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Author Topic: Brutal: Wrath of the Wilds - Beginning in thread hunt...  (Read 10005 times)

Cheddarius

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Re: Brutal: Wrath of the Wilds - Game Start
« Reply #30 on: March 22, 2010, 07:22:10 pm »

The velociraptor speaks. "Hi. My name is Ravald."
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Criptfeind

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Re: Brutal: Wrath of the Wilds - Game Start
« Reply #31 on: March 22, 2010, 07:27:36 pm »

Hello child of the scales. You may call this one... Glangar.
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Faden

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Re: Brutal: Wrath of the Wilds - Game Start
« Reply #32 on: March 22, 2010, 07:35:23 pm »

Tikkerie feels rather intimidated by the larger creatures, and looks for some his size, or smaller. He introduces himself to the velociraptor, trying to seem as composed as possible. He keeps it simple, "You may call me Tikkerie." His efforts are somewhat undermined by his fear of the giant spider.

Haika

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Re: Brutal: Wrath of the Wilds - Game Start
« Reply #33 on: March 22, 2010, 07:39:25 pm »

The Shadow watches silently from the Shadows. Generally making people nervous by it's presence.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

GlyphGryph

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Re: Brutal: Wrath of the Wilds - Game Start
« Reply #34 on: March 25, 2010, 08:55:57 pm »

The first session has been completed!

Summary: Five dwarves killed, two disabled and captured. Enemy expansion disrupted.
You gained a small pile of gold and have claimed the small two bedroom pit, complete with wagon and half finished wall, as your new official lair.

Fill text follows:

Part 1:
Spoiler (click to show/hide)
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GlyphGryph

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Re: Brutal: Wrath of the Wilds - Game Start
« Reply #35 on: March 25, 2010, 08:57:53 pm »

Part 2:
Spoiler (click to show/hide)
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GlyphGryph

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Re: Brutal: Wrath of the Wilds - Game Start
« Reply #36 on: March 25, 2010, 08:58:35 pm »

Spoiler (click to show/hide)
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Haika

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Re: Brutal: Wrath of the Wilds - First session finished and posted.
« Reply #37 on: March 25, 2010, 09:42:02 pm »

aww, missed the good spook at the beginning. So Here's my log of it. ^.^

Part 0a:
Spoiler (click to show/hide)
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Haika

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Re: Brutal: Wrath of the Wilds - First session finished and posted.
« Reply #38 on: March 25, 2010, 09:42:34 pm »

and finally

Part 0b:
Spoiler (click to show/hide)
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Criptfeind

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Re: Brutal: Wrath of the Wilds - First session finished and posted.
« Reply #39 on: March 25, 2010, 10:09:49 pm »

So do you guys trust the imp enough to stay in the dwarf place? Methinks it will be crawling with heroes trying to find out what happened to the dwarfs. On the other hand I need to rest for a week before I am in shape to be doing anything so I like the idea of a place we can hole up in.
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Haika

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Re: Brutal: Wrath of the Wilds - First session finished and posted.
« Reply #40 on: March 25, 2010, 10:11:13 pm »

I think any place we decide to keep for our own will attract heroes and adventurers and even other monsters wanting to take ours for their own. Goes with the nature of having a Lair.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Criptfeind

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Re: Brutal: Wrath of the Wilds - First session finished and posted.
« Reply #41 on: March 25, 2010, 10:19:35 pm »

Well ya, but I meant more heroes/adventurers/monsters, before we are ready for them. Anyway can we like hire digging creatures to dig out more room for us? I think that it is going to get crowded really fast. Also we need to set it up for awesome. I want a alcove that is hidden above the entrance that has drag lines dangling down to tell me when we have "visitors."
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GlyphGryph

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Re: Brutal: Wrath of the Wilds - First session finished and posted.
« Reply #42 on: March 25, 2010, 11:05:40 pm »

Yes, you can hire demon engineers to dig rooms and tunnels for you.
You can spend experience directly in the place of gold if you so wish.
You will also gain a certain amount of "favour" for all future missions completed. Each point of favour can be turned into 100 gold.


The basic units of construction.
Clear Rubble - 25 gold
Alcove (1x1) - 50 gold
Large Alcove (1x1x2) - 75 gold.
Wall (1x1) - 50 gold.

Discount for Tunnels: (turn them on their side for pits!)
Narrow Tunnel (1x4) - 100
Long Tunnel (1x8) - 150
Wide Tunnel (2x4) - 200
Long Wide Tunnel (2x8) - 300
Narrow Hallway (1x4x2) - 100
Long Hallway (1x8x2) - 150
Wide Hallway (2x4x2) - 200
Long Wide Hallway (2x8x2) - 300

Discount for Square Rooms:
Tiny Room (2x2) - 100
Small Room (3x3) - 200
Medium Room (5x5x2) - 400
Large Room (6x6x2) - 800
Enormous Room (10x10x3) - 1600
Colossal Room (12x12x4) - 3200

Various items:
Ladder - 10 gold per level.
Stairs/Ramp - 25 gold, fills a 1x1 space. Requires empty 1x1 space above.
Door - 25 gold.
Heavy Door - 100 gold.
Vault Door - 300 gold.
Candles - 1 gold each. Lights 1 square in each direction.
Wall Torch - 5 gold each. Lights 4 squares in all directions.
Caged Flame - 10 gold each. Fills a square, lights 8 squares in all directions.
Shrine - 500 gold. you can sacrifice enemies to gain favour here. Adds ambience.
Chest - 25 gold.
Heavy Chest - 75 gold.
Reinforced Chest - 150 gold.
Bedding - Aids recovery. 50 gold for a 1x1 square.
Grate - Lets some things through, but not larger solid objects. 25 gold.
Reinforced Grate - 100 gold.
You can also purchase various traps.
Pit Cover - 25 gold per 1x1 square covered. One time use.
Punji Stick - Sharp sticks for placing in pit.
Trap door - 100 gold per 1x1 square covered. May be reset.
Foothold Trap - 50 gold. May be reset.
Deadfall Trap (requires at least a 1x1x2 area) - 200 gold. One time use. Blocks square after use, 25 gold to clear.
Conibear Trap (1x3, only middle is traversable) - 500 gold. May be reset.
     Double Damage if placed in a vertical chute.
Cage Trap - 600 gold. Resettable. Several varieties.

Door/Chest Traps:
Poison Darts - 25 gold each, max 3. One time use.
Poison Gas - 100 gold. One time use.
Exploding Trap - 150 gold. Destroys chest/door and many contents.
« Last Edit: March 25, 2010, 11:53:04 pm by GlyphGryph »
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GlyphGryph

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Re: Brutal: Wrath of the Wilds - First session finished and posted.
« Reply #43 on: March 25, 2010, 11:07:59 pm »

The group gets 2 favour for completing the dwarf mission.

Favour can also be bought for 250 gold each. Favour is spent on "Demonic Boons". They demons are tight lipped about what these boons are, exactly, but its rumoured the the more favour you use in a go, the better your chances of getting something good.
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Criptfeind

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Re: Brutal: Wrath of the Wilds - First session finished and posted.
« Reply #44 on: March 25, 2010, 11:10:59 pm »

I like map making, can I make a map of our lair? If so can you describe it in greater depths?
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