I'm sorry, are you under the impression I'm being angry or vengeful here?
No, I was under the impression that you were arguing for argument's sake -- and more importantly putting words in his mouth he wasn't saying. I assumed that it was inadvertent misunderstanding.
I'm just playing with an idea, here. "Argument for argument's sake" isn't terribly far off,
See?
but I'd rather just say that I'd like to change a point of view, if I can. I just think it is silly to consider one kind of exploit or modding of a game fine, but another kind of exploit to be worthy of a derogatory term, like "cheating".
Well, I think you're extending the term "exploit" beyond how he's using it, really, so it's not that his point of view is all that much different or in need of changing, it's that you're defining the word differently.
And isn't using wall designation to herd dwarves something the game wasn't intended to have players use? It's simply a workaround, but it's still an exploit.
For example, this. What you're doing here is extending the term "exploit," which he defined as "using the game in a manner unintended by the developer," to mean "doing anything in a way that was not originally thought of". Let me explain. The developer didn't
intend for dwarves to be so pants-on-head retarded that they would stand on the side of the wall that would cause them to be unable to exit. The developer
intended that they would run over and build the wall and then leave, but low and behold the AI has a catastrophic lack of understanding of surroundings at times.
So in this case using the "suspend construction" on a wall, though using it in a way that was not thought of by the developer, is not doing something
oppositionally to the developer's intended result (that being your dwarf walling themselves in because the AI doesn't calculate the pathing
before building the wall).
Whereas in the sense of seperating stacks of bolts to melt them individually to effectively
fabricate extra metal is fairly obviously oppositional to the developer's intention -- it is in all ways equivalent to creating a reaction to take a piece of chalk and turn it into an adamantine wafer, or lead into gold.
It's not
bad. However it
is exploiting, as he (and most of the gaming community) defined it.
That's far from trolling or getting in an angry huff.
I would like to note I didn't say you were trolling or angry, nor imply it.
Argument for argument's sake, here, Asmodeus?
Rather much so, yes.
Anyway, yes, I essentially agree, and was trying to make a similar point. The problem is that "cheating" is a term with an inherent negative connotation. "Modding" has no negative connotation. Both, ultimately, describe the same general idea, though: changing the game.
There are subtle differentiations, though.
Cheating is generally referring to modding the game to make it noticeably easier.
Modding generally refers to adding additional content, missions, quests, and oftentimes ramps the difficulty up.
When talking in Single Player games,
cheating is generally viewed in the same light as playing the game on "Easy" or "Chieftan" whereas
modding is generally viewed in the same light as playing a fan-expansion or (in the case of some, such as Orc mod) playing the game on "Hard" or "Impossible".
Cheating : Modding :: Science-Fiction : Fantasy.
Though Cheating is a
subset of Modding, not all Modding is Cheating.