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Author Topic: SCRIPT FRENZY: It's own our personal Writing Arc.  (Read 16108 times)

Schilcote

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #75 on: March 28, 2010, 04:49:36 pm »

Strange. My Firefox does nothing of a kind. I linked the "about" page. What does regular http://www.scribd.com/ do?

Same thing.

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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Dasleah

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #77 on: March 28, 2010, 05:00:45 pm »

Technically you aren't supposed to start until April 1st if you want to 'compete' officially, but to be perfectly honest, I don't give a flying Mothra whether or not you start early. If you're inspired and psyched now, then write now, rather than let your feelings burn out and come the 1st find yourself feeling meh.

And as for when you're working, then I don't mind if you post WIPs / excerpts in this thread. Although as already stated, most of us will be busy working on our own things, but honestly it can be refreshing to work on something else for a few minutes a day and really helps to recharge the batteries. Just remember that at the end of the day you're the one writing this, and you'll learn the most by making those mistakes and figuring them out for yourself.

A good place to share bits of text you're working on may be Scribd or just plain pastebin. Short tracts ccould just as easily be pasted here (spoilered of course so it doesn't take over the page) Although it looks like the Scribd site is throwing up some MIME errors (which is telling your browser "Hey! I'm an application! Download me!")
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Pokethulhu Orange: UPDATE 25
The Roguelike Development Megathread.

As well, all the posts i've seen you make are flame posts, barely if at all constructive.

Jackrabbit

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #78 on: March 28, 2010, 05:14:32 pm »

You just try and stop me from fucking writing.

I have a basic idea for my plot that I was terrified someone was going to steal (because I'm obviously the biggest genius this side of Stanley Kubrick) but fuck that I'm doing it anyway because I'm not a little girl.



Dasleah, thank you so damn much for the scriptwriting software. It's fantastic.
« Last Edit: March 28, 2010, 07:42:23 pm by Jackrabbit »
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Willfor

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #79 on: March 29, 2010, 01:57:55 am »

I decided to try to psyche myself up for this. I made a trailer.

I'm pretty pleased with the results.
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

LASD

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #80 on: March 29, 2010, 04:10:16 am »

Okay, count one more wanna-be writer down.

I'm going to write "Rambleramble: The Ultimate Rambling Adventure"! Starting from not even so much as an idea, I will write a 100 page film script! When I get bored, there will be zombies, cool gizmos and lasers, when I get annoyed by a character, they will die and when the setting gets boring, I will gambit the story to space! If a character needs to swear and shout for 2 pages to fill the daily writing quota, then she shall! I will use every single cliché and trope necessary to get to 100 pages and then I will hate the story with a passion and be a better writer!

I already made the first scene, which ends up not being that as the first two characters (who apparently have a penchant for singing in high-pitched voices) started reminiscing half-way. The problem I see with this is that these guys have to be able to sing when I reach this point in the story, but as I'll have all kinds of weird things, I'm sure I can kill and resurrect and make chanting brains-in-a-jar out of them repeatedly. Or something.
« Last Edit: March 29, 2010, 04:17:53 am by LASD »
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Supermikhail

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #81 on: March 29, 2010, 06:16:50 am »

Same thing.

Uh, http://support.mozilla.com/en-US/forum/1/558263. A lot of stuff. Anyway, if Scribd and antiviruses mess with each-other, I had better drop this option.

And pasting from Celtx to pastebin does strange things to the font formatting, not speaking about the rest. Maybe that's not a big issue, but I fear it might be a distracting factor.

The world is such an inconvenient place!


However, it's still an issue. Even after the contest is over, wouldn't you, guys, like to share your scripts with the world, and especially Bay12?
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Jackrabbit

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #82 on: March 29, 2010, 06:20:57 am »

Not so much; I'll have to think about it really. I don't think I'll be proud of it.

Proud of writing it, that's something that'll happen rain or shine. But proud of the finished copy? I hope so, don't really think so.
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Cthulhu

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #83 on: March 29, 2010, 12:44:41 pm »

I'm going to do it via Script Frenzy, although winning it with what's going to be intentionally a horrible screenplay about psychic vampire cowboys and Nazis is going to be tough.

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Dasleah

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #84 on: March 29, 2010, 05:08:49 pm »



3 DAYS

3 DAYS

3 DAYS


Spoiler (click to show/hide)
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Pokethulhu Orange: UPDATE 25
The Roguelike Development Megathread.

As well, all the posts i've seen you make are flame posts, barely if at all constructive.

Jackrabbit

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #85 on: March 29, 2010, 05:10:00 pm »

I am physically unable to stop myself from writing.
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Cthulhu

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #86 on: March 29, 2010, 05:36:52 pm »

There are outline guides and beat sheets (Whatever those are) on the site.  I'm using those to collect my thoughts and such and keep myself occupied. 

Dash Gunmetal will rise again.
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Jackrabbit

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #87 on: March 29, 2010, 06:32:51 pm »

I am in, by the way. In case that wasn't clear.
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Dasleah

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #88 on: March 29, 2010, 07:29:56 pm »

There are outline guides and beat sheets (Whatever those are) on the site.  I'm using those to collect my thoughts and such and keep myself occupied. 

Dash Gunmetal will rise again.

Beat sheets, having not looked at what they are on the site, sound like a way to track dialogue beats, which is a way of assigning values to exchanges between characters - a positive answering a negative, etcetera. Generally you want the + - + - + - pattern - a character gives something, takes something, gives something, etcetera (and before someone asks, a character can both take and give something in the same piece of dialogue). You can of course go --+-++-- or whatever, but it's immeadiately noticable as not being a normal speech pattern or 'value exchange' - just look at the way you talk to people. You ask a question, you get an answer. You ask for more information, you get it, but then they ask for clarification. You give it. +-+-+-. You can of course exploit unusual beat patterns to create various effects - characters who always 'take', for example, so you can invest in the way they talk more of their dreary character, or characters who give more than they should.

Of course, beats aren't exclusively as literal as 'request information, take information'. They can be anything that implies a 'positive' / 'negative' relationship. Being friendly (+) and receiving a sarcastic response (-). Yelling at someone (+) and having someone cry in response (-). It's all about give-take, push-pull, good cop-bad cop, whatever.

Whenever I had to review dialogue, I used to just print it out (always print out things to review them, being able to scribble in margins and doodle is invaluable) and mark little + and - on the lines of dialogue, just what came naturally to me at the time. Sometimes I was wildly off, of course, but if you ever feel like a conversation isn't flowing, it never hurts to check the beats.

Your homework is to write a short scene outlining an exchange between two characters marking their beats. Bonus points for doing it with more than two characters. Also, watch a movie or television show and listen the dialogue, trying to mark which lines are + and which are -. :eng101:

And welcome aboard to LASD and Jackrabbit! We are now up to 13 participants, making us the most successful Script Frenzy group in the history of Bay12 yes i know we're the only one let me have my moment
« Last Edit: March 29, 2010, 07:35:51 pm by Dasleah »
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Pokethulhu Orange: UPDATE 25
The Roguelike Development Megathread.

As well, all the posts i've seen you make are flame posts, barely if at all constructive.

Cthulhu

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Re: SCRIPT FRENZY: Or how I learned to shut up and just write.
« Reply #89 on: March 30, 2010, 01:34:07 am »

While that sounds like a good way to keep track of conversation, the beat sheet is apparently actually a way of organizing the story into recognizable segments/events that apparently almost all screenplays follow in some form.

Spoiler: Sheet of Beat (click to show/hide)
« Last Edit: March 30, 2010, 01:36:18 am by Cthulhu »
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