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Author Topic: Let's Play: Liberal Crime (Community) Squad (Turn 12 Completed)  (Read 24590 times)

Grimith

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Greetings, Liberal Comrades, Moderate Potentials, and Conservative Scum. I'd like to share my idea of a round-robin LP of Liberal Crime Squad; an idea which, hopefully, will germinate into actual gameplay within this topic. Since I'd like to share it so much, though, I'm going to stop with the pleasantries and just get on with it:


Liberal Community Squad

Objectives:
Spoiler (click to show/hide)

Suggested Guidelines:
Spoiler (click to show/hide)


Since this is a LP, I also figure some sort of material should be presented (narrative, screenshots, video) in the thread to allow viewers who aren't participating to get an idea of what's happening.

Well... this is my first attempt at organizing this type of game, but I think I made my idea clear and succinct. So, Community: Suggestions? Questions? Rude remarks? Slanderous statements?

- - - - - -

Definite Participants: 7
Grimith TURN ONE DONE / TURN SIX DONE / TURN TWELVE DONE
Wimdit TURN TWO DONE / TURN SEVEN DONE / TURN THIRTEEN DONE
EuchreJack TURN THREE DONE / TURN EIGHT DONE / Turn skipped.
jasonred79 TURN FOUR DONE / TURN NINE DONE / TURN FOURTEEN DONE
Zangi TURN FIVE DONE / Turn skipped.
Rolan7 Glitched save. / TURN TEN DONE
Diablous Turn skipped. / TURN ELEVEN DONE

Spartan 117 Technical difficulties.
Slax Dropped out.
Labs Dropped out.
Naeght Time expired for turn.
« Last Edit: May 21, 2010, 10:21:13 am by Grimith »
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Grimith

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #1 on: March 23, 2010, 01:24:36 am »

Currently, it is Wimdit's turn. Yikes.
« Last Edit: May 11, 2010, 11:48:03 pm by Grimith »
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Wimdit

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #2 on: March 23, 2010, 06:26:56 am »

Thoroughly endorsed. I'm in.

48 hours should be fine if we get enough players, though I reckon it should be three or four or possibly even more months of ingame time. Again, it depends on player count.

Also. I vote Nightmare Mode and We Didn't Start The Fire.

Not sure whether starting choices should be by popular vote or Let Fate Decide. Probably the latter or a 'focus on skill X and skill Y' consensus thing.
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Grimith

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #3 on: March 23, 2010, 10:23:13 am »

I'm thinking Let Fate Decide is more appropriate for the sheer randomness value. That way, we'll have to put our faith in the RNG to create our superstar founder. If all else fails, players can just search for more Liberals during their turns.

I too am in support of Nightmare and We Didn't Start The Fire, which will make the game longer and more enjoyable for the Community. Bit more challenge , sure, but I think we Liberals can handle it.

Spartan 117

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #4 on: March 24, 2010, 02:08:32 pm »

I might join.
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EuchreJack

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #5 on: March 24, 2010, 05:45:29 pm »

I can't commit to regular play, but might have a few times when I can play.

rickvoid

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #6 on: March 24, 2010, 05:56:09 pm »

Wish I could say I could participate. Sounds like fun.

Might not be a bad idea to upload the entire game to the dffd, with a text document added to the folder so that everyone can keep better track of what's going on (text file would be used for notes for the next person)

Good luck! Name a brainwashed former conservative after me! :D
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Grimith

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #7 on: March 24, 2010, 06:37:05 pm »

Thanks for the well-wishing, rickvoid. If we end up collecting enough participants for the Community game, then I'll make sure you get an Enlightened conservative named in your honor.

On a related note, I'm glad this topic didn't just failtrain into the abyss. Woo!

jasonred79

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #8 on: March 31, 2010, 07:37:18 am »

This would be my first LP. So someone teach me how to take videos/screenshots, and I'm in!
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Slax

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #9 on: March 31, 2010, 07:52:19 am »

Those damn conservatives with their morals and laws, always putting us liberals down. Nay, I say! Down with THEM!
I'm in.
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Labs

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #10 on: March 31, 2010, 08:03:15 am »

I'm in. I'll need a harem of sex slaves though. And some dogs. Lots of dogs.
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Spartan 117

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #11 on: March 31, 2010, 09:54:23 am »

Alright I'll do it.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
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Zangi

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #12 on: March 31, 2010, 12:00:29 pm »

Important question: Which version?  Stable or the Alpha?

We didn't start the fire, the conservatives automatically shoot themselves in the foot....

In a sense, liberalization is easier... if you don't get wiped by the CCS... and you quickly lose access to a lot of the fun stuff....

I'm in...
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Rolan7

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #13 on: March 31, 2010, 12:21:57 pm »

Count me in please!
I'm not familiar with the latest version, but this sounds like a lot of fun.  My avatar will be a total pacifist (at least at first).
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Grimith

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Re: Let's Play: Liberal Crime (Community) Squad - Idea! (?)
« Reply #14 on: March 31, 2010, 04:46:23 pm »

And here I thought this topic had died.

jasonred79: If you're using Windows, screenshots are as easy as Alt+Printscreen. That copies the contents of your active window to your clipboard which you can paste onto Paint (or what-have-you. I use Scren Capture Professional). SCP's not free, but CamStudio, the tool I use to record my LCS videos, is. A quick Google search can show it to you, and it's easy to use.

Zangi: I figured we were going to use the stable version, 4.01.4. If more folks want to use the Alpha, I'm all fine and well, but I fail to see any problem with Stable for the purposes of Liberal Community Squad. Also, any reasonably skilled LCS player will find Liberalization easy no matter what settings they use; I reckon the casual player hasn't seen both Nightmare and a sort-of-competent CCS right from the start. I don't get what you mean by "quickly [losing] access to a lot of the fun stuff," though. Like I mentioned earlier, anyone who's played the game enough can beat it quickly, so you can lose access to what I presume you consider fun regardless of the CCS. I consider the entire game fun, however, and I have found ways to make it enjoyable through the entire course of playing it, so I have no problem with these options. Besides, I'm not going to be the only one playing, and I'm certainly not going to be playing with regard to total efficiency.

Everyone: I reckon I'll be updating the first post now in order to list how many people have confirmed themselves for participating in this. Since we have enough people to actually have a community game, we should determine the starting options:

1.) Your opinion regarding the CCS. They can be disabled entirely through Classic Mode, treated normally, or spawned from the start through We Didn't Start The Fire. Some opinions have already been raised regarding this, but if anyone who wants to participate has input, do share!
2.) Your opinion regarding Nightmare Mode, which will make the game longer and harder while exposing the players to more options and law consequences rarely seen in regular playthroughs. Again, there have already been some opinions regarding this, but more are welcome.
3.) Your opinion regarding the founder's stats. While we can choose to answer the questions selectively, an alternative (one I prefer) is to Let Fate Decide, for better or worse, how our founder will be built.
4.) Turn length. Depending on how you play LCS, you can do a whole lot or very little each month. I suggested one month turns in the intro post because it'll inject more variable playing, but Wimdit thought the turn size should go up to three or four months. If there are any other feelings regarding the matter, contribute.

Once we have all that settled, we can start ourselves a game and see where Lady Liberalism takes us.
« Last Edit: March 31, 2010, 04:53:05 pm by Grimith »
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