Down through the ages of Dwarf Fortress, we've had our fair share of tales and yarns, about grand fortresses and mighty adventurers, of ancient beasts and perilous wastelands, of internal strife and the fires of revolution...
But what is it about a story that makes it stand out above the rest? What special ingredient makes one particular saga turn into an epic that is revered by the masses?
The answer is, quite simply, staring us in the face. "Losing is Fun"
We like conflict. Grave danger. Suspense, the race against time, a looming threat... These are all things that pull us in. We'd much rather read about a settlement hanging on by a thread as it teeters on the brink of a total collapse than a mighty castle that turns all threats into so much red mist, just as we'd rather read about an adventurer surviving against all odds than some multi-shield champion who can steamroll dragons like groundhogs.
These days, it's become far more common to create our own danger, as the world isn't particularly threatening anymore. Even the most daunting of external threats can easily be dealt with by using a small contingent of marskdwarves.
And gone are the days of massive fortress-ending catastrophes resulting from within, as we now know all the little quirks and details of the world around us. We are provided with detailed instructions for numerous methods of handling every problem from starvation to rogue elephants, thanks to the fantastic database of information we've built up over time.
Gone are the days of experimentation, as we know exactly what will happen, when it will happen, and what form it will take when it happens. No more surprise floodings from the undeground river, no more u-bend cataclysms, no more traders getting snatched up by traps... Everything's fixed, noted down, or planned for.
By now you might be asking why exactly I'm going on about this... Well, it's quite simple really. A little agreement that I think it would be nice for some of us to enter into.
I propose that a certain number of players put down their names now, so that when the next version comes out, we will all enter into a succession game.
The catch? We will not play the new version before our turn on the succession game. We will enter into service with fresh minds, as-yet-untainted by experience with the complex workings of the new incarnation. We will not research the new version beyond reading what the players of the succession game have encountered. We will be inexperienced, ignorant, and set up for being blindsided by whatever new threats, thrills, and bugs are introduced in the new version.
And we will record all of it.
Through our successes, our shortcomings, and our utter and hilarious failures, we will not only give ourselves a badge of honor and experience in regards to the new version, we will also serve as the pioneers of the new version, with our accounts serving as warning and instruction for those who take up the pickax after us.
And, I'm almost certain, our hardships and bumblings will forge a fortress that will enter into its rightful place among the epics of the dwarven struggle.
The Pioneers: - Kagus
- Barbarossa, the Seal God
- Jordrake
- SethCreiyd
- Cheddarius
- Grimlocke
- LordSlowpoke
- Paulus Fahlstrom
- Katsuun
- Eztuzt
- Deadbeard