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Author Topic: The Community Game! Open to Everyone!  (Read 5783 times)

jplur

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Re: The Community Game! Signups!
« Reply #15 on: March 20, 2010, 02:29:36 pm »

Any chance we can use python 2.6?  3.1.1 is the way of the future, but there aren't many external modules compatible with it yet. 

Also you can sign me up for the second slot ;)
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Omegastick

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Re: The Community Game! Signups!
« Reply #16 on: March 20, 2010, 02:55:58 pm »

Hmm, I guess I can convert the code I have for version 2.6. Sure, I'll update the OP aswell.
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winner

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Re: The Community Game! Signups!
« Reply #17 on: March 20, 2010, 03:27:56 pm »

I'm willing to sign up.  It sounds fun to learn python too.
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Omegastick

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Re: The Community Game! Signups!
« Reply #18 on: March 20, 2010, 04:38:33 pm »

Devlog: 21:37

Coding menu, Python bugs out, to tired to fix, now for Oblivion.

Devlog: 15:08

Progress was slow at first, as I had almost every sort of creative block imaginable, but now the project is moving along swimmingly! :D I just did a major cleanup of the code, halving the amount of lines.
« Last Edit: March 21, 2010, 10:10:20 am by Omegastick »
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Omegastick

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Re: The Community Game! Signups!
« Reply #19 on: March 21, 2010, 02:00:28 pm »

Okay, I'm not gonna get any more coding done before I fall asleep on my keyboard :P
http://filesmelt.com/dl/Game1.rar
^ Download ^
I didn't get too much done but the framework for the rest of the story is there.
Jplur, I believe it's your turn now.
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alfie275

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Re: The Community Game! Signups!
« Reply #20 on: March 21, 2010, 02:43:21 pm »

Sign me up!
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Outcast Orange

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Re: The Community Game! Signups!
« Reply #21 on: March 21, 2010, 03:02:00 pm »

I'm currently learning python,
 so I'll take my turn after Alfie.
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Omegastick

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Re: The Community Game! Signups!
« Reply #22 on: March 21, 2010, 03:07:56 pm »

Added both of you to the list :)
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jplur

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Re: The Community Game! Signups!
« Reply #23 on: March 21, 2010, 06:14:39 pm »

Starting my turn!
---------
Checking out the file, and at first glance I see this:
Quote
foundpipe = 0
foundcrack = 0
Turns out it's not a game about smoking crack... yet.

Also looking at the python curses module.. but maybe we should stick with the default terminal for now.
----------
Ok, actually writing some code now.
I'm going to attempt to standardize the rooms and objects using classes, and set up some raw files to make it simple to construct new places
----------
Making good progress! 
Spoiler (click to show/hide)
and the raw text file entry:
Spoiler (click to show/hide)
-------------------
time for zzz
Spoiler (click to show/hide)
-------10 hours 15 minutes left----
Awake and looking over the code with coffee.
--------------
Looks like a slow day at work, good news for my turn ;)
I've made some major progress.  Last night all you could do was
walk from room to room, and pick up items.  I made it super easy
to add new rooms and items, but that is not much of a game.

I decided to add 'quests' to the rooms.  Basically you can assign python functions
to each room, so programming special events or situations is easy.

Here is an example of the first quest, that was part of Omegastick's turn.
Spoiler (click to show/hide)
--------4 hours left--------
just adding some content.
This made me laugh..
Spoiler (click to show/hide)
« Last Edit: March 22, 2010, 02:08:25 pm by jplur »
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Virex

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Re: The Community Game! Signups!
« Reply #24 on: March 22, 2010, 07:17:17 am »

Mind if I help out, while also picking up python on the way?
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White Kitteh

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Re: The Community Game! Signups!
« Reply #25 on: March 22, 2010, 01:09:00 pm »

Text adventure that may or may not degrade evolve into a rougelike? This sounds fairly interesting.
I'd join, but I doubt I'll be available when my turn comes around. So, I'd guess put me down as a maybe?
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Outcast Orange

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Re: The Community Game! Signups!
« Reply #26 on: March 22, 2010, 01:32:14 pm »

If Alfie doesn't beat me to it,
 I know how I'll spend my turn.

I'll try adding in a visual ASCII screen.
If anyone wants to add an extra window before then,
 that would be cool.

I'm not sure I'll be able to tie it into the game right away,
 but I have a sweet idea for a tile system.

If each "tile" is actually 10x10 characters, then we can make complex sprites out of ASCII,
 and draw the rooms one at a time.

Then you could move around them with WASD or arrows,
 or possibly the character would jump or auto-path around the room
 to the objects you are interacting with.

I'm not sure how this will tie in with game play, but it is possible.

Think Trilby.
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Virex

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Re: The Community Game! Signups!
« Reply #27 on: March 22, 2010, 04:07:45 pm »

I was actualy thinking about keeping the text descriptions of everything and running one or maybe even two ASCII (actualy tiled, but using standard ASCII tiles at first) maps along side that. One for the room you're in, and another one for the area directly around that. That you get the in-depth room description of a text adventure or mud, but also the visual cues from a rougelike. If we'd use WASD movbement, or the common MUD-syntax (Go west, enter door, etc.) I'm not sure about yet.

Anyway, I was thinking of using my turn to add a text parser so we can move the definitions of objects and rooms to a file like the DF raws (either ina  raw-language or in plain python), so adding stuff like that becomes a lot easier. Besides that, I was thinking of a "try anyway" command, which would force the character to attempt a normaly impossible action with the means at had, resulting in all kinds of fun or awesomeness. That is, if adding that won't be too much work...
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jplur

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Re: The Community Game! Signups!
« Reply #28 on: March 22, 2010, 04:55:36 pm »

Anyway, I was thinking of using my turn to add a text parser so we can move the definitions of objects and rooms to a file like the DF raws (either ina  raw-language or in plain python), so adding stuff like that becomes a lot easier.

Ha, allready done ;)  Though, I'm sure there is room for lots of imporovement with that.  I'm actually going to spend the last few hours of my turn adding a little bit of content via the text raws.

Can't wait to see how this game evolves!
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jplur

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Re: The Community Game! Signups!
« Reply #29 on: March 22, 2010, 06:03:22 pm »

http://www.terrasirenum.com/communityGame.zip

Done!

uncompressed it's 15.6k

Some random notes:

The game is now split up into several files.  I'm using IDLE for windows xp, i found out I had to close and reopen Game.py to see any changes in the other files because they were being kept in memory somehow.

Also, several times I had more than one instance of a file open, and saved the older one over the newer one :(


 
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