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Author Topic: SCRIPT FRENZY: It's own our personal Writing Arc.  (Read 16117 times)

Dasleah

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #45 on: March 23, 2010, 04:23:17 pm »

It works, Dasleah, your advice works! This night I was 4 people at the same time! ;D

It's what I do.

*sunglasses*

So, if you're alright with it, count me in.

DAMN SURE I'M ALRIGHT WITH IT, TIME TO KICK THIS PIG

Quote
Hey, I've just found in Celtx an option for an audio play. I wonder, do we have a demand for such a genre? And if it is any different from writing a trite screenplay.

Unless it's changed heaps from what I last remember, the sample audio play / radio drama that comes with Celtx is War of the Worlds (at least, the first few minutes of Orson Welles' famous telling of it) And surprisingly, yeah, it's a genre that's still going strong. Obviously since television came along, it hasn't been as popular, but conversely in the past few years the rise of the podcast has once again thrust audio plays back into the spotlight. It's an interesting genre - whereas most scripts are eventually interpreted visually, you're working in pure soundscape here. Dialogue becomes the be-all and end-all - you're writing not just to provide information, but to be heard. To be thought.

There's also a huge Voice Actor community out there. Most of it's centred around the animu-mango stuff (in Japan, audio drama is still huge, usually tying into 'spoken visual novels' or just the huge numbers of VAs needed to churn out animation) but there's been a steady uptake in Westerners and other language VAs from the rise of cheap and prevalent Flash animation and whatnot.

Writing it's not that different from a screenplay. It's just basically a screenplay with 95% audio. If it isn't going to be heard, then it isn't worth putting in for anything less than VA instruction / information / general notes. Using little aside for SFX, things like that. I think the BBC (the ol' Beebs is still the powerhouse in English language audio theatre and still regulary commission / produce new shows) have a standardised script format they like to use, but I'm not sure if that's the format used by Celtx.

Quote from: mendonca
So I dreamed up the basic characters, and some sort of plot mechanism to get the story going, whilst I was driving around with work today.

Sounds crazy man, go nuts with it.
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Pokethulhu Orange: UPDATE 25
The Roguelike Development Megathread.

As well, all the posts i've seen you make are flame posts, barely if at all constructive.

Katsuun

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #46 on: March 24, 2010, 12:28:15 am »

I will join. No topic in mind yet, but thats how I operate.

Also; how dare you link to TV Tropes and make me waste away another night. Again.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Cthulhu

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #47 on: March 24, 2010, 12:45:12 am »

If you added it all up, you'd find that people spend more time making that joke than they do browsing TVTropes.  Fact.
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Shoes...

Dasleah

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #48 on: March 24, 2010, 01:06:44 am »

I will join. No topic in mind yet, but thats how I operate.

Also; how dare you link to TV Tropes and make me waste away another night. Again.

WELCOME ABOARD

And what Cthulhu said. TVTropes is a great resource, so don't discount it just because of the amount of wikiwalks you end up on.
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Pokethulhu Orange: UPDATE 25
The Roguelike Development Megathread.

As well, all the posts i've seen you make are flame posts, barely if at all constructive.

Katsuun

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #49 on: March 24, 2010, 08:31:39 pm »

If you added it all up, you'd find that people spend more time making that joke than they do browsing TVTropes.  Fact.

It only takes five minutes to type that joke though. Versus a standard five hour wiki walk.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

SHAD0Wdump

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #50 on: March 25, 2010, 02:36:06 am »

If you added it all up, you'd find that people spend more time making that joke than they do browsing TVTropes.  Fact.

It only takes five minutes to type that joke though. Versus a standard five hour wiki walk.
It takes you five minutes to write that?
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Katsuun

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #51 on: March 25, 2010, 09:02:51 am »

If you added it all up, you'd find that people spend more time making that joke than they do browsing TVTropes.  Fact.

It only takes five minutes to type that joke though. Versus a standard five hour wiki walk.
It takes you five minutes to write that?


Sometimes, yes.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Cthulhu

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #52 on: March 25, 2010, 11:33:10 am »

I was gonna say, are you an ent or something?
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Supermikhail

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #53 on: March 25, 2010, 11:48:58 am »

Again! >:(

Ok. I was going to ask, if anyone is going to write with a partner. I recently found out, that voicing your plot to someone is very useful for moving it along. For that purpose I've got my sister, even if it's not brainstorming, as she usually resorts to "uh"'s, but beside that she's very much into age psychology, and I seek her help for realistic character development.
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Sean Mirrsen

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #54 on: March 25, 2010, 12:12:43 pm »

All I have is a plot that's too large for me to handle. Overambitious and over-cliche'd. I don't think I'll have the time to write a script for it, because, well, it's humongous. Sign me up either way, maybe a miracle will happen and my laptop gets repaired so I can finally have a PC on the go.

The plot is, mostly, about Earth getting caught in war between several alien races, and surviving through it.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Lofn

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #55 on: March 25, 2010, 12:34:34 pm »

We could always start up an IRC channel for general discussion over the course of the month.
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Cthulhu

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #56 on: March 25, 2010, 01:04:34 pm »

I changed my mind, I'm making Dash Gunmetal the movie.
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Schilcote

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #57 on: March 25, 2010, 01:24:45 pm »

Makes me wonder if any of the >9000 RTDs we have lying around here would make good material for a script. Definitely Multiworld Madness, but I bet there's some potential fiction Adamantine in that humble subforum...
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Dakorma

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #58 on: March 25, 2010, 04:10:49 pm »

You can count me in. I've had a plot that would be a good comic book in my head for a while.

Entry: Comic Book
Style: Dystopic City/Bleak Future
Target: 100 pages

I'll likely fail miserably but I'll have fun doing it.
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Dasleah

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #59 on: March 25, 2010, 09:14:42 pm »

You can count me in. I've had a plot that would be a good comic book in my head for a while.

Entry: Comic Book
Style: Dystopic City/Bleak Future
Target: 100 pages

I'll likely fail miserably but I'll have fun doing it.

All I have is a plot that's too large for me to handle. Overambitious and over-cliche'd. I don't think I'll have the time to write a script for it, because, well, it's humongous. Sign me up either way, maybe a miracle will happen and my laptop gets repaired so I can finally have a PC on the go.

The plot is, mostly, about Earth getting caught in war between several alien races, and surviving through it.

BE WELCOME YE DAMNED

Again! >:(

Ok. I was going to ask, if anyone is going to write with a partner. I recently found out, that voicing your plot to someone is very useful for moving it along. For that purpose I've got my sister, even if it's not brainstorming, as she usually resorts to "uh"'s, but beside that she's very much into age psychology, and I seek her help for realistic character development.

Partners can be both a blessing and a curse, and really utlimately falls down to 'can you stand the politics'. If they're just a sounding board, then great, but if they're a fellow writer or collaborator, then prepare for a lot of shit slinging matches as you both duel to get what you want. It takes a lot of time and energy to find someone that you not only click with, but respect and like enough to put up with them hating everything that you do. That's why most creative partners in showbiz stay together for so long - not just because they're great together, but because it's so damn hard to do twice in a lifetime.

My fiancee pretty much hates everything I like to write about, so she's great for those moments of brutal honesty that you need when you're writing for an audience. And although I don't know the volume of work in it, I'll be doing a game script / dialogue with a fellow IRCer who wants to focus on the programming side of things more. That's a little easier because we've known each other for a fair while now so most of our screaming matches are in the past Archi you bitch

We could always start up an IRC channel for general discussion over the course of the month.

Yeah, I spend most of my time in the Bay12Games IRC room (no idea whether the details on the website or the wiki are the correct ones - we're the one that's actually active, in either case) so if you want to chat, it might be worth popping over there. Depending on how many of you slide over, I might just create a #Bay12Creates or something channel where we can hurl abuse and cry like sissies in (although that's pretty much what we do in the main channel, so...)

Makes me wonder if any of the >9000 RTDs we have lying around here would make good material for a script. Definitely Multiworld Madness, but I bet there's some potential fiction Adamantine in that humble subforum...

Hey, Pirates of the Carribean was a theme park ride before it was a movie. If you can sell that idea for a few hundred million dollars, then basing something off a game that actually has a story to begin would should be acceptable. I'd float it past the GM of the RTD to start off with though, just as a common courtesy (and hey, maybe do a collaboration or something)

now back to work shhhh don't tell anyone
« Last Edit: March 25, 2010, 09:18:26 pm by Dasleah »
Logged
Pokethulhu Orange: UPDATE 25
The Roguelike Development Megathread.

As well, all the posts i've seen you make are flame posts, barely if at all constructive.
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