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Author Topic: Distant Worlds (4x RTS)  (Read 129904 times)

Xardalas

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Re: Distant Worlds (4x RTS)
« Reply #540 on: December 24, 2013, 06:55:34 am »

For anyone who is wondering about my modified game start I wanted to try out where I started then immediately scrapped my Construction ship/space port. It's been going decently I suppose.

Lost one of my starting escorts due to  it somehow getting switched on to automated and me not noticing it in time to avoid it attacking a space port by itself.

I'm sitting right now at about 18 military ships, mostly escorts I've captured and a single mining station I nabbed. Because I've been microing the fighting so far, none of my ships have really sustained any damage. And I've managed to establish a tenuous hold on two of the colonies out near to where I started. Though I'm afraid that I doubt I'll be lasting for much longer, A rival pirate faction showed up at one of the planets I owned with a advanced cruiser.

It led to a somewhat fierce battle going on the cruiser by it's lonesome against virtually my entire military fleet. Bastard had about a thousand shields, and some kind of really closed ranged weapon that utterly chewed through my ships. I was hoping to capture the cruiser but I failed. I did manage to drive it off after I nearly wore it's shields down but I lost four ships in the process, even with me microing them.

I figure my best bet is probably to just abandon the planets and run off in the other direction. Hopefully I'd be able to find a independent colony to refuel. Shouldn't be to hard with the settings I have selected.

Settings for the game if anyone is interested. Pirates don't respawn,  Max Pirates, Max empires. 10x10 sectors. 1000 stars.
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Zangi

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Re: Distant Worlds (4x RTS)
« Reply #541 on: December 24, 2013, 08:18:04 am »

Might be railguns if it is short range...  railguns will be your bane, they bypass shields.

I'm hoping it gets discounted at some point...
It did get discounted at another point, probably a bit after shadows was released.
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Xardalas

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Re: Distant Worlds (4x RTS)
« Reply #542 on: December 24, 2013, 08:31:28 am »

Might be railguns if it is short range...  railguns will be your bane, they bypass shields.


Probably. I'm tempted to just keep throwing captured ships at it till I capture it. I want it. I know it has some kind of Damage Control modules on it. I've seen it repair components mid-combat. That'd be useful as a fuck to have seeing as I literally have no place to repair and refit any of my ships.
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TripJack

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Re: Distant Worlds (4x RTS)
« Reply #543 on: December 24, 2013, 10:46:44 am »

I'm hoping it gets discounted at some point...
$65 is a discount, the regular price is over $100 :D
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BigD145

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Re: Distant Worlds (4x RTS)
« Reply #544 on: December 24, 2013, 01:01:08 pm »

The last sale was around $70 and that was before the most recent expansion.
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ollobrains

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Re: Distant Worlds (4x RTS)
« Reply #545 on: December 25, 2013, 07:32:37 am »

massive pricepoint, only purchase everything if u have seen youtube vids and fully intend to play the guts out of it
Its worth every cent ie the massive price, ive played it for days straight.  But if u only intend to play it for a few hours wouldnt wasgte youre money
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Urist McScoopbeard

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Re: Distant Worlds (4x RTS)
« Reply #546 on: December 25, 2013, 09:40:06 am »

Picked the game + expansions up the other day, im really enjoying it!

... God accidently releasing giant space creatures is awesome (except silvermist... DEAR GOD THE MIST)
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inteuniso

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Re: Distant Worlds (4x RTS)
« Reply #547 on: December 25, 2013, 10:33:39 am »

Yeah, when it comes to the silver mist, one has to manually order an entire fleet to attack it before it gets too strong.

In my current game as the Unified Peoples' Empire (Securan-Led Utopian Paradise, Largest Empire in the Galaxy) one silver mist has gotten up to 500 size. I really need to send the 3rd, 7th, and 11th Fleets in to crush that damned thing. Problem is it's in my Southern Outer Rim colonies, a considerable distance from the main Imperial region.

Also, the Shadows expansion is awesome. I didn't realize just how much more quickly your empire grows when a full private sector already developed for one solar system is suddenly given warp drives. My private sector brings in over 1.2 mil credits in gross income, with 600 mil going to ship and base maintenance. It is massive.
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Urist McScoopbeard

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Re: Distant Worlds (4x RTS)
« Reply #548 on: December 25, 2013, 12:56:55 pm »

What size universe settings do you guys play with? I'm starting with large, but I think it might work out to bump it up to the max.
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Astral

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Re: Distant Worlds (4x RTS)
« Reply #549 on: December 31, 2013, 06:20:14 pm »

So after playing with a demo version of this, I decided to purchase it, because the potential for the game (and subsequent !fun!) seemed worthwhile. Only issue I'm having so far is that it's taking literally hours to download the installers on a 4 MB/s connection.

Any tips for a beginner for this game (though fairly experienced with strategy games in general)?
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somebody

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Re: Distant Worlds (4x RTS)
« Reply #550 on: December 31, 2013, 11:41:21 pm »

Any tips for a beginner for this game (though fairly experienced with strategy games in general)?
Don't start in Age of Shadows because it starts completely differently then the normal game, alliances with pirates should be temporary, and information from pirates has varying usefulness.

Also automate what you don't know.
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Zangi

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Re: Distant Worlds (4x RTS)
« Reply #551 on: January 01, 2014, 12:00:06 am »

Any tips for a beginner for this game (though fairly experienced with strategy games in general)?
Don't start in Age of Shadows because it starts completely differently then the normal game, alliances with pirates should be temporary, and information from pirates has varying usefulness.

Also automate what you don't know.
That might be everything.  Much of the learning has to be done with looking at things and the tried and true process of trial and error.

General advice: Don't be eager to go to war, it'll eventually come to you.
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Astral

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Re: Distant Worlds (4x RTS)
« Reply #552 on: January 01, 2014, 03:01:04 am »

I rarely tend to go to war unless provoked, or unless someone has something I want (usually a resource), and usually only then if I have enough of a fleet/army/etc sufficient to unquestionably crush them.

Even then, I like to expand quickly then turtle as quickly as possible to defend my assets. I rarely have a standing army unless there's no other choice.

On another note, the game seems to be very laggy when zooming in and out from sector to local views; is this normal? My computer is a bit of a powerhouse, running most modern games at a good clip, but the choppiness when zooming in and out bugs the hell out of me. Not a deal breaker by any means, though.
« Last Edit: January 01, 2014, 06:13:41 am by Astral »
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jhxmt

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Re: Distant Worlds (4x RTS)
« Reply #553 on: January 01, 2014, 07:25:52 am »

On another note, the game seems to be very laggy when zooming in and out from sector to local views; is this normal? My computer is a bit of a powerhouse, running most modern games at a good clip, but the choppiness when zooming in and out bugs the hell out of me. Not a deal breaker by any means, though.

Is it lagging, or is it simply that the zoom is, uh, 'granular' rather than smooth, for want of a better phrase?  If it's the latter - yeah, that's normal, it's a bit frustrating but you do get used to it.  If it's actual lag, it might depend on your system.
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Astral

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Re: Distant Worlds (4x RTS)
« Reply #554 on: January 01, 2014, 04:06:01 pm »

On another note, the game seems to be very laggy when zooming in and out from sector to local views; is this normal? My computer is a bit of a powerhouse, running most modern games at a good clip, but the choppiness when zooming in and out bugs the hell out of me. Not a deal breaker by any means, though.

Is it lagging, or is it simply that the zoom is, uh, 'granular' rather than smooth, for want of a better phrase?  If it's the latter - yeah, that's normal, it's a bit frustrating but you do get used to it.  If it's actual lag, it might depend on your system.
I guess it's less lag, and more each level of zoom isn't as smooth as it could be/I'm used to from the Homeworld games, for example.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.
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