Hello, everyone. Author of BGC checking in since the thread was revived.
A few general comments:
* T3 is well and truly dead after having been horribly abandoned by DarkGod, despite years of various people trying to revive it. The last stable version was alpha 15, and the final version was alpha 18 or 19 or so, with each release after 15 becoming increasingly buggy and unreliable. There is a T4, or so I hear, but I am not involved with it, and I have no intentions of becoming involved.
* Bubblegum Crisis is...sadly, lost, as are Dragonball T and Zombie Horror. The most current versions were hosted on a site that was taken down, and the archive that I kept personally was on a hard drive that was either wiped or destroyed or something or another. I no longer have a copy of the most current version, though it's possible I might have an older version somewhere, maybe.
* It's possible that somebody out there does have a copy still. If you want to play it, I'd suggest asking around here and/or the T4 forums to see if anyone still has it. However, DarkGod no longer even hosts the engine anymore...so you'd have to track down a copy of both the engine and the module.
* If you do manage to track down a copy of either Bubblegum Crisis or Dragonball T, please let me know. The final version ob BGC was V0.57. (I think) and the final version of DBT was something around V.93 or so. As T3 modules go, BGC was extremely stable (though didn't have a lot of content) and generally more resistant to engine bugs because by the time I started working on it the engine was in such bad shape that I coded around it and implemented my own systems rather than using native code whenever possible. By comparison, Dragonball T was a mammoth game that players were putting hundreds of hours into, but sadly it used a fair number of native engine systems and somewhere around version .88 or so the engine stopping being well maintained and started developing nasty bugs which rendered it increasingly less playable with each new alpha. By the time the engine was formally abandoned, I'd invested about a year of working on it daily to get it from V.88 to V.93, always expecting that the engine bugs would be fixed...but it eventually ended up completely unplayable because it depended on engine systems that no longer worked.
* No, I will not be developing for T4. I was very badly burned by the T3 fiasco. I have no reason whatsoever to invest further time in it. If I wanted to make more games, I'd probably develop for flash. It seems silly to spend the next 6 months learning a roguelike engine to make games that only a couple hundred people will ever play when I could be making games for flash sites that gave tens of thousands of people online at any given moment. Especially when the author of that engine has a reputation for abandoning projects and leaving developers hanging after they've invested years of time into developing modules.
If there are any questions, I'd be happy to answer them. I spent a couple years working on various t-engine modules, and was terribly annoyed that it was abandoned. Even so, I do have fond memories of those times, and both Dragonball T and Bubblegum Crisis could have been amongst the most awesome roguelikes ever made, and it's very sad that they were never finished.