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Author Topic: Let's Play: Liberal Crime (Community) Squad (Turn 12 Completed)  (Read 24611 times)

EuchreJack

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #75 on: April 13, 2010, 08:23:26 pm »

If they get to the elections, I'll be happy...

Grimith

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #76 on: April 13, 2010, 08:32:34 pm »

No kidding. So much for a Community, right? We're gonna be passin' this game around a pretty damn small table.

On that sour note: Slax HAS been on the Bay 12 Board today, after I made my post and sent him a PM, but I didn't get a response. That's all fine and well; maybe he didn't have enough time, but, considering recent events, at this rate, uh... I reckon I might as well shoot Labs a PM, assuming he's even still interested. He also hasn't posted since making an "I'm in" statement, so who knows?

EuchreJack

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #77 on: April 14, 2010, 04:32:52 am »

Try Jasonred again, he was just on your LCS LP.

Slax

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #78 on: April 14, 2010, 06:29:24 am »

Sorry, guys. I'm out. Just not feeling up to it right now. (Good thing liberals accept things like that.)
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jasonred79

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #79 on: April 14, 2010, 07:32:37 am »

Oh, sorry! I didn't realise this page was on the Play With Your Buddies and not the Curses page!

OK, I'll give it a shot right now!
 
Well, our sleepers decided that they were not skilled enough at their job: sleeping. So they all decided to lay low for a while until they became 100% effective.

 
Then, noticing that the conservative swine were on our collective tails, we made the decision to fortify our defences! Everyone piled into Rainey Auto Insurance, and we bought set up some nasty booby traps... all equipment goes here too. I would have perhaps chosen another location, but we needed to defend the Liberal Guardian.

 
Next I decided that we needed to procur not only swordsmen, but *Swordsmen*. These elite would have to be of the finest physical specimens available. To that end, it was off on a recruitment drive! To the Juice Bar, where all the health conscious people go!
We talked to a number of people, and kidnapped one dancer. We *KNOW* he will cave and have pre-emptively designated him as Ninja Black.
I then realised that we had not moved our main squad to the auto insurance. Darn. So, we were now unable to move the hostage out of the Agency. To that end, we left Grimith to care for the hostage while the main squad moved to our main base.
Unfortunatly, we did not have sufficient ELITE ninjas, so we needed to recruit a few more. Since the juice bar had closed down, we headed to the park. We nabbed ourselves a Black Belt. ... Unfortunatly, since we already have a Ninja Black, we had to codename him:

 
The resulting squad was:

 
Unfortunatly, Ninja Black did not have a perfect 10 in strength, but other than that, it was the ELITE fighting force! Ninja Belt was still undergoing enlightenment, so he would be a reserve ninja.
We sent the squad off to gain EXP, aka juice. At first, they were given an easy mission of spreading the LCS good name...


Upon reaching the rank of Socialist Threat, they were given the task of reducing the number of conservative swine. With EXTREME PREJUDICE!


 
Having become initiated as Revolutionaries, we decided that we needed armor. The best available was in the hands of the cops. Solution: KILL THE COPS.

 
The aftermath left 2 members badly wounded, but no one died. Phew!

 
But, so, Ninja Belt came out of the reserves.
 
After checking the polls, we decided to pay the Garment Makers several visits. Some Slice Slice action followed. The first day, we only got 1 security guard before the alert was sounded. While running away, we were chased by a pack of Death Squad officers. Only 1 managed to keep up with us, so we turned around and chopped him up. The next 3 days were a slaughter fest, since high security meant more guards for us to slaughter.
 
On the 25th of July, Nick Sullivan checked the polls and found that we had sufficiently swayed opinion on illegal immigrants. It was time to deal with the issue of corporate malefeance! For this, we would need a car... Grimith was the best at this, and got us an SUV.
 
On the 26th, we told Nick to stop checking the polls and get back to credit card fraud! The Ninja Squad then hit the CEO Residence. We got a CEO and a secretary the first day.

We killed a bunch of mercenaries and kidnapped a secretary the 2nd day there. Toby Daveson was set to interrogation. After the 4th day, we decided to move on to the Corporate HQ. Where we found out that the safe was within 3 feet of the entrance! Well done guys! Too bad no one could crack it...
 
At the end of the month, we printed some Cable News Memos.
 
On the 3rd of August, we decided to switch targets. Time to check the opinion polls for a few days...

 
4/8: Ninja Yellow got out of hospital. We decided to do something about the Gun Violence issue. But how? Then, yellow, probably still high on painkillers, had the brilliant plan of chopping up the nearby apartments with swords. ...

 
Strangely, it worked. 3 days later, the polls showed:

 
So we were off to the nuclear power plant on the 8th of August. 11th, Black and Pink got injured. To the hospital they went.
 
We began hitting the police station on the 12th. By the 14th, the Police were recognised as the swine that they were, so it was on to the next target: AM Radio. Which only took 2 days of slice slice action to turn the public completely against.
 
By the 16th, there were only 3 conservative strongholds left:


 
So, after a brief visit to tidy up Cable News, it was off to the Ministry of Love. This was going to be a REAL challenge. But it was the LAST BASTION OF CONSERVATISM. Crack this, and the whole country would go elite liberal!
The fighting wasn't so hard...

 
But driving away was IMPOSSIBLE. So we had to abandon a vehicle each and every visit to the CIA. Grimith was set to steal cars. Lots of cars. Then we realised we had shut down the Ministry in that 1 attack. Oops.
And due to our failure to sway those last 3 crucial issues, the Elite Liberal Amendment narrowly failed. Darn it all.
 
 
Save File: http://www.mediafire.com/?mjtyjyiycwz
 
And sorry for not getting the Elite Liberal Amendment Guys... I was so close too! Whoever is next, could you sway that issue? Thanks.
Also, I think the CCS might have gone active, but I wasn't paying attention so I'm not sure. Too busy hitting W hoping for Ministry of Love to reopen.
« Last Edit: April 14, 2010, 10:20:36 am by jasonred79 »
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Grimith

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #80 on: April 14, 2010, 10:56:15 am »

Not too much trouble, jasonred79, and thanks for posting a turn up! Since Slax has dropped out and Labs PM'd me with a drop-out statement as well, it's nice to see that someone cared for Liberal Commitment (is that an oxymoron? hm...).

That being said, Zangi, I believe it's your turn to grind the automatons into paste.

Wimdit

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #81 on: April 14, 2010, 04:57:00 pm »

Ye gods. I never knew slaughter was such an effective means of swaying public opinion.
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Grimith

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #82 on: April 14, 2010, 07:11:35 pm »

Indeed, Wimdit. Many folks who play Liberal Crime Squad don't know how effective murdering a bunch of automatons is at influencing opinion for Liberalism. It seems odd, really; you'd think that, by the Elite Liberals basically acting as terrorists, you'd have folks gain more and more faith in the Conservative ways. But I reckon that would eliminate the fun found in wholesale slaughter in this game.

MetalSlimeHunt

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #83 on: April 14, 2010, 08:29:16 pm »

Well, actual revolutionary organizations usualy work through terrorisim, so it would make sense that it would work in LCS. You know, that is actualy a little disturbing, considering it implies that the world becomes liberal out of fear for the LCS. Note how the country flows naturaly to being conservative automatons if nether the LCS or CCS has any sway.
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Naeght

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #84 on: April 15, 2010, 08:47:46 am »

Grimith, i noticed you haven't add me to the play order list, i came by to tell you im still up to it, and im checking the thread often, so feel confident im not going to drop out, even tough i dont usually (or plain not) post in the forums.
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Grimith

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #85 on: April 15, 2010, 09:40:34 am »

!? My apologies, Naeght. The problem has been rectified. Glad you're still interested. ^_^

Zangi

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #86 on: April 15, 2010, 12:56:06 pm »

I'll get it up sometime tonight.
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jasonred79

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #87 on: April 15, 2010, 09:17:09 pm »

Actually, if you kill too many people, you shut down the site, which gains some negative public opinion.

The optimal level then is to step onto the site, kill 2-5 people, then exit. Do this for 3 days in a row, and generally, it pushes public opinion from 50% to 100%...
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Rolan7

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #88 on: April 16, 2010, 11:40:55 am »

Actually, if you kill too many people, you shut down the site, which gains some negative public opinion.

The optimal level then is to step onto the site, kill 2-5 people, then exit. Do this for 3 days in a row, and generally, it pushes public opinion from 50% to 100%...

Ha, I wouldn't have guess that.  Seems like keeping the AM radio perpetually "shut down" would be a positive thing.  Then again, killing a few people every day probably hinders their operation!

I'm trying to understand why the public reacts the way it does.  I guess LCS operations, including ultraviolent attacks against "news" agencies, get people riled up.  Which, in the LCS universe, makes them abandon the security of conservatism for liberalism. 

Maybe they like the death squads as long as the peace is kept.  Then when the LCS breaks the peace anyway, the public sees no reason to keep the death squads who are now no longer effective, just evil.

The AM radio personalities probably spend their time painting liberals as weak and cowardly, so it makes sense that attacking the radio station erodes their support.

I don't really get how attacking the cable news network could help, though.  They sell fear, the idea that liberals are all terrorists who want to cut off your head!  So the LCS comes in, shouting slogans, and kills them with swords.  Um, I would expect public opinion of the network to soar after that (:

Well, I'm just killing a lunch break and bumping the thread.  Don't mind me.
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jasonred79

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #89 on: April 16, 2010, 12:24:04 pm »

It probably just depends on how the propoganda is written. After all, during the World Wars or in fact any major wars, the more news of "We have won a great victory!", the more the support for the war, right? Conversely, the more, "we're suffering heavy losses and achieved nothing", the less support, like Vietnam? And if your soldiers are constantly commiting atrocities, public opinion goes against them? So, I suppose it's all about making your cause seem righteous.
Anyhow, this is going off topic. But, who cares, since this gives us something to banter about until Zangi does his post.

Slax, you do realise you could have just pressed the S key sixty times and said "turn done"? ... actually, yeah, maybe just passing it on was better after all. Still, I'd like to remind people that that option was put on the table at the beginning of this whole thing.
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