Dwarf Fortress holds its own kind of realism, so I'm not too into the whole transmuting idea.
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Originally posted by Angela Christine:
Like making glass out of sand?
Heheh, but you really can make glass out of sand, and it works well in DF. The alchemy idea of transmuting elements into each other isn't real, and I can't see a good way to balance it in these suggestions. Unless we let the dwarves discover and harness radioactive decay, as well as nuclear fission and fusion. The possibilities! Dwarf Nuclear Silo Base, anyone?
quote:
Originally posted by Alfador:
It's got dragons, fire-shooting demons, and an unused "magical" tag for items. I think you're eventually going to experience disappointment here.
Well, it's likely that magic of some sort will be implemented into DF, but about the dragons and demons, they have their own set of "realism" in them. I like to think that it isn't magic that the dragons and demons use for their fireballs, but that there's a completely pragmatic explanation for it. They're not summoning fireballs out of thin air, they're somehow utilizing the heat naturally exuded by their bodies and projecting it through, I don't know, incredibly fast convection because of their adaptation to their magma environment. Dragons can do something fancy with methane.
And the legends about adamantine could be just stories fabricated by people who want an explanation--after all, a cave area with this precious, powerful metal that hosts hordes of vile and murderous creatures is bound to have stories about it, and if it's occuring often in the world, then civilizations will have cultural tales about these underground locales, when in fact, the adamantine may be a natural process, like diamonds forming from compressed carbon. Demons might live there just because of natural factors or preference, and adamantine eventually grows and seals the location. Perhaps it's something about the combination of heat from the demons and particular molecules or elements in the soil that foster adamantine growth?
...
I think I got sidetracked on how great DF is, instilling such an imagination in me. Heh. Anyway, I just wanted to say how much I like Grek's idea, since it holds realism, and also has intelligent and useful ways for alchemists, or rudimentary chemists, to participate in productive work in a dwarven fortress. Just make sure we have the right catalysts or whatever's needed to create those substances, and then it actually makes sense. Great suggestion, Grek.