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Author Topic: The Community Game! Open to Everyone!  (Read 5800 times)

alfie275

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Re: The Community Game! Signups!
« Reply #45 on: March 24, 2010, 04:55:22 pm »

Did I miss my turn? I hate school.
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Virex

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Re: The Community Game! Signups!
« Reply #46 on: March 24, 2010, 05:56:51 pm »

Perhaps you can take a turn now?

Anyway, I uploaded the file here (it's rapidshare, I know. Don't kill me, I'm in a bit of a hurry now)

Made some progress today, after breaking the whole program five times... First of all, I swapped out the list we used to store everything in favour of a dictionary. All rooms and items are now refered to by their names in the raws, which makes seeing the connections between rooms and the items in rooms a lot easier. This also means that the unwieldy ID tag has been removed from the raws.

Besides that, I also added a new room, but I'll let you guys find that one on your own.

Finaly, I cleaned up the code for look and inventory a bit. Anything that starts with l, either alone, or followed by ook, now works as look and anything that starts with inv, either alone or followed by en should be equal to the inventory command. So yes, inventive gives you your inventory as well, but I don't expect people to use that word...

The next thing to try would be moving the "quests" into the raws as well if at all possible.
« Last Edit: March 24, 2010, 06:03:23 pm by Virex »
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Outcast Orange

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Re: The Community Game! Signups!
« Reply #47 on: March 24, 2010, 08:20:57 pm »

Well done!

I am free after tomorrow, and I intend to look into this and think about contributing.
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jplur

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Re: The Community Game! Signups!
« Reply #48 on: March 24, 2010, 08:43:14 pm »

@ Orange, I really really do hope you take a turn at this ;)

@Virex; I checked out the new version, nice stuff!  Storing the data in dicts makes a ton of sense, I was kind of embarrassed about that ID flag.  Perhaps the room names should be shortened and not displayed in the game, that way you don't have to link to 'A simple white room.' in the raws.
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qwertyuiopas

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Re: The Community Game! Signups!
« Reply #49 on: March 24, 2010, 08:50:01 pm »

How about a dev name and a display name, where the dev name is used in the datafiles and debugging whereas the display name is showed to the player. Additionally, the display name could change freely mid-game without breaking anything.

If the display name is not explicitly set, it should default to the dev name.


Also, I might take a turn at this, if there is room. I doubt I could accomplish much, as my experience is mostly C at the moment, but it shouldn't be too hard to recall the tiny bit of python that I once knew and learn everything else as well.

Edit: Oh, hey, I even have a copy of both 3.1 and 2.6 already installed. Convenient!
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Andir

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Re: The Community Game! Signups!
« Reply #50 on: March 24, 2010, 08:55:00 pm »

Why don't you set this up on a code hosting site?  That way you don't have to keep passing files back and forth on several hosting sites.  Of course, it means picking the proper hosting site (free, etc.) and making sure everyone know how to get the code and post if back up... maybe it's not such a great idea, but it would help alleviate the file mess.  (Also, maybe make a shared Dropbox account?)
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Outcast Orange

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Re: The Community Game! Signups!
« Reply #51 on: March 24, 2010, 09:05:39 pm »

I like the idea of it having two names.

A good example would be the two white rooms.
The name should be a basic description to refresh the players memory.
If we had a separate dev name,
then they could both appear as "white room".
The dev names could be different though,
like "wroom1" and "wroom2",
or maybe "switch room"  or something.

I am determined to add SOMETHING to this project,
 and if it isn't code, then it will be more content.
Odds are I will do both.
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

qwertyuiopas

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Re: The Community Game! Signups!
« Reply #52 on: March 24, 2010, 09:30:41 pm »

I *do* have a site, but in the intrests of storage space, at most I could provide a consolidated list of download links, although I could also keep a backup copy and upload it somewhere if the original link fails.

Most likely, it would remain unused until/unless I actually helped write code.

Also, upon consideration, if the file was small enough to be accepted(free host currently...), it wouldn't have a significant impact on storage space, I think.
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jplur

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Re: The Community Game! Signups!
« Reply #53 on: March 24, 2010, 09:36:26 pm »

I have several hosting packages, and wouldn't mind making ftp users for all of you.  But, perhaps hosting on google code would be much easier. I've used it for a few collaborations and it's quite convenient.
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eerr

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Re: The Community Game! Signups!
« Reply #54 on: March 24, 2010, 11:03:30 pm »

Perhaps you can take a turn now?

Anyway, I uploaded the file here (it's rapidshare, I know. Don't kill me, I'm in a bit of a hurry now)

Made some progress today, after breaking the whole program five times... First of all, I swapped out the list we used to store everything in favour of a dictionary. All rooms and items are now refered to by their names in the raws, which makes seeing the connections between rooms and the items in rooms a lot easier. This also means that the unwieldy ID tag has been removed from the raws.

Besides that, I also added a new room, but I'll let you guys find that one on your own.

Finaly, I cleaned up the code for look and inventory a bit. Anything that starts with l, either alone, or followed by ook, now works as look and anything that starts with inv, either alone or followed by en should be equal to the inventory command. So yes, inventive gives you your inventory as well, but I don't expect people to use that word...

The next thing to try would be moving the "quests" into the raws as well if at all possible.
Is this the current version?
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Virex

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Re: The Community Game! Signups!
« Reply #55 on: March 25, 2010, 02:45:23 am »

As far as we know, yes.

As for splitting the names into a devname and a player name, I thought about that as well, but I kind of didn't bother with it. Should be pretty easy to fix though. You'd just need to add an extra line with the devname and then split the naming off from the loading.
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alfie275

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Re: The Community Game! Signups!
« Reply #56 on: March 25, 2010, 03:13:51 pm »

Sorry, I'm gonna quit. I just can't code IFs after using Inform 7, it's just too nice.
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I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

qwertyuiopas

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Re: The Community Game! Signups!
« Reply #57 on: March 25, 2010, 03:33:05 pm »

I probably couldn't write a full adventure without I7 either, but at least I could add such options as (file defined) verb aliases and partial matching with a bit of effort, or any other engine improvements that are unimplemented when my turn comes, if ever.

If only because it doesn't understand that take is practically the same as get as of the last upload.


I7 does have one lack, as it can't really generate objects as needed mid-game, at least not without using advanced features, and it doesn't support later upgrading to 3D graphics if you wanted.
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jplur

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Re: The Community Game! Signups!
« Reply #58 on: March 25, 2010, 03:39:45 pm »

I'm kind of worried about this project.  Maybe if it started migrating towards a rogue-like people would have more interest?
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White Kitteh

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Re: The Community Game! Two More Spots!
« Reply #59 on: March 25, 2010, 08:19:16 pm »

Dammit, Now I'm going to feel like an ass all week.

The old man and I have to drive out to visit the even older man for the weekend, And I'm not sure what kind of signal I'll be able to get out there.

I'm sorry, but I'm going to have to pass. It may be for the best, Since I really don't think anything I write in the back of a car on a dirt road, with a tiny laptop and five finger death punch screaming in my ear will be any good.
But don't think I'm out, I WILL be back to help finish this. Even if I have to pry it from your cold dead hard drives..

(Really, Really sorry guys!)


EDIT: I think there would be a bit more interest if this was a roguelike, And if it does go that route, May I suggest Libtcod?
« Last Edit: March 25, 2010, 08:30:15 pm by White Kitteh »
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