I think I understand how your empire gains money (you tax the private sector, the money the private sector keeps is hopefully spend on upgrades of their ships) but sometimes I'm a little baffled. In one game my income (and money on hand) suddenly exploded. I'm not sure why, I did get a lot of starports but they don't increase revenue a lot right? I did make a lot of colonies but it takes forever for them to be profitable. My startports weren't constantly pumping out civilian ship either. Can anyone guess why I made a huge amount of money while I was struggling a long time?
You make money when the private sector builds new ships too. Whenever it decides that it needs a larger trading fleet it buys time in your shipyards to build new civilian ships. That might account for the bonus income you saw.
You also make money on taxation of the civilian population, and trade with other empires. The more developed your colonies are, the more taxes you get, so you want to maximize your luxury resource access too.
Once resources are dropped off at a starport are they available to my entire empire without further transport? That is what the in game guide suggests to me.
Well.. they are available AT THAT STARPORT. If you have a construction project at the homeworld that needs steel and your only steel is in a far flung starport, your civilians will bring it to the homeworld over time. Resources must move around the galaxy in ships, there is no instant empire bank.
Any tips on prewarp strategy? I rushed colonization to enable me to colonize inside my own system and that seemed to work. Warp is great but the first tech is too slow to be very useful and there is plenty to do in your own system anyway. Am I wrong?
I do this too. I fortify my system and colonize any habitable planets in it first to give myself a large industrial base. I don't rush for large spaceports right away either because I've been stuck a few times on construction due to not having the resources available in my home system. Be careful what you build and upgrade because if you run out of something (steel and lead for me usually) and you have no sources, you have to wait for a pirate or independent trader to drop some off since you can't go get it from other systems.
And any tips on constructors? They dont seem to do their work very efficient when on AI mode. I queued a constructor to fix an escort next to my homeworld and they didnt fix it in 5 years. I had about 20 constructors. It looks like the AI queues a random (or nearest, dunno) constructor and doesnt take other things (like other things the constructor has to do) into account. Am I right that I should keep a few constructors on manual control to do useful stuff?
I leave all but 1-2 constructors on auto generally, and I have those 1-2 focus on what I want to build/repair immediately. If you have something you need done, don't be afraid to pull a constructor away from its tasks to do it. You can always go back and finish a construction (or they will do it themselves as it counts as a 'damaged' vehicle).