You know, any time they come up, I find myself hating the entire notion of spheres more and more. I'd like to suggest Toady just scrap the whole thing.
It's one thing for stupid, random bits to be attached to engravings or the like, but making actual game mechanics based on this is absurd.
Really? Huh.
I guess I'd be curious to hear that sentiment elaborated on more; I wasn't sure that there was enough of a concrete description of what spheres do and how they do it to warrant that claim (and the conception I have of it doesn't really evoke that response in my head.)
I mean, it will be procedurally generated, but there should be enough historical and deific factors that it's (eventually) not just a complete crapshoot. I seem to recall him saying something about strings of murders upping the death sphere or somesuch. It'll let traits of lands and deities mesh well together, and provide a number of easy-to-implement cosmetic modifiers and some non-cosmetic ones.
You're worried about the gameplay being screwed with to the point that people spend a long time looking for the perfect sphere setup as well as the terrain features, and that people are rewarded/punished just based on what their spheres happen to be at that location?
No, my problem comes up any time there is a discussion of how the spheres should interact with the game. Now, maybe I'm wrong, and maybe Toady has a very precise and detailed idea of how spheres are going to work (in which case this entire thread is probably moot, anyway,) but from the ways that spheres are always discussed, they are like an arbitrary pile of bones that are dumped on the floor, with everyone trying to argue over how a skeleton can be made from them.
Take a look at my posts above, then Grek's. I made a satirical comment on how bizzare it would be for marriage spheres or other such spheres to actually have direct impact upon the world. Grek then turns around and says exactly what I just ripped apart as a serious suggestion.
Take a look over in the "Kohaku's yet another magic rant", and see where I suggested, simply as a way of formatting magic easily, just lumping magic into spheres, since I have little taste for making everything elemental (as with "Mountain
s" or fire spheres or whatever), and then had people complaining that magic
must include the arbitrarily selected sphere system, in spite of having no real idea of how it will be implimented.
When I say how absurd it is to, again, have "Marriage" or "Preganancy" sphere magic, it was rebutted that, like The_Kakaze said here, that all those nonsensical, impractical, arbitrary spheres should be lumped into groups, like "healing magic"... which is
exactly the same thing as having a magic school system.
This is the problem of these arbitrarily selected spheres: trying to make them fit into DF is like putting a square peg into a round hole - either you have to carve a new hole, or you have to shave off parts of the peg until one thing makes an ugly, but potentially servicable fit. Rather than trying to find some way to ram this arbitrary set of spheres into a purpose, we should be determining what the purpose of spheres will be, then making spheres that will serve that purpose. That is to say, find the peg that fits the hole, instead of forcing the hole to accept whatever peg you had lying around.