Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 9

Author Topic: So... yeah. Unlimited adamantine generator. No mods.  (Read 61354 times)

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: So... yeah. Unlimited adamantine generator. No mods.
« Reply #15 on: March 22, 2010, 01:16:32 am »

Adamantine clothes for everyone!
Logged

EliDupree

  • Bay Watcher
    • View Profile
    • Eli Dupree's Web Page
Re: So... yeah. Unlimited adamantine generator. No mods.
« Reply #16 on: March 22, 2010, 01:23:29 am »

Can't you build with wafers?
Huh. It seems you can. It would be more dramatic to build with adamantine blocks, though.
properly equipping the military.
...
Adamantine socks.  You know you want to...
Well, they would be genuinely useful for protecting civilians. Except that my civilians aren't being attacked, meh.

.. and, umm... you can make adamantine catapult parts and ballista parts?! Are they more effective than wooden ones?
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: So... yeah. Unlimited adamantine generator. No mods.
« Reply #17 on: March 22, 2010, 01:41:30 am »

Clothing wont protect them, the clothing will deteriorate, and you cant build catapult parts and ballista parts out of adamantine.
Logged

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: So... yeah. Unlimited adamantine generator. No mods.
« Reply #18 on: March 22, 2010, 01:44:12 am »

You can however build ballistae arrowheads out of adamantine.
Logged

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: So... yeah. Unlimited adamantine generator. No mods.
« Reply #19 on: March 22, 2010, 06:22:11 am »

Not really.  To designate a room with an archery target, there has to be an open space to declare a room, and rooms are interrupted by open space/pits the same as they are interrupted by walls.  If you set up an archery target as a pillar in the middle of a pit, you can't build a proper room out of it.
 Which is why I suggested predesignating the room before digging the pits, which I think from memory keeps the room designation intact. I'll admit it has been a while.

The best you can do is make a narrow ledge that the archery target sits on that is about 10 spaces from where the marksdwarf stands, and dig pits everywhere to the left or right.

This creates a place for loose bolts to fall and not be destroyed.

This still creates two major problems, however.  First, metal arrows are never used in target practice (as has been said), which just plain makes this whole project fail.  Second, each bolt must be collected individually, which means you would have an absurd bucket brigade of dwarves carrying bolts around.
 Isn't the second point the same as in the original plan, collecting each bolt to be smelted individually? That is after all the point of the project.
I'm relatively sure if you don't make bone or wood practice bolts you can pull this off, but again I have not gone into the more crazy aspects of the game in a long time.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: So... yeah. Unlimited adamantine generator. No mods.
« Reply #20 on: March 22, 2010, 06:47:11 am »

Steel on fluxless or tree/coal-free maps would be useful as well, since steel is available only in such small quantities from imports.

You can get more by stripping the dwarven caravan guards of their armor.

Better get their GCS silk clothing, too.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Heliomance

  • Bay Watcher
    • View Profile
Re: So... yeah. Unlimited adamantine generator. No mods.
« Reply #21 on: March 22, 2010, 07:31:29 am »

That, and as marksdwarves gain skill they hit the target more often.  When a bolt hits a target, it's gone for good.
Actually, that's been recently disproved. Dwarves get XP for firing, not for hitting. 30XP per shot for a living target, something like 7.5XP per shot IIRC for an arcery range.
Logged

EliDupree

  • Bay Watcher
    • View Profile
    • Eli Dupree's Web Page
Re: So... yeah. Unlimited adamantine generator. No mods.
« Reply #22 on: March 22, 2010, 07:38:50 am »

you cant build catapult parts and ballista parts out of adamantine.

I see, in the game, directly, with my own eyes, the options "Construct Adamantine Catapult Parts" and "Construct Adamantine Ballista Parts". I'm going to construct some for the heck of it, since it seems so absurd. I wonder which labor it uses... well, I guess we'll find out!

EDIT: Heh. "Urist McSiegeEngineer cancels Construct Adamantine Catapult Parts: needs metal logs." Now if only you could construct Adamantine Logs.


That, and as marksdwarves gain skill they hit the target more often.  When a bolt hits a target, it's gone for good.
Actually, that's been recently disproved. Dwarves get XP for firing, not for hitting. 30XP per shot for a living target, something like 7.5XP per shot IIRC for an arcery range.

LegoLord isn't saying that - they're saying that (gain skill) -> (hit more), not (hit more) -> (gain skill). I misread the post that way too at first, but when you look at it more carefully, it turns out that what it says is correct and relevant.

Of course, it's quite convenient that they gain XP for missing - I'm also ending up with a bunch of Elite Marksdwarves without having to work for it :)

Funny thing - I drafted a bunch of new marksdwarves, and the goblins have been dying a lot more often. It looks like less-skilled dwarves are, ironically, actually more likely to hit in this situation. I must admit, though, that watching a stack of marksdwarves fire eight cyan bolts right in a row is really cool looking.
« Last Edit: March 22, 2010, 08:23:43 am by EliDupree »
Logged

Zaranthan

  • Bay Watcher
  • Plump Helmet Smelter
    • View Profile
Re: So... yeah. Unlimited adamantine generator. No mods.
« Reply #23 on: March 22, 2010, 09:50:54 am »

Funny thing - I drafted a bunch of new marksdwarves, and the goblins have been dying a lot more often. It looks like less-skilled dwarves are, ironically, actually more likely to hit in this situation. I must admit, though, that watching a stack of marksdwarves fire eight cyan bolts right in a row is really cool looking.
I always found it more impressive when said marksdwarves get into a firefight with a large number of bowmen. Modify iron to look more reddish, and the cris-crossing hail of blue bolts vs. red arrows makes my battlefield look like a scene from G.I. Joe. Which is awesome.
Logged
Quote from: Howard, Nerf This, by Scott D. Ferguson
Villains sleep with hookers, heroes sleep with destiny.

EliDupree

  • Bay Watcher
    • View Profile
    • Eli Dupree's Web Page
Re: So... yeah. Unlimited adamantine generator. No mods.
« Reply #24 on: March 22, 2010, 09:59:56 am »

True. But I have twenty Marksdwarves, and the fort has only ever been attacked by a total of six goblin bowmen.
Logged

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: So... yeah. Unlimited adamantine generator. No mods.
« Reply #25 on: March 22, 2010, 12:14:01 pm »

Responding to Duke2.0:

Even if you predesignate, the dwarves will ignore that archery target because they can't path to the room.

Also, if you run out of bone or wood bolts, dwarves just plain stop shooting at practice targets.

I once ran out of bones and didn't realize it because I had tons of skulls lying in the stockpiles.  So I ran out of bone bolts.  So my marksdwarves stopped gaining experience.  I only noticed when my melee dwarves were all champions, and my marksdwarves weren't elites yet.  They were sitting on stockpiles full of iron bolts, but no bone bolts to shoot at the targets.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

EliDupree

  • Bay Watcher
    • View Profile
    • Eli Dupree's Web Page
Re: So... yeah. Unlimited adamantine generator. No mods.
« Reply #26 on: March 22, 2010, 02:52:07 pm »

I have come up with a hugely epic project that will include this adamantine. Yay! This might take me several days of real time to complete. ;)

Incidentally, I tried building walls with adamantine wafers and with adamantine blocks. The block wall is "adamantine block wall", but the wafer wall is "adamantine wall", which is cooler, so I'll go with it. With stone, block walls are "[claystone] block wall" but normal stone is the even cruddier-sounding "rough [claystone] block wall". Clearly, building everything out of pure metal is the way to go :P
Logged

Zaranthan

  • Bay Watcher
  • Plump Helmet Smelter
    • View Profile
Re: So... yeah. Unlimited adamantine generator. No mods.
« Reply #27 on: March 22, 2010, 03:18:01 pm »

Platinum Fortress

...oh, yes.
Logged
Quote from: Howard, Nerf This, by Scott D. Ferguson
Villains sleep with hookers, heroes sleep with destiny.

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: So... yeah. Unlimited adamantine generator. No mods.
« Reply #28 on: March 22, 2010, 03:21:55 pm »

Unfortunately, no.

Without modding, you'll only be able to farm metals that you can turn into bolts. Iron, copper, steel, bronze, bismuth bronze, and adamantine, if I remember everything correctly.

So, sorry, no platinum fortress. (Unless you do a little modding.)
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

kotekzot

  • Bay Watcher
    • View Profile
Re: So... yeah. Unlimited adamantine generator. No mods.
« Reply #29 on: March 22, 2010, 03:28:19 pm »

I don't really understand why you'd bother with that if you can just make adamantine at a smelter. Cheating is cheating, you know.
Logged
Dwarf Fortress: Where violent death is a renewable resource
Bro, your like... thinking like a square man... its like, the WHOLE lamprey is just like, one big NECK dude, you know? its like hahahaha! dude protect the trees though, seriously. *inhale*... anyways... you like, want this dead black bear, bro?
Pages: 1 [2] 3 4 ... 9