I'm in. I'll need a harem of sex slaves though. And some dogs. Lots of dogs.
Aren't they the same thing? *Joke*
One idea is to have each player recruit a character to serve as their avatar when they start their turn. Another idea is to play for one "Season" which would be defined as a three-month period loosely corresponding with the seasons of the year. For example, player one is "Winter" and plays January, February, and March. Player two is "Spring" and plays April, May, and June. Etc. It might add some extra character.
I do not have the time, but I'll play a turn in the first year.
1) I usually start with CCS active for the higher initial difficulty. However, having the CCS escalate adds a different stage to the game, so I will argue for that. I love fighting the CCS, and only wish they did not die so easily.
2) Nightmare mode -With good players, this is the only way to see Arch-Conservative World. It truly represents an era when the LCS can be seen as freedom fighters and not crazy fanatics.
3) Actually, I'd argue for the first player (Grimith most likely, plus it will lead to greater continuity in the long run) to truly own the starting character i.e. the founder. To that end, the starting player should build his character as they wish. But I would also request the starting player have several "claimable redshirts" that can be turned into player avatars (if players wish, as this is totally optional).
4) As said before, I'd argue for 3 months, so the game goes quicker. Ever have a month where everyone is either wounded or interrogating Conservatives the whole time? Yeah, 3 months is better. Especially if we use the Alpha, where it takes the entire first month to be able to actually invite people back for discussion, and the entire second month to convince them to join up.