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Author Topic: Water elevator/cushion for prisoners  (Read 1287 times)

deoxys413

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Water elevator/cushion for prisoners
« on: March 24, 2010, 05:00:58 pm »

I currently have a fortress that has surface and underground separated. I'm wanting to send prisoners/elves/random traders down several z-levels without having them splat against the floor below. To those who have utilized/experimented with a water elevator I'm wondering if i could chuck the prisoner in question down several levels of open space and cushion the fall with a few z-levels of water or throw them in the water column full and drain it out below them.
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MAGMA is the universal solution.

Vertigon

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Re: Water elevator/cushion for prisoners
« Reply #1 on: March 24, 2010, 05:04:23 pm »

-blank slate-
« Last Edit: December 18, 2016, 11:01:07 pm by Vertigon »
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NW_Kohaku

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Re: Water elevator/cushion for prisoners
« Reply #2 on: March 24, 2010, 05:17:45 pm »

Depending on how, exactly, you have seperated your two sections of fortress, you could simply use a paired repeater and retractable drawbridges.

Build a stack of retracting drawbridges.  Every odd-floor drawbridge should open and the even-floor drawbridges should close all at the same time based on the paired repeater.  Then, after the 100 step delay, the odd-floor bridges should shut, and even-floor bridges should open.

This should drop units a single floor at a time, which is not far enough to deal damage.  They get stunned their whole ride down, but it would work without damaging anything.
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ShadowLuigi147

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Re: Water elevator/cushion for prisoners
« Reply #3 on: March 24, 2010, 05:47:33 pm »

Depending on how, exactly, you have seperated your two sections of fortress, you could simply use a paired repeater and retractable drawbridges.

Build a stack of retracting drawbridges.  Every odd-floor drawbridge should open and the even-floor drawbridges should close all at the same time based on the paired repeater.  Then, after the 100 step delay, the odd-floor bridges should shut, and even-floor bridges should open.

This should drop units a single floor at a time, which is not far enough to deal damage.  They get stunned their whole ride down, but it would work without damaging anything.
It would work, but imagine you were the creature being dropped. Your brain would explode from being stunned so much...
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NW_Kohaku

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Re: Water elevator/cushion for prisoners
« Reply #4 on: March 24, 2010, 06:28:32 pm »

It would work, but imagine you were the creature being dropped. Your brain would explode from being stunned so much...

You say that like it's a bad thing!
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Sphalerite

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Re: Water elevator/cushion for prisoners
« Reply #5 on: March 24, 2010, 07:03:32 pm »

Experiments have revealed that water does counter falling damage to a degree, although the ratio of levels of water to levels of air is still to be determined.  One level of water will not save a creature that falls ten Z-levels, but ten Z-levels of water might.  Science still needs to be done to determine just this works.
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Grimlocke

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Re: Water elevator/cushion for prisoners
« Reply #6 on: March 24, 2010, 07:37:30 pm »

Realy? I though all falling/flung creatures were in some sort of stasis that would only break if they hit something solid. They could fall through magma unhurt. Found this out when I ran into the bug that gets creatures stuck in faling mode when you save while they fall. You cant do anything to/with them. You can even build a wall inside of them.

I must dedicate a tower to this in my current fort. For Science!
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deoxys413

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Re: Water elevator/cushion for prisoners
« Reply #7 on: March 24, 2010, 07:50:19 pm »

Realy? I though all falling/flung creatures were in some sort of stasis that would only break if they hit something solid. They could fall through magma unhurt. Found this out when I ran into the bug that gets creatures stuck in faling mode when you save while they fall. You cant do anything to/with them. You can even build a wall inside of them.

I must dedicate a tower to this in my current fort. For Science!
The fall will be about 25 z-levels at it's worst, if your scientists can research this before mine your findings would be most helpful
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WATER is the universal solvent.
MAGMA is the universal solution.

Renault

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Re: Water elevator/cushion for prisoners
« Reply #8 on: March 24, 2010, 09:57:57 pm »

I think the fact there are science-fortresses where people actively try to understand the mechanics of this game is one of the most fascinating elements of it.
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smigenboger

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Re: Water elevator/cushion for prisoners
« Reply #9 on: March 25, 2010, 12:16:48 am »

I love how you suggest using horses as mattress landing pads
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Talion

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Re: Water elevator/cushion for prisoners
« Reply #10 on: March 25, 2010, 04:04:25 am »

Going by reported results of experiments others have already conducted. Generally hitting water is the same as hitting ground. So if you have a 10z fall and fill 5z with water you turn it into a 5z fall.
So you would need the full water column that gradually drained option for safety.
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Dorf3000

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Re: Water elevator/cushion for prisoners
« Reply #11 on: March 25, 2010, 04:17:39 am »

If you drop in a gobbo at the top of a 10z water column, then open the bridge at the bottom that drains the water out through a metal grate into a chasm, will they fall to their death, or will the water flow out just slowly enough to catch the goblin as it drops?

like this:
Code: [Select]
| | ^ 10z
| |
|_| bridge
|#| grate over chasm
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Gergination

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Re: Water elevator/cushion for prisoners
« Reply #12 on: March 25, 2010, 04:44:12 am »

Have I missed something entirely?

As far as I know, fluids don't interact with falling creatures.  I've had goblins "fall" through my volcano and splat against the side after falling 15+ levels.

Of course, water and magma could behave differently, but I have my doubts.
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RavingManiac

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Re: Water elevator/cushion for prisoners
« Reply #13 on: March 25, 2010, 05:21:34 am »

If you drop in a gobbo at the top of a 10z water column, then open the bridge at the bottom that drains the water out through a metal grate into a chasm, will they fall to their death, or will the water flow out just slowly enough to catch the goblin as it drops?

like this:
Code: [Select]
| | ^ 10z
| |
|_| bridge
|#| grate over chasm

Actually, you don't need to drain the water column at all. Just put a door at the bottom level and the goblin should be able to walk out.
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Blargityblarg

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Re: Water elevator/cushion for prisoners
« Reply #14 on: March 25, 2010, 06:13:14 am »

To all the people wondering about water cushioning falls: there was one of our famous !!Science!! threads asbout it, and the results seemed to say that either water would a) not count as an extra z-level fallen or b) that as well as counteract some air-falling, as well.

I don't have a link to it, but I'll try a search to see if I turn anything up.
EDIT:Ack, my search-fu is weak.
« Last Edit: March 25, 2010, 06:24:08 am by Blargityblarg »
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