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Author Topic: Modded Kobold Check? *New Question*  (Read 669 times)

Huggz

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Modded Kobold Check? *New Question*
« on: March 21, 2010, 05:49:23 pm »

New Question:
Quote
Umm, they attacked and everything perfectly, but when I killed a bunch they all retreated... They definitely have the [NOFEAR] tag, is there another tag that specifically stops sieges from withdrawing?

Ok, so I want kobolds to attack in huge numbers, be really easy to kill and not run away once I kill a bunch. Will this work:

creature_standard:
Code: [Select]
[CREATURE:KOBOLD]
[NAME:kobold:kobolds:kobold]
[TILE:'k'][COLOR:6:0:0]
[GLOWTILE:'"'][GLOWCOLOR:6:0:1]
[GENPOWER:10]
[CAN_CIV][CAN_LEARN][LIKES_FIGHTING]
[BONECARN]
[CANOPENDOORS]
[PREFSTRING:mischief]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:3TOES:MOUTH]
[SIZE:5]
[MAXAGE:90:100]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[CHILD:5][BABY:1]
[LITTERSIZE:30]
[FAT:1]
[EQUIPS]
[NOCTURNAL]
[UTTERANCES]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[PERSONALITY:ANXIETY:50:75:100]
[PERSONALITY:TRUST:0:25:50]
[PERSONALITY:ACTIVITY_LEVEL:50:75:100]
[DAMBLOCK:-3]
[NOFEAR]

emtity_default:
Code: [Select]
[ENTITY:SKULKING]
[CREATURE:KOBOLD]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_DAGGER_LARGE]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[MINOR_METAL]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[FRIENDLY_COLOR:6:0:0]
[DEFAULT_SITE_TYPE:CAVE]
[LIKES_SITE:CAVE]
[TOLERATES_SITE:CAVE]
[CAN_HAVE_MILITARY_LEADER]
[CAN_HAVE_MILITARY_SITE_LEADER]
[START_BIOME:MOUNTAIN]
[START_BIOME:NOT_FREEZING]
[BIOME_SUPPORT:ANY_WETLAND:3]
[BIOME_SUPPORT:ANY_DESERT:1]
[BIOME_SUPPORT:ANY_FOREST:2]
[BIOME_SUPPORT:ANY_LAKE:2]
[BIOME_SUPPORT:MOUNTAIN:3]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[MAX_STARTING_CIV_NUMBER:100]
[START_GROUP_NUMBER:10]
[MAX_POP_NUMBER:200000]
[MAX_SITE_POP_NUMBER:12000]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:HERBALIST]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_EXILE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
[ETHIC:TORTURE_FOR_INFORMATION:NOT_APPLICABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:NOT_APPLICABLE]
[ETHIC:LYING:NOT_APPLICABLE]
[ETHIC:VANDALISM:NOT_APPLICABLE]
[ETHIC:TRESPASSING:NOT_APPLICABLE]
[ETHIC:THEFT:NOT_APPLICABLE]
[ETHIC:ASSAULT:PERSONAL_MATTER]
[ETHIC:SLAVERY:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:UNTHINKABLE]

Also, how do I make them attack in earlier seasons? I seem to remember its something like progression, but idk...
« Last Edit: March 23, 2010, 02:48:14 am by Huggz »
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Vertigon

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Re: Modded Kobold Check?
« Reply #1 on: March 21, 2010, 05:52:45 pm »

-blank slate-
« Last Edit: December 18, 2016, 11:00:41 pm by Vertigon »
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NRN_R_Sumo1

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Re: Modded Kobold Check?
« Reply #2 on: March 21, 2010, 10:55:08 pm »

I heard earlier that there was a [FEARLESS] tag, but I'm not sure myself.. might be worth checking out.
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Zaranthan

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Re: Modded Kobold Check?
« Reply #3 on: March 21, 2010, 11:37:28 pm »

1. You don't need to make a new topic. Plenty of people were following the old one.
2. That looks about as good as you're going to get. The sieges won't get much bigger, but they'll run for much longer. Big populations mean lots of reinforcements.
3. The tag is [NOFEAR], and it's already on there.
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ShadowLuigi147

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Re: Modded Kobold Check?
« Reply #4 on: March 22, 2010, 04:52:08 am »

Right, that seems correct. You should have good kobold sieges now, which last a while. The NO_FEAR tag makes them not run away, and the LIKES_FIGHTING makes them attack aggressively. Your population makes sieges bigger or smaller, btw.
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NRN_R_Sumo1

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Re: Modded Kobold Check?
« Reply #5 on: March 22, 2010, 05:23:37 am »

1. You don't need to make a new topic. Plenty of people were following the old one.
2. That looks about as good as you're going to get. The sieges won't get much bigger, but they'll run for much longer. Big populations mean lots of reinforcements.
3. The tag is [NOFEAR], and it's already on there.
Ah, my mistake, I didnt notice it at the end there. :)
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Huggz

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Re: Modded Kobold Check?
« Reply #6 on: March 22, 2010, 11:20:18 am »

Ok cheers guys, im testing it now, if anything particularly cool happens I will post a vidya :P
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Proper English will make people take you more serious.
In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.

Huggz

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Re: Modded Kobold Check?
« Reply #7 on: March 22, 2010, 06:07:11 pm »

Umm, they attacked and everything perfectly, but when I killed a bunch they all retreated... They definitely have the [NOFEAR] tag, is there another tag that specifically stops sieges from withdrawing?
Logged
Proper English will make people take you more serious.
In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.

NRN_R_Sumo1

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Re: Modded Kobold Check?
« Reply #8 on: March 22, 2010, 08:05:50 pm »

I'm not sure if the placement effects it or not, but to be safe, I say stuff it up with the other main tags closer to the top.
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