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Author Topic: Distant Worlds (4x RTS)  (Read 129863 times)

MDFification

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Re: Distant Worlds (4x RTS)
« Reply #885 on: May 29, 2015, 11:39:11 am »

Back to the pricing conversation, I do think the game is overpriced.  It feels *almost* there in a lot of places, but not quite.  There's something kind of laughable about having a indie space 4x with a questionable AI and weak diplomacy and then pricing more expensive than Galactic Civilizations.

But Galactic Civilizations was a space 4x with questionable AI and weak diplomacy too. Literally the only feature it does better than distant worlds was the graphics of the ship creator.

I'm willing to pay the full price for a 4x that can run in real time rather than being turn based without sacrificing strategic depth. Add to that the massively customizable micromanagement level and the quality of the available mods and you've got yourself a deal, by far. I felt ripped off when I bought Space Empires 5, Galactic Civilizations 2 & 3, etc. I never felt ripped off in Distant Worlds: Universe.
« Last Edit: May 29, 2015, 11:42:32 am by MDFification »
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Zangi

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Re: Distant Worlds (4x RTS)
« Reply #886 on: May 29, 2015, 11:48:52 am »

You could also pin the price to how many hours you play it compared to the cost. 
But I guess that means you gotta pay upfront or demo to find out.
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EnigmaticHat

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Re: Distant Worlds (4x RTS)
« Reply #887 on: May 29, 2015, 11:57:33 am »

Back to the pricing conversation, I do think the game is overpriced.  It feels *almost* there in a lot of places, but not quite.  There's something kind of laughable about having a indie space 4x with a questionable AI and weak diplomacy and then pricing more expensive than Galactic Civilizations.

But Galactic Civilizations was a space 4x with questionable AI and weak diplomacy too. Literally the only feature it does better than distant worlds was the graphics of the ship creator.
I... don't even know how to argue with this.  Were we playing the same games?
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BigD145

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Re: Distant Worlds (4x RTS)
« Reply #888 on: May 29, 2015, 11:59:49 am »

You could also pin the price to how many hours you play it compared to the cost. 
But I guess that means you gotta pay upfront or demo to find out.

I kinda miss shareware. $25-35 US to buy. $0 to try.
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forsaken1111

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Re: Distant Worlds (4x RTS)
« Reply #889 on: May 29, 2015, 12:05:48 pm »

Back to the pricing conversation, I do think the game is overpriced.  It feels *almost* there in a lot of places, but not quite.  There's something kind of laughable about having a indie space 4x with a questionable AI and weak diplomacy and then pricing more expensive than Galactic Civilizations.

But Galactic Civilizations was a space 4x with questionable AI and weak diplomacy too. Literally the only feature it does better than distant worlds was the graphics of the ship creator.
I... don't even know how to argue with this.  Were we playing the same games?
Not sure which part you mean. I agree with him that Galciv is pretty much shit. Distant Worlds is massive and has amazing depth, galciv feels cheap and gamey
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EnigmaticHat

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Re: Distant Worlds (4x RTS)
« Reply #890 on: May 29, 2015, 12:23:16 pm »

Look, if you think Distant Worlds AI and diplomacy are in the same place as Galactic Civs II, we're just too far apart to even bother having a conversation.
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forsaken1111

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Re: Distant Worlds (4x RTS)
« Reply #891 on: May 29, 2015, 12:28:40 pm »

Look, if you think Distant Worlds AI and diplomacy are in the same place as Galactic Civs II, we're just too far apart to even bother having a conversation.
That is probably the case then, because I consider all of the galcivs pretty crap tbh
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Mailo

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Re: Distant Worlds (4x RTS)
« Reply #892 on: May 29, 2015, 12:29:32 pm »

Pirating DW doesn't take it away from someone else. Thus comparing it to stealing a car is not applicable.
It doesn't matter if you take something away from someone or not, you just can't use the fact that you can get something illegally for free to suggest the current price of a product is too high or too low.

Back to the pricing conversation, I do think the game is overpriced.  It feels *almost* there in a lot of places, but not quite.  There's something kind of laughable about having a indie space 4x with a questionable AI and weak diplomacy and then pricing more expensive than Galactic Civilizations.

But Galactic Civilizations was a space 4x with questionable AI and weak diplomacy too. Literally the only feature it does better than distant worlds was the graphics of the ship creator.
Another vote from me too, GalCiv2 bored me to tears. I really wanted to get into it, I bought it shortly after release, and a few years later again as a full edition with all expansions ... I found the combat deathly boring (rock paper scissors), and ship design was on the same basic level (not talking about the visual stuff, that was pretty neat but didn't interest me much).
The tech tree was meh, and most mechanics ... I don't know, they just felt bland and boring.
The funnest part as I remember were the space stations, and even those were basically "build this, get 2% more of that value".

Edit because spelling reasons
« Last Edit: May 29, 2015, 12:31:55 pm by Mailo »
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forsaken1111

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Re: Distant Worlds (4x RTS)
« Reply #893 on: May 29, 2015, 12:33:24 pm »

Galciv2 has the most intricate and most useless shipbuilding I have ever seen in any game. You can make some neat looking stuff and none of it matters a whit because the combat model is RPS and shallow as a puddle. The diplomacy, when I played, consisted of moronic AI demanding that I give them money every few turns despite my military superiority. They'd then declare war on me (because I refused) and get trounced.

I honestly never was able to finish a game of Galciv2 because it just wasn't engaging.
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Urist McScoopbeard

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Re: Distant Worlds (4x RTS)
« Reply #894 on: May 29, 2015, 12:35:12 pm »

I'd like to just put in my vote and say that DW is by far the most complete space 4x i've seen/played.
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conciso

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Re: Distant Worlds (4x RTS)
« Reply #895 on: May 29, 2015, 12:39:41 pm »

The game, indeed, is a little overpriced. I actually had to pirate it for a long time because for me that live in Brazil the price is absolutely absurd, but let me tell you something: it's so worth it, such a freaking good game. As soon as it entered on sale I bought it, didn't think twice.

It's by far my favorite 4x space game.
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forsaken1111

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Re: Distant Worlds (4x RTS)
« Reply #896 on: May 29, 2015, 12:41:27 pm »

I remember one game I had where I was involved in a century long war over my enslavement of an independent world. I had enslaved a independent teekan colony very early in the game and resettled about a billion of the little buggers to a penal colony. They generated a good amount of income and could build my ships for me. Sure there was unrest but I had a ton of garrison forces keeping the peace.

Then I ran into a fairly advanced empire of the same race as the lil guys I had enslaved. They promptly declared war and we fought for decades over this penal colony trying to free their little buddies. They didn't care about any of my other colonies, just that penal colony with its >1 billion slaves (and a few hundred million of my own race). It didn't help that they had the technology edge, but I had a TON of cash. So much money. I was hiring every pirate faction in the galaxy to harass and attack them. That, plus espionage missions to key locations to hamper their shipbuilding and level the tech field helped me eventually win and I added 4 of their worlds to my empire before we reached an understanding.

So hey, I got a few hundred million more slaves and a bunch of technology!
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Zangi

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Re: Distant Worlds (4x RTS)
« Reply #897 on: May 29, 2015, 02:14:14 pm »

@Galciv, need more information, cause not sure what people are trying to say about it anymore.

I'd like to just put in my vote and say that DW is by far the most complete space 4x i've seen/played.
This is my opinion since the original or maybe it was from the 1st expansion.  It is a few years old.  Still is the best.

EDIT: So yea, almost forgot the main point of this little debate.   DW:U on sale, you should buy it.
« Last Edit: May 29, 2015, 02:17:48 pm by Zangi »
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Urist McScoopbeard

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Re: Distant Worlds (4x RTS)
« Reply #898 on: May 29, 2015, 02:17:32 pm »

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EnigmaticHat

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Re: Distant Worlds (4x RTS)
« Reply #899 on: May 29, 2015, 03:04:09 pm »

The way I categorize the differences between them is: DW is almost entirely inward focused.  You try to optimize your economic machine and arrange your fleets and refueling stations to protect it.  There's simply not much you can do that doesn't involve managing the internal workings of your empire.  Sure you can go out and fight wars, but that's simply not interesting.  In either game.  More tech, more money here means you win the battle, less tech, less money here means you lose.  There are little things you can do in both of them but there's no particularly interesting decision making.  4x games are always like that, war is the arena where you find out which side did well at the actually interesting parts of the game.

GC 2 is more of a realpolitik thing with a focus on deciding your strategy in advance and then reacting to unexpected changes.  You have a lot more power to gear your empire to being military based, research based, trade/econ based, etc.  Almost all of that power in DW ends the moment the game starts because its all in the racial/governmental modifiers and 90% of the tech in DW is ship/station improvements.  In GC you generally know what victory conditions and techs you're going after.  You also have the power to prepare in advance to make peace with certain races (through trade, picking your alignment, treaties) and to make war with others (by researching defenses against their specific weapons).  Once you figure out your neighbors you usually start developing a more concrete plan to deal with each of them one way or the other.

Where GC 2 gets really fun is that the other races are all making these decisions too, and if you're playing on the right difficulty things will never go entirely how you planned them to.  Its hard to describe without launching into a review.  One game I peacefully built a little alliance for myself out of half the galaxy, only to have the other half declare war on me, suddenly dragging every single race into a huge galactic war.  In another, a race on the other side of the galaxy became ungodly powerful and I had my originally peaceful race conquer Earth and all the human colonies soley because I felt that was the only way to compete.  The best example I can think of is an AAR where the guy inexplicably survived being at war with the most powerful race, the Dregin, for the whole game.  He thought it was because of his desperate defense but at the end he realized it was because a third party, the Terrans, were allied with everyone except him.  The Terrans had defenses against the Dregin fleet so they would win if the alliance broke, but if the human player died the Terrans would win a diplomatic victory.  So basically the Dregin were intentionally letting him live.

I dunno, I have a lot of say about both games but I really don't want to turn this into a which game is better competition.  Especially not on the thread for one of those games.  The original point I was making is that its funny that DW is pricing itself more expensive then a more or less AAA competitor.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule
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