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Author Topic: Pause on Trap Triggered  (Read 767 times)

Forumsdwarf

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Pause on Trap Triggered
« on: March 01, 2008, 06:01:00 am »

One of your traps going off is an important enough event to pause and focus.  It would provide a clue as to where the next ambush might be coming from.
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"Let them eat XXtroutXX!" -Troas

Kagus

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Re: Pause on Trap Triggered
« Reply #1 on: March 01, 2008, 06:45:00 am »

Hell no.


Can you imagine what it would be like when you've got an army of goblins marching down your trap-infested corridor?  You wouldn't be able to do anything!

Deathworks

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Re: Pause on Trap Triggered
« Reply #2 on: March 01, 2008, 06:49:00 am »

Hi!

How about a middle path - have any trap uncover an ambush party. I mean, right now, a goblin snatcher who gets killed in a trap does not result in an ambush! warning or anything - you simply notice the dwarves carrying around new import designer clothes.

If traps were to uncover ambush parties (just think of the screaming, howling, and cursing), there would be a single pause when the trap initially strikes. But since the ambush party is then uncovered, it will not cause any additional delays.

Deathworks

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mrchinchin25

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Re: Pause on Trap Triggered
« Reply #3 on: March 01, 2008, 03:21:00 pm »

Or just an option somewhere-

"Traps Triggered Pause game"

Then you can switch it off during siege modes but leave it on normally.

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