stabbing clean through the Ugly. (4) Your aim was true and the blade cut right through his heart, mortally wounding him. The damage is so sever that he will die soon. Pulling out your sword, you kick him in the back, throwing him to the ground. Looking like a badass, you clean your rapier and then sheath it again. The only Ugly that's left is still preoccupied with the shiny-ness of McCoy's Crystal Armor and therefore not paying any attention to you. You feel like you have gotten a little better at hiding from your enemies in the shadows.
NPC TurnStill staring at McCoy, he suddenly lunges at him.
(4) The Ugly took off the ground with quite a lot of force, sending him flying like a rocket towards McCoy. As he gets close he lifts his arms, readying himself to punch you out. (6) And he really does. Right before his feet touch the ground, he brings his arms forward in a split-second and right into your face. Getting hit by that much force, you fly quite a distance. You come crashing down quite hard and your back hurts a lot. He roughed you up pretty badly, but broke his own hand against your armor in the process.
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Artifacts:This special tophat came from the Quantum-Supply in Twilight Town. It consists completely of a kind of crystal and is adorned with many others. Around the cylindrical part of the hat are bands made of special earth minerals including sapphire and quartz in different colors. Around the flat side of the hat are many small jewels in a circular pattern. Looking at them closely, you notice that they seem to form a wave-like picture. At the front of the hat is a huge diamond that, when pressed, activates the armor mode.
In the armor mode, long strands of crystal swing around the wearer's body till one, connected suit is formed. The armor is also adorned with jewels in the same fashion as the hat.
Abilities:
-Armor-mode (Activation/Deactivation is a free action.)
A truly legendary hammer, it was once the weapon and tool of the smith Ulthane. The top of the sledgehammer consists of two, average-sized golden anvils joined together. Around the shaft of the weapon are long thin bands of purple silk. At the bottom of the shaft is a small symbol that looks like a hammer. The point where the two anvils are combined has a skull emblem on it and the other side is inscribed with the name "Ulthane".
Abilities:
-Stonesmash: When the side of the hammer is smashed into the ground, a wave of stones is lifted up infront of the user. The wave throws up or destroys anything in its way until it comes to a stop, about 100 feet farther.
Quite a powerful artifact, the Staff of Elements strengthens the wielder's magic powers and can use the elements in several ways. The shaft of the staff is about 5 feet long and modeled after two dragons turning around eachother. One is made of dark wood and the other of white wood. At the top of the staff sits a crystal ball, its source of power. The ball is held in place by the heads of the dragons. When the staff changes it's element, the ball glows in a color accordingly.
Abilities:
Element-Change (free action, but can only be changed once a turn)
Elemental Ball - Shoots a ball made of the current element
Location: Hidden behind the roadblock
Health: Healthy
Equipment: Loincloth (worn), Blood-soaked clothes (worn), Soul-bound Rapier
Abilities: Fencer, Enchanter, Ambusher
Location: In the Safe-House
Health: Healthy
Equipment: Loincloth (worn), Scale Armor (worn), Knife (held), Casual Clothing (worn), Shirt, Clawhammer (in loincloth), Ulthane's Hammer (held)
Abilities: Dodger, Bodybuilder, Handyman
Location: In the Safe-House
Health: Healthy
Equipment: Loincloth (worn), Shirt (worn), dwarven armor, Flusk of Alcohol-Holding, Clawhammer
Abilities: Terramancer, Pyromancer
Location: Locked inside a barricaded House
Health: Healthy,
Dazed
Equipment: Loincloth (worn), Clothes (worn), Huge Sledgehammer, Porta-Supply
Abilities: Bodybuilder
Location: In the base
Health: Healthy, Deep Splinters all over
Equipment: Loincloth (worn), Rocket-Slingshot (held), Small Bag (contains: 10 rocks), Tweezers
Abilities: Slingshot-Sniper, Sprinter, Toolmaker
Location: In the Base
Health: Neck and back sprained badly, some rips broken and a minor concussion (-1 to any action, -2 if it involves movement)
Equipment: Loincloth (worn), Casual Armor (worn), Crystal Tophat of Armors (worn, activated)
Abilities: Persuader
Location: In the Safe-House
Health: Healthy, Weird Feeling
Equipment: Loincloth (worn), Magician's Robes (worn), Staff of Elements (held), Wizard's Hat (worn)
Abilities: Illusionist
Location: Infront of the roadblock
Health: Healthy
Equipment: Loincloth (worn), Thin Leather Clothes (worn), Hammer of Light, Spiked Lion-Armor
Abilities: Parcour
Allies:Owner: Richard (Diakron)
Location: In the Safe-House
Health: Healthy
Equipment: None
Abilities: Unknown
Enemies:[
quote=Ugly Face #1]
Location: In the Base
Health: Broken handEquipment: Bloody Clothing (worn)
Abilities: Unknown[/quote]
Location: In the base, at the bottom of a pit
Health: 2 broken legs
Equipment: Bloody Clothing (worn)
Abilities: Unknown
Location: In the Base
Health: Mortally wounded, Stabbed through the heart
Equipment: Bloody Clothing (worn)
Abilities: Unknown
Small house (lever, Quantum-Supply)
Town (rows of houses)
-Center (fountain)
-Light-side (-)
-Dark-side (2 broken doors, 3 destroyed houses, Storage-House, Base (9 barricaded houses, roadblocks, entrance, piles of wood and metal, a pit)
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